In my opinion, one of the biggest shortcomings of KSP one was that there were no IVA activities, and the science was just pressing a button and running a series of trite experiments repeatedly, that didn't make sense, and had very little basis in reality. What would be interesting would be a series of hundreds of randomly generated science experiments that could be assigned on missions and use supplies to do things that are more realistic, like experiments on animals or with plants, or physical tests of components in appropriate situations, not like the "tEsT lAnDiNg gEaR oN aN eScApE tRaJeCtOrY oF mInMuS", which makes no sense given the context. Considering the fact that the devs have an opportunity to not only overhaul game mechanics, but the actual core loop of play, more interesting science could alleviate the boredom caused by landing on a planet and not having anything to do there. The game could have another layer of depth that goes beyond just landing and managing fuel, but could be partially automated by well-designed UI and planners, that would also pair well with Kerbalism-style life-support or a KAC tool. This could compliment a realistic IVA system, so that one could actually use the ship interiors. This was just an idea I thought of a couple of hours ago, I'm curious to know your thoughts.