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Dankgum

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Everything posted by Dankgum

  1. Right now I don’t know as you haven’t told me what you wanted to do. If you could PM me your ideas I could choose some.
  2. If your just making parts, you do not need to learn coding. Parts are only a mesh, texture and configuration. The configurations are very easy to configure, with things such as 'name = x' or 'cost = 9999'. Then, there are modules which allow you to give the part a special feature such as fuel or thrust. I reckon you will be able to do a good job on them.
  3. Keep the scatterer configs. Supposedly when you go inside the sun or something, a wormhole will appear. It’s not in the example configs though.
  4. I'm not Phineas Freak but I believe the reason why your gas giants don't have clouds is because they do not have any PQS. I'm not sure why, but once you add a PQS configuration to Jool, the clouds will work.
  5. I believe you could use ModuleManager to do this (cloning stock parts and changing texture + stats) meaning you don’t have to redistribute squad files.
  6. If you actually provided more info, maybe provide a proper bug report and even just be a little bit nicer then maybe the dev could help. Also why the caps? Pretty unnecessary.
  7. Are you asking about parts for a smooth KSP run? RAM is very important, then CPU. KSP barely touches your GPU.
  8. As far as I know, TRR and DIRT use the 'GalaxyTex' format. Sigma replacements uses a different format. What I recommend is just including installation instructions for each mod and including the 6 textures. Also, with TRR, the skyboxes go in the Default, not EnvMap
  9. Most of the people who say that don't even bother reading the last few pages. Instead, on page 1, they scroll down to the reply box and complain without reading anything else.
  10. Are you a mod dev or just advertising it? I don’t see why I have to contact that guy when you wrote the OP.
  11. You didn’t have to change the texture yourself. You can open up the cloud config or EVE menu and manually change the transparency. Do you have all the dependencies? Are you running KSP_64? Your machine is capable of running 8k textures. There’s definitely something wrong on your end.
  12. You can switch it off my opening the EVE menu with Alt+0, going to clouds and remove the dust storm.
  13. Is there any way to disable the terminator visible in orbit on Kerbin and other planets, like in RSSVE’s scatterer? I don’t really like the look of it, looks pretty unrealistic to me.
  14. I have an idea for a planet if you want some. What about a giant gas planet which spins counterclockwise, and has rings on the x and y axis. It’s rich in science and has a bunch of moons. One of the moons is a superkerbin but has lava oceans and volcanos. Also, what about another star system? I also recommend adding EVE effects (e.g. clouds) If you need help, feel free to PM me. I would make this on my own but I’m prioritising a project of my own, plus I have to deal with school and my dog.
  15. Well right now, you only have one planet. I think that once you add a couple unique and interesting planets, you should add a download. Don't forget to include a license!
  16. Manually install this mod. CKAN is known to mess things up sometimes. Firstly, you DO NOT need SVE for this. In fact if you have both, you will have more clouds than you will need. Anyways, install the EVE plugin itself. Not the configs, as AVP is it's own config. Then, install AVP. Make sure you don't have other visual packs like SVE or Spectra.
  17. You can use Kopernicus to make these. Just watch tutorials on YouTube (try The White Guardian, he has the best tutorials IMO) on how to make planets with Kopernicus. If you still don’t know, I could help.
  18. Hmm, that’s strange. Whenever I work with the EVE menu and press save, it actually changes the config file (as in if I open my clouds config after saving with EVE, it will say that it was modified by another program). Perhaps reinstall EVE?
  19. Did you press the 'Save' button in the EVE settings menu? Apply applies them to the planet but doesn't actually save it. You should not need to edit it with a text editor if using the EVE menu.
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