Jump to content

SpaceBirb

Members
  • Posts

    18
  • Joined

Everything posted by SpaceBirb

  1. Exams are done, rest of the week sill be spent on 2.0 Dev
  2. Development has been slow, mainly due to school and lack of experience, especially with 3D modelling. Tundra version will probably release sometime next month, but I can’t promise that. Full 2.0 expected early July at the earliest to late August at the latest. I apologize for the lack of updates, as school has taken up most of my time.
  3. By default, no. However, if I have time I can make a branch of 2.0 that will support 1.2 - 1.3 using firespitter. The release of 2.0 will by default only support 1.4 and up, and 1.3 and lower may need several script audits to make them compatible.
  4. No worries! I plan to reform the whole OP later today, which will include license info. An update will be pushed as-well to include a text file of the license. Thanks for letting me know about this!
  5. Hey! It's been awhile, the link for that pull request is no longer working. B5 1.4 and up integrate texture modifications through MM now. I have submitted an Issue on NetKAN for this, which includes .ckan and .netkan files. However, If I set SpaceXLaunchVehicles as a requirement, the .ckan can't be generated because it's listing on CKAN only lists it as supporting 1.4.5, and B5 supports 1.4.0 - 1.7.0, as SpaceXLaunchVehicles does work on 1.7, but is not indexed as such. So I changed the requirement of SpaceXLaunchVehicles to suggested, although it is a dependency. https://github.com/KSP-CKAN/NetKAN/issues/7128 -Thanks!
  6. I think this bug has something to do with KSP 1.6 and not the mod. It could also be something to do with the Launchers Pack mod, as the latest version only officially supports 1.4.5. I have it installed on 1.6.1 and can see that some octoweb textures are grey aswell. It works perfectly in 1.4 & 5. So I'm betting that it has something to do with 1.6. I'll play with the configs a bit to see if that fixes anything! Thanks for letting me know about this! -Space Bird
  7. Hello Everybody! Just to let you guys know, this mod will be overhauled in the coming weeks, more realistic burnt textures and octoweb textures will be overhauled and updated aswell. Hopefully I can start making Legs 2.0. Sorry for kinda abandoning this for 6 months, have been busy with school and such. -Space Bird
  8. If you could link me the configs, I (if permitted by the license) will modify them to work for you with the texture pack! Sorry for the long response. -Space Bird
  9. Hello! You may be doing a couple of things wrong, installed the wrong version, forgetting a dependency, etc. First off, if you have KSP 1.4 and up, (1.4,1.4.1,2,3 etc.) you'll need to download B5 V1.3. If you're running KSP 1.3.1 or lower, you'll have to download B5 V1.2, and use firespitter for texture changes. If you have installed it correctly, you'll have to right click the part that you want to change textures in order to display the texture-changing menu. If you still have trouble, please let me know!
  10. It may be because of the B5 texture format mainly being formatted in .png, and .dds. Instead of the regular textures being formatted in mainly .dds. Adding png's may compress the file size a bit. Other than that, I'm not too sure. As for the configuration files, they are the same format, and therefore larger. But the size of the textures is smaller because of different formats.
  11. Hi everyone! I just released a beta for V1.4, which contains the following: Added: - Revamped non-burnt textures - Revamped Octoweb - Revamped Interstage with cables - Fixed small logo position alterations between non-burnt textures. - Other misc. stuff. Planned: - Revamped burnt textures - Legs 2.0 Pictures:
  12. Updates will be coming from the first pictures of the B5 rollout today!
  13. It is. You just have to use V1.2 of B5 and V5.1 of the launchers pack with firespitter for texture changes.
  14. Hey all! Just updated B5 to V1.3 to add support for v5.2 of the LaunchersPack, and stock module. However, with your regard I myself am also puzzled on how this would be possible. I don't see it as not being possible, however I am also inexperienced with MM myself. So if anybody has any suggestions as to how to complete such a task, please let me know! Thanks! -SpaceBird
  15. 2.0 coming soon 1.4 Media 2.0 License
  16. Greetings! I'm kinda new around here! I can't wait to make new friends and content for KSP. I've already made Block V Falcon 9 Textures for @Kartoffelkuchen's SpaceX Launcher pack. And I hope to make more things in the future! Thanks for the warm welcome! Things I plan to make: - "Plus" shaped solar panels for communications satellites.* - More fairing textures for the SpaceX Launcher pack. - Gold-Foiled Texture options for structural items and spacecraft. - Other things I haven't thought of yet. * (Although I have no knowledge of scripting or modeling. I'm mostly a texture guy.)
×
×
  • Create New...