dxeh
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Everything posted by dxeh
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
dxeh replied to Gameslinx's topic in KSP1 Mod Releases
stoked! -
Thnx for the update.. Allthough you might wanne check out your Spacedock "forum link", as it's not leading to anything!
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So i can even make my KSP look way more hardcore on GFX with this.. im in
- 3,403 replies
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- renaissance compilation
- visual enhancements
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[v1.3] The Gold Standard - Minable Gold and Unobtainium for profit!
dxeh replied to Dewar's topic in KSP1 Mod Releases
I like the design of your dropships, but they are based on RCS landing only? -
Booting up my game now to check it out.. and see if it is compatible with Outer Planets and Kernius System Confirmed to work with Outer Planets, Extra Solar and Kernius System Love this mod allready, started a new career only to start exploring the closes to kerbin system.
- 417 replies
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- planet pack
- twb
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your latest release works. so gues it just wasnt compatible at that time.. like the mod thnx
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any chance this gets updated to 1.4.3 someday soon ? current version lets you add cams, but they do not respond or am i doing something wrong?!
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Kerbal Space Program Enhanced Edition - New Controller Presets
dxeh replied to SQUAD's topic in KSP1 The Daily Kerbal
offtopic ; will ksp on console ever get (minor) mod support? -
Somehow the submit reply doesn't work while full log is in here, so take a look at it Here! This is a small part of the .log what i might suspect... As it refers to that TexturesUnlimited folder inside the mod folder, while this folder does not exist in there and therefor does not have any textures to load?! Running on 1.4.3 btw. and parts seem to work as they are supposed to be.
- 3,078 replies
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- parts
- satellites
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Will post .log tomorrow, as my current log is way to big due to gametime. tomorrow i'll boot up the game, and head straight into VAB and try to change them textures, than upload the .log Currently using the latest repository btw.
- 3,078 replies
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- parts
- satellites
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Love the parts, but somehow i cannot select the different textures on them... It comes with a **Not Found** error in the Texture Set selection Image below
- 3,078 replies
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- parts
- satellites
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Only just found out about this mod.. Only to find out that i just felt in love with it! Only little dissapointed that when in IVA i cannot see outside the windows no more. part from that, i love this!
- 1,802 replies
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- physicallybasedrendering
- plugin
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
dxeh replied to sarbian's topic in KSP1 Mod Releases
before : [LOG 15:34:50.465] Loading Systems: Elapsed time is 481.2033s after : [LOG 15:45:39.263] Loading Systems: Elapsed time is 477.5082s 4 seconds, ill take it LOL -
Mod currently incompatible with Stockalike Station Parts Redux.. B9Partswitcher encounters an error while trying to find a "food" container which doesn't exist somehow. "No tank type named "food" exists" Have allready downloaded the latest version of B9partswitch but error keep returning Below is a part of the .LOG file with the actuall error string. (If full errorlog is needed, let me know and ill upload) Hoping for some help! Cheers
- 2,505 replies
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- life support
- total conversion
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
dxeh replied to Nertea's topic in KSP1 Mod Releases
aight.. will try to delete kerbalism than and see if it works. if it does, ill addres the issue on that mod-topic.. thnx -
totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
dxeh replied to Nertea's topic in KSP1 Mod Releases
Having issues with latest version. B9Partswitch comes back with an error referring to the Stockalike Station Parts Redux. "No tank type named "food" exists" Have allready downloaded the latest version of B9partswitch but error keep returning Below is a part of the .LOG file with the actuall error string. (If full errorlog is needed, let me know and ill upload) Hoping for some help! Cheers -
And thats +1 for me!.. waiting for the update!
- 1,022 replies
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- postprocessing
- beautify
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
dxeh replied to Ven's topic in KSP1 Mod Development
While using this mods, the solar panels doesn't seem to produce any power?! Is it just me, or...... -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
dxeh replied to Nils277's topic in KSP1 Mod Releases
Got it working by first installing it to my Laptop's KSP folder directly our of the zip archive ( that one file )... Than moved to KSP folder on desktop. Remains weird but got it working now.. Now i still need to find a good way to deploy my nice little bases to duna etc. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
dxeh replied to Nils277's topic in KSP1 Mod Releases
Thnx for update 1.4 but somehow i cannot install it due to the fact that the folder "Greenhouse" inside the Utillity folder, is giving errors while extracting it to the GameData folder.. Asking admin permission for writing, while, ofcourse, giving it permission to do so. ___ Window_g_opaque.dds file ____ -
1.4 Precise Maneuver seems to work fine for me. but bumping this topic to see what other mods are allready compatible with 1.4