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  1. Should I be using a lofted trajectory for the revamped Saturn V? Seems like I always fly past apogee and start tumbling back down with the S-II stage still running. Playing with JNSQ EDIT: Tried PVG with the settings from the BDB wiki, 170 km and I circularized without S-IVB seperation. I like to keep my launches fairly accurate like the freak I am and I'm sure there's something I'm doing wrong
  2. How far in do I put the LM inside the petal fairing? It seems if I just attach it to the node without offsetting it down some tips and greebles on the legs clip through the petals (will try to add pictures soon because my game crashed ) Or could I have built the lander wrong?
  3. Having the same issue here, I switch to the very high preset and it's fine, but I turn some of the settings back off (like underwater caustics, and some other stuff I can't check rn) and the shadows are back to being all wierd and funky. Is there a specific setting that affects this? I don't think I can afford running at the very high preset
  4. Do you think it's possible to make a bulky life support unit backpack as a wearable prop? Something à la the Apollo PLSS, with holes for the regular EVA backpacks thrusters? I can't imagine going on EVA's without this mod now, it's so great! EDIT: should've read future plans, apologies
  5. Got two problems (although now that I write I should've posted in the ReDirect and PhotonCorp forum posts so apologies): 1. Using the edited Vector engines, they have the basic stock exhaust/engine effect. Mods listed below, running latest version (1.11.2 if I remember) 2. After the 4 segment SRB's from PhotonCorp burn out, decoupling them somehow smashes the nose cones into the ET, blowing it up. The nose cones should push them away from the tank, so I don't know why it happens unless it's because I'm using the standard ReDirect SRB decoupler with "foreign" boosters from another mod. Could also just be the flight profile going wrong. Again, apologies if this isn't the right place to ask. Images in spoilers
  6. I believe cobalt said some pages down that it's not likely, but your question got me wondering if, like you said, there will be any LM variants or not. I'm guessing only color variants?
  7. The title says [1.9.x] not [1.10.x]
  8. Do you have a craft file for that ISS? And would it work for 1.8.1?
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