Jump to content

veniteo

Members
  • Posts

    17
  • Joined

  • Last visited

Reputation

0 Neutral

Contact Methods

Profile Information

  • About me
    Bottle Rocketeer
  1. You've got to be joking, this mod is quite possibly the best damn thing i've seen in months. Don't you dare give up on us!!!
  2. The Op is right, but not about the reasons. i can give you a hypothetical for you, and it actually would work. write an engine in x64 code. performance problem solved. add 32-bit support with on-rail physics and the current system, have it switch during warp, through a secondary release, compatibility problem solved. run a separate process for on-rail calculations, allow both to be used in tandem, other compatibility problem solved. the enitre reason i want N-body is the challenge. KSP is admittedly boring once you have craft in oort-like orbits around the sun, geosync satellite power relay & transmission net, on all capable planets, 3 different moon bases, multiple outposts on laythe, eve, duna, eeloo, etc. i also want realism, its my biggest enemy, is the main thing i notice is the slight inaccuracies. and i wanted to build a massive lagrange point station. besides that, your points about your computer melting the face of the sun just don't add up. i have a pc capable of 350+ craft building & flying, so i would take a performance hit for n-body. i just fail to see the idea behind the highly inaccurate physics, know what i mean?
  3. does anyone have an active server/a list of servers i can join?
  4. There are two reasons GPUu acceleration for physics doesn't work. This is the opposite side of the spectrum from Bitcoin mining. GPU's are notorious for being low-level calculation workhorses. 3d physics calculations will never be efficient on a GPU, simply because GPUs are designed for Repetitive simple calculations. its why we don't have CPU graphics. A CPU can't hope to match the speed with the low level calculations. CPUs are like think tanks, they are great for short bursts of high level calculatons, but they are incredibly inefficient when it comes to long drawn out operations. The issue lies squarely in the clock speed of your CPU at this point. If you have an overclockable system, That is your best bet. Only overclock if you know what you are doing. (I would not recommend overclocking on a MoBo that you paid 70 bucks for)you can boost your performance in game by 30% or more. I don't see Unity Becoming Multithreaded anytime soon, and with the overall trend being lower clockspeed, multicore CPUs, There isn't really another solution. Unity Can't efficiently process all of these at the same time. hell it can't process most of this efficiently period. I actually suggest that the Dev team slow down Unity Engine development and Get Havok. about 900x better for physics. RAM is not that much of a concern here. I run 20 GB of 1333 and i have maybe 10 FPS @launch. thats with an FX-6100. I'm about to upgrade to Crossfired HD 7770's and an FX-6300
  5. it should.. is your game up to date?
  6. I hate to say it, but this rocket is stock. it flies like a dream, though, just don\'t pop the stages till they are empty.
×
×
  • Create New...