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Everything posted by Kwebib
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@ensou04 Nevermind, I can report now I just loaded up a sandbox game and launched a rocket with the Swivel and I'm noticing the looping. I'm using the last RSE Default commit from yesterday (May 12th).
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Turns out it wasn't a "light" engine, it was a "medium" one. I had copied a config from either Swivel or Reliant and applied it to the Valiant from ReStock Plus, but now that I look at the config, it looks a little out of date compared to your latest configs on GitHub. Here is the config: I can report back later today on the actual Reliant and Swivel and let you know if I notice the looping.
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It doesn't seem to be the actual .wav files. If I listen to the .wav files I'm not noticing the same sound. Seems to be the way the files are actually played in game.
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I don't know if you want any feedback on the latest Github master, considering it's not an official release, but I tried out the new sounds, and I'm noticing a loop in the light liquid-fuel engine sound.
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SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
Kwebib replied to G'th's topic in KSP1 Mod Development
Sorry to hear this. I feel like the community on this forum is always nice, but I don't really use Reddit or discord. Probably for the benefit of my mental health. -
SOL: High Fidelity Graphics for KSRSS - Wen Release?!?
Kwebib replied to G'th's topic in KSP1 Mod Development
Stop posting real-life pictures of Earth. -
Downloaded the latest GitHub master, and I'm hearing ambient construction sounds in the VAB. Cool stuff! This is turning into a complete audio/atmospheric overhaul.
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My audio engineering knowledge is limited, at best, so I may be misunderstanding. If we loop the sounds at random points and/or use pitch variation, does that still result in comb filtering?
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This might just be a KSP limitation, but I've noticed what I think is Comb Filtering when using more than about 3 of the same engine/decoupler/launch clamps. Do you know if this can be fixed? Maybe just play the sound of one engine, but slightly louder, instead of 3 engine sounds playing simultaneously?
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Could we get the option to turn down the ship effects sounds independently from the stock ship volume slider? I like having loud engines but I think the ship rattles are a bit too loud.
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[1.12.x] Kopernicus Stable branch (Last Updated February 12th, 2024)
Kwebib replied to R-T-B's topic in KSP1 Mod Releases
@R-T-B I just noticed KopernicusWatchdog shows up in Transfer Window Planner as well Not a big deal. Certainly worth ignoring for the sake of distant landing gear. -
Looks like it was a couple of things that was throwing me off. There is a period from about 0:00 to 1:00 and 5:00 to 6:00 (sunset and sunrise transitions, respectively) where the sky goes pitch black (even with just stock + JNSQ). Scatterer does make the night sky a little bit darker, though, and I'm also using a different skybox which has less stars in it than the vanilla skybox. In short, I don't think it's an issue, although I would prefer Scatterer not dim the night sky at all.
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I just noticed that the night sky while on the ground is pitch black when using scatterer and JSNQ. Is this intentional? I'm using Scatterer 0.0772. I hadn't noticed it before, because I typically never launch anything at night.
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I think it's time to change the name of your mod
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Amazing work. Any plans to do jet engines?
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Maybe he meant "terrific". Speaking of patches, I meant to tell you earlier, but didn't get around to it. Near Future Launch Vehicles have Waterfall configs and are silent with your patches. I think this just means they need RSE configs made?
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[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Kwebib replied to Gotmachine's topic in KSP1 Mod Releases
Fantastic work on this mod. Thank you. -
Perfect! Thank you. I just tried it out and it seems to be working.
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Sweet! I know I've asked about this in the past, but is it still not possible to get complete silence in space? Currently you can still hear low rumbles, even with a setting of zero Hz on the low pass filter.
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Works perfectly, thanks. That staging sound is silly.
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@ensou04 I no longer see an option to disable the staging sound in the latest build. Is this intentional?
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I haven't noticed this. No engine sounds in space, obviously, but during launches I haven't noticed any sound bugs.
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The ReStock Compatibility patch in the Configs folder is using the old Reliant and Swivel part names. They should be liquidEngine_v2 and liquidEngine2_v2. // LV-T30 "Reliant" Liquid Fuel Engine @PART[liquidEngine]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-reliant-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} } // LV-T45 "Swivel" Liquid Fuel Engine @PART[liquidEngine2]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock] { @EFFECTS{@fx-swivel-running{!AUDIO{}}} @EFFECTS{@engage{!AUDIO{}}} @EFFECTS{@flameout{!AUDIO{}}} }
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Awesome! This is one of my must-have mods. Thank you for your work.
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