

Craze
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Everything posted by Craze
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This is traditionally done by linuxgurugamer. If you write to him, I think there will be no problems.
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.3.0.10- 2023-0201
Craze replied to Lisias's topic in Add-on Releases
Maybe, but it's not always convenient. Hot keys, for me, are more familiar.- 556 replies
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- survivability
- ksp-recall
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.3.0.10- 2023-0201
Craze replied to Lisias's topic in Add-on Releases
When the game is closed, the symmetry and angle settings are permanently reset to not set (by default, "X" and "C"). Can this be fixed?- 556 replies
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- survivability
- ksp-recall
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Well of course I worried about it.
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Can I use it with RSS ?
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Will the mod be updated further?
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I have already deleted the mod and the log file is overwritten. I solved the problem with light globe. But the breaking Ground Expansion add-ons didn't load.
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It still doesn't work. Waiting for the official release for 1.10.x There may be a conflict with some mod.
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Let us know your solution for linuxgurugamer. It can't take over this job while you're developing it. I hope this useful project doesn't die.
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Is there any further work on the mod? On the latest version of KSP, it broke down.
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NFC uses nuclear reactors with the release of the EC
- 35 replies
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- maneuver
- megastructure
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No need increase the number of entities
- 35 replies
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- maneuver
- megastructure
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If a person uses mods - Your mod, for example, then they will also find a mod for EC, Kerbal Atomic or Near Future
- 35 replies
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- maneuver
- megastructure
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Or remove the generator from the module.
- 35 replies
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- maneuver
- megastructure
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Nice idea! Here you need a balance for energy consumption from the reactor or storage devices.
- 35 replies
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- maneuver
- megastructure
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(and 1 more)
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