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NathanOTWeb

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  1. Greetings. Loving the mod. I do have a problem with completing one of the contracts. It says to orbit the moons of Jool. The contract makes it seem as if I need to have one vessel, and orbit each moon. When I achieve orbit of any of the moons of Jool, it indicates I have completed the requirements for that moon, so I moove on to the next. But when I leave orbit, the requirement is no longer met, and shows that I have not completed that portion of the contract. Is this a bug? Any recommendations on how to fix the bug or complete the contract correctly? Thanks
  2. Ah! But the “Worlds First” contracts include docking two space craft around a particular body (I.e. Kerbin, Mun, Minnie, etc.) which I never see unless I unlock the docking port. So to my next question: can you limit what contracts you get by not advancing in the tech tree? Or would you be unable to fulfill certain offered contracts without advancing in the tech tree? Here's an example: I see a contract to place orbital probe around Kerbin. It has the requirement of needing to generate power, but I don't have batteries or solar power unlocked. So I guess that answers my question.
  3. Hello all! Been playing KSP for the past six months or so and have a question: Are the contracts in career mode tied to the science tree? Certain contracts appear after I unlock a parts group, even if my progression is only so far. Example: one might need parts to land on the Mun for the first time and after they are unlocked a new contract appears to place base on Minmus.
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