VoidST

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About VoidST

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  1. This is my solution for that (region gravity ring, in Kerbal Space Program\GameData\Kerbalism\Support\SSPX.cfg): !! I made some adjustment for myself, i.e. living space. ============================================================================ // region Gravity Ring // ============================================================================ @PART[sspx-inflatable-centrifuge-125-1|sspx-inflatable-centrifuge-125-2|sspx-inflatable-centrifuge-25-1|sspx-expandable-centrifuge-375-1|sspx-expandable-centrifuge-375-2]:NEEDS[StationPartsExpansionRedux]:FOR[Kerbalism] { MODULE { name = Habitat } MODULE { name = ProcessController resource = _PressureControl title = Pressure control running = true } } @PART[sspx-inflatable-centrifuge-125-1]:NEEDS[StationPartsExpansionRedux,FeatureComfort]:FOR[Kerbalism] { @MODULE[Habitat] { volume = 79.59 surface = 59.69 } MODULE { name = GravityRing ec_rate = 2.5 deploy = open desc = Artificial gravity can delay the inevitable consequences of zero-g on the body. If you don't mind getting dizzy. } } @PART[sspx-inflatable-centrifuge-125-2]:NEEDS[StationPartsExpansionRedux,FeatureComfort]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 39.48 surface = 29.61 } MODULE { name = GravityRing ec_rate = 2.0 deploy = open desc = Artificial gravity can delay the inevitable consequences of zero-g on the body. If you don't mind getting dizzy. } } @PART[sspx-inflatable-centrifuge-25-1]:NEEDS[StationPartsExpansionRedux,FeatureComfort]:FOR[Kerbalism] { @MODULE[Habitat] { volume = 133.08 surface = 99.81 } MODULE { name = GravityRing ec_rate = 3.0 deploy = open desc = Artificial gravity can delay the inevitable consequences of zero-g on the body. If you don't mind getting dizzy. } MODULE:NEEDS[FeatureComfort] { name = Comfort bonus = exercise desc = Some exercise devices design to keep and improve kerbals' health, especially with an artificial gravity. } } @PART[sspx-expandable-centrifuge-375-1]:NEEDS[StationPartsExpansionRedux,FeatureComfort]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 192.36 surface = 136.39 } MODULE { name = GravityRing ec_rate = 5.0 deploy = open desc = Artificial gravity can delay the inevitable consequences of zero-g on the body. If you don't mind getting dizzy. } MODULE:NEEDS[FeatureComfort] { name = Comfort bonus = exercise desc = Some exercise devices design to keep and improve kerbals' health, especially with an artificial gravity. } } @PART[sspx-expandable-centrifuge-375-2]:NEEDS[StationPartsExpansionRedux,FeatureComfort]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 148.08 surface = 54.1 } MODULE { name = GravityRing ec_rate = 4.0 deploy = open desc = Artificial gravity can delay the inevitable consequences of zero-g on the body. If you don't mind getting dizzy. } MODULE:NEEDS[FeatureComfort] { name = Comfort bonus = exercise desc = Some exercise devices design to keep and improve kerbals' health, especially with an artificial gravity. } } // end The issue is, the rotation and firm-ground bonus / inflate and habitat are not related. Which means you still have to manually press the bottoms to get every single function to work ("start rotation" to rotate, "inflate" to inflate, "habitat: enable" for living space, and "deploy" to have the firm-ground bonus). It gets weird when you have your gravity ring deflated and stopped but still have the firm-ground bonus if you press "deploy".
  2. Is this suppose to be normal? The gravity rings didn't seem to work normally. BTW I also made some changes about the SSPX containers, they can hold the resources from Kerbalism now. If anyone think this would be a good idea? Just to show a comparison between a kerbalism and a SSPX containers, that Chinese of resource is water.
  3. Is there any working version/file for SSPX Redux? I was working into the SSPX.cfg to try to get the greenhouse, containers and centrifugal habitations to work properly, but I failed. BTW I’m still in KSP 1.3 version.