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RyboSenpai

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Everything posted by RyboSenpai

  1. very good i look forward to the upcoming updates. i've done very few "russian style" missions so far in KSP, i think Vostok 1 is my only one using Vanilla KSP Parts and i look forward to sending Ivan to the Moon, with plenty of Vodka ofcourse haha
  2. out of curiosity, what sort of time line do you have for Mod Updates like new parts wise out of curiosity, i know Viking and Mariner are in the works right now but im curious to see what you hope to get accomplished this year ? its cool if you dont have any sort of time frame, im just asking you know PS. my Lunar Relay system is working like a treat with the Folding Relay Antenna's
  3. Hello, im fairly new to this mod and im interested in getting it working, do i need to roll back all my Mods to 1.3.x or is it worth being Patient (i can wait as long as required) and just waiting a few weeks/months for an update to bring RSS upto date ? reason im asking is i've just finished updating all my other mods to bring them up to date after several weeks of patiently waiting. as i said, i can sit and twiddle my thumbs for as long as is needed and play with Vanilla Solar System until an update is released. thank you. PS. from what i've seen on the web, a very nice job well done so far, keep up the great work
  4. OHHHHHHH!!! IS THAT IT!! DOY......simple yet elegantly able to cock it up lol my mistake, i guess i best deorbit my Relays then lol thanks for the help, if it turns out not to be my monumental cock up because those probes have been orbiting for 16 years game time and i only just noticed this i'll let you know, but it probably is my cock up haha
  5. Version 1.4.2 and as of now just updated NFP (NearFutureProp), i'll toll back KRE and see what happens then. will edit this post and let you know @akron Edit: Rolled Back KRE and nothing, Comm-net relays not working. something i noticed in updating NFP is it has with it, 2 additional Folders B9PartSwitch and CommunityResourcePack. these 2 along with NFP constitute 3 new folders which could be the cause, i'll drop them and see what happens there.
  6. i think i've got a slight problem, i don't know if its game based or mod based but i updated Kerbal Reusability Expansion and installed NearFuturePropulsion and i also updated ProbePlus earlier and until now, Kerbnet Access via relays has worked. My Main Choice of Communications Devices has been Comm dishes available from ProbePlus and the dishes in use when i noticed Kerbnet not working are the CA-A100 x 3 in the form of a 3 Sat 120 degree Separation at 150km above Lunar Surface and a Single CA-D02 as the transmitter on my LOP-G mission which i just finished assembling in Lunar Orbit. using Mechjeb to Perform Rendezvous and Docking, i didn't notice i had no Comm-net on the Far side of the Moon until after. below i have provided my GameData and Output Log, should anything else be needed i will be happy to provide upon request. My First thoughts were that the Relays didn't have Line of Sight to both my ship and Kerbin which i checked at the time of noticing this problem i had 2 of the 3 Satellites in a Position with LOS to each other and Kerbin so its not a case of the satellites being improperly positioned. Given from the mods i have installed, ProbePlus is the only mod i have with Modded Communication devices hence why i posted here. GameData: https://drive.google.com/file/d/1TxBtvAy6bwNToX8pqSDVkXSUKLVUjRgO/view?usp=sharing Outputlog https://drive.google.com/file/d/1ZYbjuFL4kOEKlVYCYmpZUsFxKbFtgquh/view?usp=sharing
  7. @akron what ever you gotta do man, im sure we lot have the patience to wait, its a good job you've done with it and i've launched several "real" missions using it, i love the mod and im more than happy to put up with the bugs that have been reported so far until you get around to fixing it, here's hoping its an easy job though
  8. rightho good luck getting it fixed, again for me personally the visual issue is manageable but i've brought it to your attention so that you may hopefully fix it if able, good luck with it
  9. yeah i'll test it out in the next few minutes or so and let you know if its just your stuff or any mod RCS block Edit: Tested KWRocketry RCS Blocks and same issue unfortunately
  10. i provided 2 screen shots earlier to show you what i've been getting, i havent used the KW Rocketry parts as of late so i will remove the mod and see what happens, its probably something super simple and im just not getting it but its just a visual effect so its not causing me any issues with missions except from on the visuals, i will investigate further using the KW Rocketry parts before i remove it as i dont use it much anymore since the addition of the Thrust Plates in KSP 1.4
  11. sure thing will do! will edit this post with Link to it Edit: Link https://drive.google.com/file/d/1fRZF2v-9mu4RhyPACgMNkg0pI4hCEev4/view?usp=sharing
  12. as far as i can tell, any type of Modded RCS thruster component, including Built in RCS for Probe Cores, Modded RCS Thrusters under Control Tab, i havent tested all of them too be honest but i've only come across this bug with the following Probe Cores : Tatsujin and Barquetta. RCS Thruster blocks i have yet to test as most of my probes are SAS control only but i can investigate all parts from CoatL that have RCS and get back to you with a full list. all it is is a visual effect, when i press H to thrust Up, the RCS Thrust is visually pushing in the reverse direction but physical movement in the desired direction, H pressed = N RCS visual/H RCS Physical, no physical error only visual RCS Error https://drive.google.com/file/d/1ed4q4u8V__p1Vtdk0x8SvNScDeEmi_Xr/view?usp=sharing https://drive.google.com/file/d/1XKPUSC5svGct041E8TILAi6uzRkaGHO7/view?usp=sharing in gathering these screen shots i have disabled the RCS in Probe Core Xlhe and using RCS Thrust Blocks CA-RS04
  13. Patience is a virtue and im quite happily using the old version until the modders get round to sorting it out, you all do a great job with your spare time
  14. As of Update to 1.4.1 all i can really see is the built in of ProbePlus Probe Cores RCS visuals are reversed but work in the desired direction, essentially visually Up is Down (up gives down visual but physically your thrusters push in that direction), seems to be the case for all modded RCS thruster types from what i've seen using ProbePlus and a outdated version of KWRocketry. other than that all is working well from what i can see if that is any help to you My Installed Mods: https://drive.google.com/file/d/1TxBtvAy6bwNToX8pqSDVkXSUKLVUjRgO/view?usp=sharing
  15. or just avoid using Scatterer for a week, Fixes will come, just gotta have patience, at first i thought it was a problem with SVE but Galileo pointed me here
  16. found a big although im not entirely sure whats causing it but the following mods but my suspicions lie with mods i have installed today i've used regularly with no problem --> KWRocketry (Outdated at this time), Mechjeb, KOS, Scatterer (just updated today though), Kerbal Engineer some mods appeared recently and i never downloaded then --> Coatl Aerospace, DMagic, FireSpitter. --> these have caused no issue for me at this time mods i installed today --> Stock Visuel Enhancements with High Res Textures, EVE, Tracking Station Evolved and KWRocketryRebalanced bug details --> change ship via the map or tracking station and i am unable to see the planets on the day-side, the star field or Skybox is also Blacked out. in order to upload my Output log and Gamedata image i need a bit of help with that as i cant figure out how too Edit: sod it....Google Drive Links GameData: https://drive.google.com/file/d/1TxBtvAy6bwNToX8pqSDVkXSUKLVUjRgO/view?usp=sharing Outputlog https://drive.google.com/file/d/1ZYbjuFL4kOEKlVYCYmpZUsFxKbFtgquh/view?usp=sharing
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