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Beeegs~

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  1. I wanted to know if there was a patch that added avionic weight limits for those playing RP-0 so we can actually use the probe bodies. I don't know if this topic has been addressed yet but it wasn't in your FAQ so I assumed it hasn't yet.
  2. I can concur with this stance, I feel that a game that is literally propped up by its community of mods would just be plain dumb to change its stance on mods so far into the game's history. I would even go as far to say that the developers are "borrowing" mods for the community and the biggest one may be the RemoteTech mod which was it's on mod until the developers made their own extremely similar to the mods features. I would also say some features given by the new 1.4.1 and the new DLC are just repackaged mods with their own stamp on it. I would say that completely wiping mods off Kerbal Space Program would just about kill this game for may given reasons. The biggest is actually how long you can actually play the original content before you look to the community for more content and that's mods. Even myself I played about 10 hours of stock before I got bored and played Interstellar conquest which added another world to KSP, then I migrated to the top of the list, RP-0, extremely hard gameplay and flight and in my opinion the hardest the game can get because it's the closest it can get to reality. Then I tired, recently actually, to play the new update and the DLC and I found it nowhere near as fun as RP-0, I would even go as far as to say that the bug-filled world of RP-0 was a better "game" than the game it was modding. So my conclusion is that the adoption of Take-Two's EULA is extremely thoughtless given that it doesn't consider even game it effects that have a huge mod community. So my recommendation is to make an adaption to Take-Two EULA for just the KSP game and its content so the game can continue to grow as it did before.
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