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jrbudda

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Everything posted by jrbudda

  1. I've never been too much into RO/Rss, tried it a few times, found it too fiddly for my tastes. So I'm not really aware of what these issues actually are. Could you maybe start a github issue for RO/Rss compatibility and maybe lay out what the exactly the problems are? I would then be in a much better position to pass judgement. Thanks.
  2. This thread is going on 6 years old tho. If it was a baby it'd be starting kindergarten by now.
  3. My fork is now listed on CKAN. I imagine the real bugs and mod conflicts will soon become apparent. I would prefer you open a github issue than report it here, as this is not my thread.
  4. I do but it's not set up for KER. https://www.patreon.com/jrbudda Of course it's possible, however if I'm going to add one thing from the AeroGui I might as well add them all. I looked and it turns out the stock game doesn't calculate any of the AeroGui stuff unless the window is open, so I'd have to recreate the code. I'll put it on the todo list. Not sure if these should be Vessel readouts or a new Aero category.. hmm.
  5. Releasing 1.1.4.8 https://github.com/jrbudda/KerbalEngineer/releases
  6. nah brah, i gotchu Works fine for vessel encounters. Encountering a SOI not so much, since it's using your original orbit patch before the SOI change, I might be able to change that. Would be nice to get the Pe of the target body in the next conic.
  7. There's been a KER for 1.3.1 (and that mostly works for 1.4.X) for over a year now... but glad my build is working for you.
  8. That's easy enough to add since it's a stock game thing.
  9. Where are you finding the file with those additions? That file hasn't been modified on neither my nor cybuteks github, and I haven't touched it. Edit: nevermind: that file is updated each time the mod is loaded, after running it it should have all the strings in it.
  10. For anyone interested in this RCS thing: The RCS calculation is done via a mini-simulation. It's done twice per stage: before and after the stage simulation. It's kinda like a hypothetical 'what if I burned all my rcs fuel now?' thing. This is why, in the VAB screenshot, there's 2 values per stage for TWR and DeltaV, the first value is the start of the stage, the (second) is the end of the stage, after burning all the 'normal' fuel, but before staging. And since it's a simulation, it works with RCS modules no matter what propellant. I've only tested the stock ones with mono and vernor engines, but it should handle any mod part with any fuel type(s) so long as it's a ModuleRCS. The burn time is highly inaccurate since it's very hard to actually fire all the rcs engines at once at full blast. I may add RCS Torque to the calculations if I can make it meaningful. Open to other suggestions.
  11. Could you open a github issue with this please? That way I can find it again and test fixes. Obviously mod conflicts but likely need to be fixed in KER.
  12. KER does nothing with RCS as far as I can tell. Shouldn't be too hard to add, just have to be careful around vernor engines and mono-burning non-rcs engines.
  13. Got another release with some cool new stuff. https://github.com/jrbudda/KerbalEngineer/releases
  14. It sounds like maybe the launchpad is more level than it was before, where previously it was tilted slightly to the north.
  15. What should it be? Does Mechjeb show the same thing? the heading calculation in KER was borrowed from Mechjeb. I tested a few vehicles and they all had non-zero headings on the pad of <2 degrees with both KER and Mechjeb agreeing. I guess I don't understand how this is an issue, heading isn't a valid calculation when pointed straight up.
  16. The rendezvous readouts have one just called 'phase angle'. In my updated version of the mod I did change the logic so if you're orbiting kerbin and targeting, say, Eve, it will show the rendezvous data of eve vs kerbin, which is the phase angle you're looking for to do the escape burn.
  17. https://github.com/jrbudda/KerbalEngineer/releases Not 'official' but there ya go.
  18. My releases are structured identically to cybuteks, there is no gamedata folder in the zip it all, you make your own.
  19. Got a screenshot? Also I've updated my fork several times, try again with whatever is the latest.
  20. That error occurs as it tries to draw the in-flight GUI for a few frames after switching back to the tracking station. If it's not showing the individual objectives as complete as you do them then I don't see how this could be the issue. I will fix the error tho.
  21. I've added a few more updates including some longstanding requests. https://github.com/jrbudda/KerbalEngineer/releases
  22. Hi I've made an updated version of KER for 1.4.1. This fixes the issue with engine plates, and apparently also a longstanding issue of the VAB calculations always assuming a decoupler leaves with the decoupled part, it now checks the decoupler type and direction and keeps the mass where it should. This isn't meant to replace a real update from cybutek, I'm sure he could fix this quicker and more elegantly than I could, but it should get you by. https://github.com/jrbudda/KerbalEngineer/releases/tag/1.1.4.0 If there's any remaining issues or I broke something let me know, I muddled through this a bit.
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