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Posts posted by LopoMetello
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31 minutes ago, LopoMetello said:
I tried to apply your modified file but it doesn't work...
Thanks anyway... and if you have room to look the error, here is the log: https://www.dropbox.com/s/hx923qyr6v8rb5m/KSP.log?dl=0
Sorry ! I'm really a numb... it doesn't work because of the mod BoulderCo. Delete it and now I have the clouds.
Thanks again
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On 9/14/2018 at 8:57 PM, Marschig said:
RSSVE_Clouds_Config.cfg on Google Drive: https://drive.google.com/open?id=1N9asWb14FSQN0-mRq9z8jKBOAkpyqseO (sorry, I don't have Dropbox)
I tried to apply your modified file but it doesn't work...
Thanks anyway... and if you have room to look the error, here is the log: https://www.dropbox.com/s/hx923qyr6v8rb5m/KSP.log?dl=0
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You're welcome! Thanks for helping!
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I would like to try... but I don't know how to do that. Sorry for asking that (I'm totally a numb in programming) but can you, please, share your RSSSVE modified file via Dropbox?
Thanks a lot
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24 minutes ago, Marschig said:
RSSVE
Actually RSSVE doesn’t work with KSP 1.4.5.... or am I wrong?
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Or just to move clouds to the earth's atmosphere in KSP 1.4.5?
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Is it possible to update RSSVE-lite to match Real Solar System v13.1for KSP 1.4.5.?
If not, which mod can I use to have clouds on earth?
Thanks
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You're welcome. Don't worry about that now... It's enough to know that is still someone behind.
Take care of you
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Hi!
Love this awesome mod!
Is there a chance it would run under 1.4.3?
Thank you
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2 hours ago, Gilead said:
I'm on Windows, but I'm pretty sure it would work the same way on Mac.
1) Locate you KSP folder
2) Open the save folder
3) Open the folder with the name of the save where your ships are (the science one)
4) Open the Ships folder
5) Open either the SPH or VAB folder, depending on which building you built your spacecraft in.
6) Copy the .craft file of the ship you want to copy (file name will be the name you gave your ship)
7) Paste the .craft file in the corresponding folder of your target save (the career one)!
The ships will be available in your new save, but you're gonna have to unlock the parts.
It was clear and easy to follow! Thank you very much!
And yes, same structure on Mac.
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Hi,
I'm a newbie who begins playing KSP three months ago. I'm on macOS High Sierra with KSP 1.4.3.
I begun the game with the science mode and now I would like to try the career mode but... I'm lazy, so I would like to find the spacecrafts, probes, satellites and rovers I build during the science mod without recreate the all world again.
How can I download them in the career mode ? Where can I find them in the KSP's folders ?
Thank you for helping
Lopo
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15 hours ago, linuxgurugamer said:
Get further away from planetary bodies, both sides
Ok, thanks.
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On 5/28/2018 at 2:00 PM, linuxgurugamer said:
Yes
Cool! Thanks!
Another question, please.
What can I do to improve my chances for a successful jump?
Until now, my chances are only of 46-50% which in my opinion is very risky ...
Anyway, very nice mod indeed! Thanks for all!
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Hi,
Just a question, please.
Can a FTL drive and beacon be placed on the same spacecraft ?
Thanks
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5 minutes ago, Fraston said:
Yes. There is. If you have a high enough level engineer, he (or she) can get out and repack the chute.
on a side note: Eve? Nice!
Great! What a relief to my kerbals! They can land back slowly!
Thanks
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Hello,
Just a question from a newbie...
Is it possible to use twice or many times the same parachute? If I want to use a couple of them to slow down my landing on Eve, could I use them again for the entry in Kerbin's atmosphere?
Is there a mod which allow a kerbonaute to repackage the deployed parachute in order to use it later?
Thanks
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2 hours ago, linuxgurugamer said:
Not neat a computer right now, but make sure you have the latest versions of the dependencies
Update the last versions for the dependencies and now it's working perfectly... so sorry for disturbing.
Thank you for your patience!
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7 hours ago, linuxgurugamer said:
You are, and I did, thanks
I have both installed and running correctly with others mods as Diazo...
Here are the logs:
https://www.dropbox.com/sh/sv19d9sv3ey7su9/AABCk8YLOKtNORohEYnNl_A-a?dl=0
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Ah! Good to know! Understood!
Thank you for your ideas...
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1 hour ago, linuxgurugamer said:
Did you install the dependencies? Also, this version is only for 1.4.*
If you did install the dependencies, the. I’ll need a log file
Which dependencies, I didn't read anything that ?
I'm on 1.4.3
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Thank you.
No, I didn't disabled the ship icon neither terminated it by mistake. She was on the tracking station screen with her icon as all was good but when I click on the ship's icon to move to her ... I found a lot of debris !!! No more station in that place.
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Hello,
Can someone tell me if there is a mod which can help to avoid collisions with asteroids?
I recently lost a space station and I suppose an asteroid to be the killer...
Thank you
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Hi,
Thank you for this very useful mod ... I do the same with AGX but it will be good to use yours. But I didn't see the ET button.
Here are my Science mods:
masTerTorch
DMagicOrbitalScience
RoverScience
OrbitalSurveyPlus-2
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This is a prototype which did its first trial to Mune.... some modifications to the next rover will be useful otherwise the concept works, land, open the bay, undock the rover, explore and do science while the main vessel transform the ore from mining in fuel, dock the rover, ... Next mission, explore a canyon with a mini-probe and go to Minmus.
[1.12] Real Solar System
in KSP1 Mod Releases
Posted
I didn’t notice that... actually I have RSSVE working with RSS on KSP 1.4.5 ( I just wanted clouds on Earth). So I deleted rssve.dll and overwrite the original file RSSVE_Clouds_Config.cfg with the one here : https://drive.google.com/file/d/1N9asWb14FSQN0-mRq9z8jKBOAkpyqseO/view
It’s not an additional file! And I didn’t touch Clouds.cfg.
Hope that helps.