seftali
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Works great with the Animated Attachment mod (although you can't use the nodes). Thanks for bringing this back!
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[1.9.*] GTIndustries (Updated 04-02-2020)
seftali replied to Warezcrawler's topic in KSP1 Mod Releases
So much potential with this mod! Intake and resource converting will make underwater exploration a great deal easier Would it be possible to add reverse thrust capabilities as a module as well? Opposing engines and reverse-thrust capable engines are fun and incredibly useful, but right now to implement them with anything but the Goliath and Wheesley requires stealing their respective ModuleAnimateGeneric code. I've also had limited success adding the Firespitter FSswitchEngineThrustTransform to various engines, sticking a couple of modified SXT Kopo engines on anything is cheat mode. I'd love something that's more reliable and a little easier to standardize, most of the time it breaks the animations or fails to register the modules at all.- 94 replies
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