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Everything posted by space_powder
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
space_powder replied to Nertea's topic in KSP1 Mod Releases
And? -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
space_powder replied to Nertea's topic in KSP1 Mod Releases
The title says [1.9.x] not [1.10.x] -
Recently got a hold of Sea of Thieves and it is an absolute blast to play with a friend or more
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totm feb 2020 Kānāwai: Ares to Mars
space_powder replied to Jay The Amazing Toaster's topic in KSP1 Mission Reports
Do you have a craft file for that ISS? And would it work for 1.8.1? -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
space_powder replied to Nertea's topic in KSP1 Mod Releases
I understand if it's not really necessary, but are there any plans for inline parachutes in ReStock+? So I could slap a docking port on the top of a capsule without clipping chutes into it? -
[Old] KSC Extended - v2.2 - Expanding your KSC in style!
space_powder replied to Damon's topic in KSP1 Mod Releases
I believe it isn't out yet- 403 replies
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- kerbalkonstruct
- totm march 2020
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old quote I know, but this doesn't work for me. reflection refresh mode is set to medium and TU is installed (unless I need something else, but I don't know where that "something else" is). mk4 parts look dark. gonna try running it with d3d11 EDIT: yes running d3d11 did fix it
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
space_powder replied to Damon's topic in KSP1 Mod Releases
1.8.1 with JNSQ, I just have the standard KSC, no new pads or anything. Mods (not the whole list but all of the dependencies are in the image): EDIT: I may have gotten the wrong KerbinSide... That one is by Eskandre, time to see if it works now EDIT 2: it didnt- 403 replies
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- kerbalkonstruct
- totm march 2020
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
space_powder replied to Damon's topic in KSP1 Mod Releases
Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no? EDIT: I give up- 403 replies
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- kerbalkonstruct
- totm march 2020
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
space_powder replied to Damon's topic in KSP1 Mod Releases
Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one- 403 replies
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- kerbalkonstruct
- totm march 2020
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Is there a config for Snacks? The Soyuz spacecraft parts don't have any snacks but instead TAC resources which I don't really need
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- parts
- stockalike
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Are the smaller ones actually used somewhere IRL or are they there just for fun?
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- parts
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I'm assuming AVP 3.8 will work with the latest Scatterer? Or do I still need to use 0.0336?
- 1,905 replies
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- astronomers visual pack
- visual enhancement
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Doesn't work for me, it just removes the Vector engine completely. I put the .restockwhitelist file in GameData/ReStock and did all the steps accordingly (or atleast I hope so) but nothing is working
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Super late reply, but how do you 'whitelist' the part? I have Restock and reDIRECT and there's no SSME engine, only the Stock one (with Restock) that runs on LF/OX So how do I whitelist the Squad model?