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    Bottle Rocketeer

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  1. Update: I have just moved my primary savegame from 1.2.0 to 1.4.2 and I am now going to utilize my mod extensively. In the next few weeks, I should be able to figure out if any balance work is required and might also try to see if there is any other mod that I am currently using that could use a bit of a reconfiguration too. As always, if you have an idea for a particular reconfiguration that you may need feel free to ask me.
  2. 69 mods (including my own) I used to play with 100+ mods until recently, but then I decided to cut it down to the 'essential'. Now I am almost stock...
  3. I am considering starting a new game in KSP and was wondering if any of you is still using this mod and wants me to make any adjustment to it.
  4. New release v0.4.1. Please, only update if you are already using EL 6.0. Notice: In order to get MKS working with the new EL you need to include the following lines into a *.cfg file somewhere in your GameData folder: Also, update KD (if you are using it) by copying the following configuration kindly provided by LatiMacciato:
  5. @MongooseNX Glad to hear that! Should you have any question or concern about the mod, do not hesitate to ask.
  6. New release v0.4. I think that with this last release I have now made all the changes that I had originally planned. Therefore, I won't update this mod again anytime soon.
  7. For anyone that uses KD, I have made some patches that change some configurations, as follows: The cost of the majority of parts has been greatly reduced. Resource Tanks do not display negative cost values anymore. All tanks can now also store Specialized Parts. All tanks are now either under the "Container" category/tab (when KIS is installed), or the "Utility" one (when KIS is not installed). If you want to profit from those changes just copy and paste the text below into a .cfg file and then put it inside the GameData folder. Notice: Do not use these reconfi
  8. @Akira_R Glad to know that you find it cool. Should you have any suggestion, or patch request, do not hesitate to ask!
  9. Introduction "Kerbal Mods Overhaul" (KMO) is nothing more than a set of patches initially made to cope with the personal desire to simplify/modify a number of very popular mods, MKS in primis, in order to bring a slightly different gameplay experience to KSP. KMO has initially been made exclusively for myself, however, since the number of patches has greatly increased over the time, I have eventually decided to make a public release of this mods overhaul for anyone that may be interested in such a reconfiguration work. Disclaimer This mod is NOT an updated version of MKS-L
  10. I am trying to include some optional configurations in a new mod that I have made and, unfortunately, I got some trouble. Basically, if a put a config file inside the "ActiveMMPatches" folder to make it enabled by default then it seems that the config itself becomes untoggleable (no action when "Apply All" is clicked). On the other hand, I do not have this problem when I put the patch inside the "PluginData" folder and thus set it disabled by default. This also means that I can disable a patch without any problem once I have activated it through the in-game menu. Ps. The "srcPath" va
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