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L0NE_PH4NT0M

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  1. If you're so worried about being responsible for introducing concepts to your children, then you might as well teach them true facts, and not half-baked idiotic conspiracies. There's no place in KSP for any of that pseudoscience.
  2. It's almost unfair, to be honest. Since one of Interstellar's main selling points is its focus on realism, people tend to criticize its scientific flaws even harsher than other 'softer' sci-fi films. But it does make sense. If they're focusing on realism, then they should probably make it as realistic as they originally promised.
  3. I mean, I did read Kip Thorne's (the film's chief astrophysicist consultant/advisor) companion book, The Science of Interstellar, which I thought was even better. The guy really breaks everything down and makes it easy to understand some of the details and design choices the film took. He does explain, however, that at some points in the film, Nolan chose to sacrifice realism/rationalism for something that's considerably easier for the audience to understand (i. e., toning down the black hole's visuals, cutting out the IMBH-slingshots for simplicity, among others). I would've preferred the opposite to be honest, but not everyone in the audience is an astrophysicist or a rocket scientist, so you gotta take that into account when critiquing the film. Then again, the film itself is already pushing 2, almost 3 hours, and even I (who greatly liked the film, if it weren't evident already ) thought that it dragged on at some points. One of the main critiques I personally have about it is the whole subplot about love being a rational scientific force. When the characters brought it up, I couldn't help but snicker, considering the whole cliche of "all you need is love," but I do understand that it shouldn't be taken literally. Seeing that many push Interstellar as a hard sci-fi film, that whole idea felt rather out of place. Figuratively speaking, if I were Nolan, I would've 'rerouted' some of the budget that went into developing the love-subplot into the realism department. By that, I mean actually show off how exactly the Rangers and the Endurance have so much Delta-V, rewrite some of the more idiotic and obvious decisions/dialogue, etc. Just my two cents. I personally love the film, but I do agree with some of the points this thread have brought up. I'm just not used to seeing it receive tons of flak when most of the internet seems to praise it. Again, to each their own - I'm not trying to force any viewpoint.
  4. Holy crap, this forum loathes Interstellar. I thought it was fine, and I loved it (as with the soundtrack), but to each their own. I definitely agree there are some flaws in the science and the plot here and there, though.
  5. Haha, of course . I'll make sure to check Github for any new releases, thanks.
  6. Ah, gotcha. Thanks for the answer, looks like I'm gonna have to hold off my Duna mission until next release then. If I may ask, is there an ETA for next release? Don't mean to be rude or sound hastening.
  7. Whenever I place down or modify a part using the PAW menu, the game seems to stutter. Usually, it's not for long - about half a second, but on larger crafts, the stutter is definitely noticeable and it takes KSP from 1-5 seconds to unfreeze, which makes building spacecraft rather tedious and annoying. I've checked the ingame console, and its giving me this error message EVERY time I place down, remove, or modify a part: [EXC 19:26:43.538] NullReferenceException TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) (at <c3d11dd12519438cafd8dbec2a0a0668>:0) EventData`1[T].Fire (T data) (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(ShipConstruct) UIPartActionResourceEditor:OnSliderChanged(Single) UnityEngine.EventSystems.EventSystem:Update() [ERR 19:26:43.557] Exception handling event onEditorShipModified in class TweakScale:System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Behaviour.get_enabled(UnityEngine.Behaviour) at TweakScale.TweakScale.OnEditorShipModified (ShipConstruct ship) [0x00000] in <c3d11dd12519438cafd8dbec2a0a0668>:0 at EventData`1[T].Fire (T data) [0x000b0] in <55ba45dc3a43403382024deac8dcd0be>:0 Also (possibly) worth mentioning is that it does this for any part, modded or stock, that aren't modified using TweakScale. I read about someone else having this problem a couple comments back, but I'm afraid it wasn't really clear as if there's a working fix/workaround as of lately. Just wanna ask if there is one. I've already tried verifying game files and reinstalling TweakScale, but to no avail. Details: Running KSP 1.9.1 on an SSD TweakScale version 2.4.3.15 Ryzen 5 2600 RX570 w/ 8GB VRAM 16 GB DDR4 Windows 10 KSP.log Player.log
  8. @JadeOfMaar Any updates on your reconfig project for this mod? Would love to see the mod in a whole new light soon.
  9. Ah, alright, I see. Is there a workaround in order to make Saturn V replicas look correctly, or would I just have to blacklist the 5m tanks + adapter?
  10. I'm using ReStock 1.9.1 right now, and I've got to say, it works great and my KSP looks better than ever. However, I'm having an issue with the textures for the 5m Saturn V parts from Making History: Are the textures supposed to be this way? I don't mean to nitpick, but I believe the real-world S-IC of the Saturn V had its stripes rotated to match up, like in the photo below: Don't know if this was an oversight, or if it was on purpose. Either way, just wanted to let the team know.
  11. Jeez - how long has it been? Anyways, I already did try adding more fuel, but the Ranger failed to even take off and get off the ground. Probably due to the low-thrust engines, but I really don't want to have to fool around in the part files.
  12. I also found some sort of conflict with CryoTanks. Whenever I use it alongside the mod, the Ranger aerospike engines and the Viper's integrated engines all somehow switch to using Liquid Hydrogen as their fuel. However, the Lander's engines remain the same. I tried editing the part files for the Ranger and Viper to switch their fuel to the Hydrogen, but now I get VERY little Delta-V.
  13. JPLRepo, can you update it for 1.4.3? I seem to be getting a crash when the mod is loaded on my 1.4.3 game.
  14. Welp I guess I'll have to uninstall even MORE mods, lol. Anyways, thanks still for continuing the mod!
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