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space_powder

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Everything posted by space_powder

  1. I believe cobalt said some pages down that it's not likely, but your question got me wondering if, like you said, there will be any LM variants or not. I'm guessing only color variants?
  2. The title says [1.9.x] not [1.10.x]
  3. Do you have a craft file for that ISS? And would it work for 1.8.1?
  4. May I ask how the first stage is constructed? I don't see a Thor lower tank in there, because there's no ridged/ribbed section, are you using the 400 and 800 fuel tanks? Sorry if the question is a bit funky and not worded very well
  5. I understand if it's not really necessary, but are there any plans for inline parachutes in ReStock+? So I could slap a docking port on the top of a capsule without clipping chutes into it?
  6. IDCSP sats being deployed, JNSQ 6.6k orbit, probably not deployed how they're supposed to be (deployed one every couple of seconds ) and I doubt the orbit is realistic, but they do serve their purpose!
  7. What mod do you use for the decals, and could you share a link to a list of those you use? They really make any rocket shine!
  8. old quote I know, but this doesn't work for me. reflection refresh mode is set to medium and TU is installed (unless I need something else, but I don't know where that "something else" is). mk4 parts look dark. gonna try running it with d3d11 EDIT: yes running d3d11 did fix it
  9. 1.8.1 with JNSQ, I just have the standard KSC, no new pads or anything. Mods (not the whole list but all of the dependencies are in the image): EDIT: I may have gotten the wrong KerbinSide... That one is by Eskandre, time to see if it works now EDIT 2: it didnt
  10. Hmm, what if I make a new group, painfully set all the statics to be in that group instead of KSC_Builtin, and then move that group? That should move all the statics with the group, no? EDIT: I give up
  11. Is there a way I could move everything in one go? I used KSC switcher to bring the regular old KSC closer to the shore in 2.5x rescale,. I think all the statics are in the KSC_Builtin group, but it isn't in the Edit Groups tab, so I can't move and edit it, which forces me to painfully move every static one by one
  12. I'm using 1.7.1, and the IR craft files don't seem to work (or maybe all of them, haven't checked yet), everytime I try to load one in it says it's incompatible with this version of KSP. Do I need to use 1.7.2?
  13. Is there a config for Snacks? The Soyuz spacecraft parts don't have any snacks but instead TAC resources which I don't really need
  14. Are the smaller ones actually used somewhere IRL or are they there just for fun?
  15. Doesn't work for me, it just removes the Vector engine completely. I put the .restockwhitelist file in GameData/ReStock and did all the steps accordingly (or atleast I hope so) but nothing is working
  16. Super late reply, but how do you 'whitelist' the part? I have Restock and reDIRECT and there's no SSME engine, only the Stock one (with Restock) that runs on LF/OX So how do I whitelist the Squad model?
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