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Stefflor

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Everything posted by Stefflor

  1. I have also not seen any wings in this mod. This mod doesn’t seem to include them. You can just insert mods not present in ckan into the game folder manually..
  2. Wow, guys! It seems like KSP 1.4 completely resolved the issue somehow.. I can use as many procedural parts, as I want. Yay! Thanks Squad!
  3. Ok thanks for the info. I have one more question, as I'm not too familiar with this kinda stuff. Is the RAM, or the VRAM important for this process. It might be both, but maybe the VRAM is essential? I've got a excrementsty integrated Graphics Card with 1.5 GB of storage. That might be the issue here. I can literally not use more than one procedural part in KSP. Fml
  4. Thanks a lot for your response! It really means a lot, that you and other modders put so much effort into making the game more enjoyable to others, with next to no personal gain. Huge props to you! Now to business: The craft I made consisted of three cylindrical shapes, as well as a cone, which connected to the control module. I removed the cone and the same issue appeared. After testing it out for a bit, it seems like my Mac is simply overburdened. The shape doesn't seem to matter primarily, as small amounts of any shape load properly, but as soon as I increase the amount of shapes or their size, the game freezes. I bet the OS has something to do with this, as I'm pretty confident that a PC with the same specs could run the mod just fine. I love Mac for everyday stuff, but man.. For what they cost, they're ass for gaming! I'm not sure if I should write this, since it feels like telling a doctor, what sickness I know I have, just by googling it. However, googling the "Receiving unhandled NULL exception" line, lead me to forums, which were explicitly talking about Unity Mac builds (not related to KSP though). I don't know if this could be a problem specific to Mac, but thought I might as well mention it. Sorry if this is an amateurish assumption. Here are two screenshots of similar vassals with different amounts of procedural parts used. Don't ask me why the quality is so shoddy. The simpler one still loads, while the more "complex" one (and I use this word very lightly) freezes the game. Just so you can get an idea of the magnitude of the problem. I suppose theres not much you or I can do here, since as you stated, you don't have the time or knowledge to optimize the mod sufficiently, but I still greatly appreciate your help! Stay awesome, dude!
  5. I speak german and even I don't know whats going on here.. Bitte formulier das mal besser, damit man dir helfen kann! <moderator edit> ------> Text translates to: "Please phrase that better so we can help!"
  6. Hi guys. This is my first post, as I made my account specifically to ask about a big issue I'm having with this mod. (Note that this is technically my 2nd post, since I already posted this without the Log on this page) First of all, I'm playing KSP 64bit on OSX and recently managed to install CKAN using Mono. Procedural Parts is really what got me hyped up for KSP again. Its my dream mod. I've successfully installed many mods using CKAN and also tried to install this mod on KSP Version 1.3. However, my game freezes in the loading screen every time I try to use procedural parts (It happens when I want to launch a rocket after assembling it using procedural parts). The game doesn't crash, it freezes and becomes unresponsive, which forces me to force quit the app. I've tried to find people having the same issue online, but can't seem to find anything. I've tried to launch the game with only this mod installed and it STILL happens.. on version 1.3, as well as 1.3.1 (I used this version of the mod for 1.3.1). All tries were done with a clean install of the game. I just don't know what the issue could be. It would be greatly appreciated if someone could help me out here!! You would really make my week Thanks in advance! Unity Log: https://www.dropbox.com/s/pe2l5fkdp3i7oeb/Player.log?dl=0
  7. Hi guys. This is my first post, as I made my account specifically to ask about a big issue I'm having with this mod. First of all, I'm playing KSP on OSX and recently managed to install CKAN using Mono. Procedural Parts is really what got me hyped up for KSP again. Its my dream mod. I've successfully installed many mods using CKAN and also tried to install this mod on KSP Version 1.3. However, my game freezes in the loading screen every time I try to use procedural parts (It happens when I want to launch a rocket). I've tried to find people having the same issue online, but can't seem to find anything. I've tried to launch the game with only this mod installed and it STILL happens.. on version 1.3, as well as 1.3.1 (I used this version of the mod for 1.3.1). I just don't know what the issue could be. It would be greatly appreciated if someone could help me out here. Thanks! EDIT: https://www.dropbox.com/s/pe2l5fkdp3i7oeb/Player.log?dl=0
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