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Kwebib

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Everything posted by Kwebib

  1. @ensou04 Nevermind, I can report now I just loaded up a sandbox game and launched a rocket with the Swivel and I'm noticing the looping. I'm using the last RSE Default commit from yesterday (May 12th).
  2. Turns out it wasn't a "light" engine, it was a "medium" one. I had copied a config from either Swivel or Reliant and applied it to the Valiant from ReStock Plus, but now that I look at the config, it looks a little out of date compared to your latest configs on GitHub. Here is the config: I can report back later today on the actual Reliant and Swivel and let you know if I notice the looping.
  3. It doesn't seem to be the actual .wav files. If I listen to the .wav files I'm not noticing the same sound. Seems to be the way the files are actually played in game.
  4. I don't know if you want any feedback on the latest Github master, considering it's not an official release, but I tried out the new sounds, and I'm noticing a loop in the light liquid-fuel engine sound.
  5. Sorry to hear this. I feel like the community on this forum is always nice, but I don't really use Reddit or discord. Probably for the benefit of my mental health.
  6. Downloaded the latest GitHub master, and I'm hearing ambient construction sounds in the VAB. Cool stuff! This is turning into a complete audio/atmospheric overhaul.
  7. My audio engineering knowledge is limited, at best, so I may be misunderstanding. If we loop the sounds at random points and/or use pitch variation, does that still result in comb filtering?
  8. This might just be a KSP limitation, but I've noticed what I think is Comb Filtering when using more than about 3 of the same engine/decoupler/launch clamps. Do you know if this can be fixed? Maybe just play the sound of one engine, but slightly louder, instead of 3 engine sounds playing simultaneously?
  9. Could we get the option to turn down the ship effects sounds independently from the stock ship volume slider? I like having loud engines but I think the ship rattles are a bit too loud.
  10. @R-T-B I just noticed KopernicusWatchdog shows up in Transfer Window Planner as well Not a big deal. Certainly worth ignoring for the sake of distant landing gear.
  11. Looks like it was a couple of things that was throwing me off. There is a period from about 0:00 to 1:00 and 5:00 to 6:00 (sunset and sunrise transitions, respectively) where the sky goes pitch black (even with just stock + JNSQ). Scatterer does make the night sky a little bit darker, though, and I'm also using a different skybox which has less stars in it than the vanilla skybox. In short, I don't think it's an issue, although I would prefer Scatterer not dim the night sky at all.
  12. I just noticed that the night sky while on the ground is pitch black when using scatterer and JSNQ. Is this intentional? I'm using Scatterer 0.0772. I hadn't noticed it before, because I typically never launch anything at night.
  13. Maybe he meant "terrific". Speaking of patches, I meant to tell you earlier, but didn't get around to it. Near Future Launch Vehicles have Waterfall configs and are silent with your patches. I think this just means they need RSE configs made?
  14. Sweet! I know I've asked about this in the past, but is it still not possible to get complete silence in space? Currently you can still hear low rumbles, even with a setting of zero Hz on the low pass filter.
  15. @ensou04 I no longer see an option to disable the staging sound in the latest build. Is this intentional?
  16. I haven't noticed this. No engine sounds in space, obviously, but during launches I haven't noticed any sound bugs.
  17. The ReStock Compatibility patch in the Configs folder is using the old Reliant and Swivel part names. They should be liquidEngine_v2 and liquidEngine2_v2. // LV-T30 "Reliant" Liquid Fuel Engine @PART[liquidEngine]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-reliant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } // LV-T45 "Swivel" Liquid Fuel Engine @PART[liquidEngine2]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-swivel-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} }
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