Toonu

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About Toonu

  • Rank
    Sr. Spacecraft Engineer

Contact Methods

  • Website URL http://toonuspaceprogram.webnode.cz/
  • Skype Toonu

Profile Information

  • Location Earth, Solar System, Milky way
  • Interests Testing new activity with rockets named RUD!

Recent Profile Visitors

3,013 profile views
  1. Guess Who Will Reply Next?

    Don't even try... @dundun92
  2. A related question....so the past bigger decelerator gravity fall test showed anything...or the newer GBAR? Like falling down/up?
  3. What about pushing the debris by laser?
  4. Can I suggest updating CKAN forum page to this to ease redirecting. But mainly, would it be possible to somehow implement BDA GPS coordinates for trajectory target?
  5. Guess Who Will Reply Next?

    Toonu is not in range. @Sebastiaz
  6. [1.3.1] Kerbal Field Weapon Pack [KBF] [2018.1.10]

    Harpoon tubes and rockets are already in SM armory and some cruise missiles in NKD Weaponary.
  7. [1.3.1] Kerbal Field Weapon Pack [KBF] [2018.1.10]

    I thought more about its versatility rather than number of missiles. In PEW there were for example all types of rockets, Infrared, SARH and F&F which was very good... So for example doing more SARH missiles, because almost all other are Fire & Forget in all other mods...
  8. [1.3.1] Kerbal Field Weapon Pack [KBF] [2018.1.10]

    Hello, your mod looks great and I thought about using your mod instead now obsolete P.E.W. but I want ask you if you will consider remaking all PEW missiles into your mod, since your models are amazing and has already few of them. Thanks fro reply! Ave! Toonu
  9. SpaceX Discussion Thread

    Theme up!! 650K Hype
  10. SpaceX Discussion Thread

    40 minutes and almost 600 000 people! wow .D great event!
  11. SpaceX Discussion Thread

    150 000 watching, more over other youtube streams
  12. Hello, is this mod compatible with latest BETA BDA 1.1? If not, its not problem but I have also issue with NKD which cancel all effects made by this mod (nuclear explosion effects) but NKD explosion still works. Because I havent much mods installed its probably incompatible, I guess, @Next_Star_Industries ? Actually I've removed NKD and it still behaves without FX, maybe its the BDA BETA what cause it? EDIT1: Confirmed, after backing up to normal BDA, it works perfectly.
  13. [1.4.2] RemoteTech v1.8.10.2 [2018-04-06]

    Hello, I've heard before some months about Remote Tech 2 with incorporated (now) stock features of new antennas and dishes and also SCANsat instead of kerbin mapping (KerbNet I guess its named?). Is it still true, because I haven't been monitoring this mod for half year.
  14. I'm not pushing anyone to anything. I just asked here and directly on Discord about that. I know the development procedure needed for the mods and I know its his free time. It was just question so don't take it as some questions of type Release it already, right? EDIT: Sorry, I'm bit stressed today, so....don't take it realistically meh