Jump to content

Lillycookie

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Lillycookie

  1. Is anyone from Squad giving a poop? Or do they just ignore it? None of the threads pointing out absolutely gamebreaking bugs is ever answered or in some way acknowledged. If you do not want to provide support and make your game work, then I would suggest you offer refunds for everyone whose game is now unplayable due to gamebreaking bugs, crashes, blackscreens, critical career-mode bugs. If you are not willing to do that, I suggest you start fixing and letting us know when something is about to be fixed, or if you just do not care. This "technical support" forum is a joke.
  2. Dev comments seem very scarce. So I am going to push myself here blatantly. Is this issue something that is being adressed any time soon? I just bought the game, and in the current state a major part of it is not functioning, which is quite unfortunate because it is a great game to play. Are there any hotfixes planned? Or are these things compiled in patches that wont be released within the next few weeks? I also wish to add: If you need any further information, please do ask. I can provide what is within my capability of findind out.
  3. As mentioned here: There are many problems with career mode at the moment. I decided to open a new thread since the subject is more complex than just too much science funds. From Kerbin to Mun Orbit: - recieved 180.000.000 funds - recieved 19.000 science - did not recieve any Kerbal XP (still only 2 = orbit Kerbin) - did not achieve any milestones Additional problems: - Missions that require changing zones (Kerbin to Kerbin suborbit e.g.) do not complete randomly. Sometimes they do. - Randomly getting huge amounts of science / funds for absolutely no reason - very low FPS due to NullReferenceException-error overload Saving and loading stops funds and science from being added. But doesnt change broken missions, milestones or Kerbal XP, doesnt remove science and funds either. Problem seems to be a code typo: [EXC 20:15:06.212] NullReferenceException KSP.UI.UIList`1[KSP.UI.UIListItem].Refresh () KSP.UI.UIList`1[KSP.UI.UIListItem].InsertItem (KSP.UI.UIListData`1 item, Int32 index, Boolean forceZ, Boolean worldPositionStays) KSP.UI.UIList.InsertItem (KSP.UI.UIListItem item, Int32 index, Boolean forceZ, Boolean worldPositionStays) KSP.UI.Screens.MessageSystem.AddMessageInternal (KSP.UI.Screens.Message message, Boolean playAnim, Boolean queue) KSP.UI.Screens.MessageSystem.AddMessage (KSP.UI.Screens.Message message, Boolean animate) ProgressNode.AddOrAppendWorldFirstMessage (System.String title, System.String body) ProgressNode.AwardProgress (System.String description, Single funds, Single science, Single reputation, .CelestialBody body) ProgressNode.AwardProgressInterval (System.String description, Int32 currentInterval, Int32 totalIntervals, ProgressType progress, .CelestialBody body) KSPAchievements.RecordsSpeed.iterateVessels (.Vessel v) ProgressTree.IterateVessels (.Vessel v) ProgressTracking.Update () This just spams the log, as expected with NRE's. Will there be a fix any time soon? PS: Checked with debug: Even when I complete a quest through the cheat console it throws an NRE. PS2: Found out why Kerbals where stuck not leveling up. Here is why: These tags are added to the kerbals in the savefile. On removal Kerbal XP is working again. So if you (fellow players) go to the savefile and remove these lines for all Kerbals that have their XP stuck, it will work again afterwards and they will update accordingly. EVACHUTE { name = ModuleEvaChute isEnabled = True chuteYawRateAtMaxSpeed = 1 chuteMaxSpeedForYawRate = 50 chuteYawRateAtMinSpeed = 1 chuteMinSpeedForYawRate = 1 chuteRollRate = 1 chutePitchRate = 1 chuteDefaultForwardPitch = 9 semiDeployedChuteForwardPitch = 25 chutePitchRateDivisorWhenTurning = 1 chuteRollRateDivisorWhenPitching = 1 chuteYawRateDivisorWhenPitching = 1 persistentState = STOWED animTime = 0 minAirPressureToOpen = 0.0399999991 deployAltitude = 1000 spreadAngle = 7 automateSafeDeploy = 0 stagingEnabled = True EVENTS { } ACTIONS { DeployAction { actionGroup = None wasActiveBeforePartWasAdjusted = False } CutAction { actionGroup = None wasActiveBeforePartWasAdjusted = False } } UPGRADESAPPLIED { } }
  4. Any update on this? It is rediculously broken at the moment. Currently orbiting mun. Not getting any Kerbal XP, not showing flyby or orbit mun. Got instead 180 MILLION funds (not a typo, I got one-hundred-eighty-million funds), 19050 science. I could take the science away with the cheat console, but I cant remove 180.000.000 funds with the -1000 button... So I will have to edit the save file then I guess. Also my tourist missions usually do not complete. I take 20 tourists to Kerbin Orbit, nothing happens. Neither did I get any milestones whatsoever, as if I am not flying at all. (Since a mod has to approve this: Could you pass this on, it makes career unplayable, thanks)
×
×
  • Create New...