-
Posts
886 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by infinite_monkey
-
[DEFUNCT] AD ASTRA --- Check the latest post and update!
infinite_monkey replied to G'th's topic in KSP1 Mod Releases
I just switched from pure JNSQ to Ad Astra, and the ocean definitely didn't look that green before. -
[1.12.1] JNSQ [0.10.0] [23 Sept 2021]
infinite_monkey replied to Galileo's topic in KSP1 Mod Releases
You could try this, but it's not compatible with Parallax 2 yet, as far as I know. -
Rational Resources 2.0.6 [Apr 02, 2024]
infinite_monkey replied to JadeOfMaar's topic in KSP1 Mod Releases
I just did a resource scan on Kerbin (JNSQ), and I'm wondering why oceans have less than 5% water. The highest amount of water seems to be in the ice caps. Is this supposed to represent fresh water under ground?- 976 replies
-
Green Box around Vessel
infinite_monkey replied to infinite_monkey's topic in KSP1 Technical Support (PC, modded installs)
Got it! A debug setting of FAR was active: FARc button during flight -> FAR debug -> Show Vessel Bounds -
Is anyone else getting this logspam? And I get this in EVERY situation - administration building, paused game... Why is FAR even doing anything in these situations?
- 898 replies
-
- aerodynamics
- far
-
(and 1 more)
Tagged with:
-
[1.3.*-1.12.*] Pood's Skyboxes [v1.3.0] [17th Jan. 2019]
infinite_monkey replied to Poodmund's topic in KSP1 Mod Releases
How do I select a skybox for my game save in that case? -
Is Kerbalism supposed to be compatible with Tarsier? I found this closed issue on github, so I guess Kerbalism shouldn't interfere with Tarsier (except of taking time for data transmission). However, every picture I take seems to be the same experiment "Space Telescope". No science gain for pictures of different bodies.
-
The AVC version checker plugin is telling me that I should update this mod to version 2.0.6.0, which doesn't exist
-
Green Box around Vessel
infinite_monkey replied to infinite_monkey's topic in KSP1 Technical Support (PC, modded installs)
Here you go: -
Does this only affect Kerbals or other parts as well? I was thinking of using some elevators for unloading cargo from ships, so I'd prefer it not to explode...
- 2,161 replies
-
- launch pad
- soyuz
-
(and 3 more)
Tagged with:
-
This should get you an idea: What's important to understand is that the elevator sits in the base, but the car is initially somewhere high up. You adjust the height when you're done building your tower and know the height you need. Check out the other videos on the channel, especially the newest one about elevator hatches: while you can just put a Kerbal on the platform and send it up and down, Kerbals keep to sink into it and then get bumped back up, but sometimes they just fall through, or the Kraken might eat you. That's what the hatches are for.
- 2,161 replies
-
- launch pad
- soyuz
-
(and 3 more)
Tagged with:
-
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
infinite_monkey replied to Paul Kingtiger's topic in KSP1 Mod Releases
Yeah, I got the same error, it can't find GameData\KIS\Plugins\MiniAVC-V2.dll. But are you sure it's coming from Universal Storage? Uninstalling KIS fixed it for me. On something completely different: I got a mission to perform a "Visual Camera Observation" experiment. It seems to come from UniversalStorage2/ScienceDefs.cfg, but how do I execute it?- 1,532 replies
-
Are the docking ports supposed to be compatible with stock docking ports? I keep bouncing off...
-
Oooooh wait, so this is not your mod? https://spacedock.info/mod/2643/Kerbal Telemetry is what I'm using. I didn't realize these were different mods... And the other one doesn't seem to have a forum entry. @linuxgurugamer I noticed there are already bug reports about both my issues on Kerbal Telemetry's github. I still think it's also a bug in Janitor's closet, because it's JC's handling of the multiplying button which turns a minor issue into one that makes the game unplayable.
-
Nah, I like the parts to have crew capacity. CKAN (search for Rescue Pod Fix!) says the mod is compatible with 1.12, so I'll give it a try. Thanks for the hint! Also, I really enjoy the micro launch base! Is it going to be officially released soon or are you still working on something? The only thing that's bugging me is that the micro strongback tower is double the height of the mini strongback tower Maybe there'll be a shorter version of the micro tower? I guess it fits the Electron rocket from Dodo Labs. I use it for Tundra Exploration's Mothra (i.e. Falcon 1), though, which is shorter.
- 2,161 replies
-
- launch pad
- soyuz
-
(and 3 more)
Tagged with:
-
Is there a way to prevent these parts from being used in rescue contracts? Most of the time, I get some launch tower floating in space as my target, which is, you know, kinda weird
- 2,161 replies
-
- launch pad
- soyuz
-
(and 3 more)
Tagged with: