LopoMetello

Members
  • Content Count

    36
  • Joined

  • Last visited

Everything posted by LopoMetello

  1. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    I didn’t notice that... actually I have RSSVE working with RSS on KSP 1.4.5 ( I just wanted clouds on Earth). So I deleted rssve.dll and overwrite the original file RSSVE_Clouds_Config.cfg with the one here : https://drive.google.com/file/d/1N9asWb14FSQN0-mRq9z8jKBOAkpyqseO/view It’s not an additional file! And I didn’t touch Clouds.cfg. Hope that helps.
  2. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Sorry ! I'm really a numb... it doesn't work because of the mod BoulderCo. Delete it and now I have the clouds. Thanks again
  3. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    I tried to apply your modified file but it doesn't work... Thanks anyway... and if you have room to look the error, here is the log: https://www.dropbox.com/s/hx923qyr6v8rb5m/KSP.log?dl=0
  4. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    You're welcome! Thanks for helping!
  5. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    @Marschig I would like to try... but I don't know how to do that. Sorry for asking that (I'm totally a numb in programming) but can you, please, share your RSSSVE modified file via Dropbox? Thanks a lot
  6. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Actually RSSVE doesn’t work with KSP 1.4.5.... or am I wrong?
  7. LopoMetello

    [1.4.5] Real Solar System v13.1 [03 Sep 2018]

    Or just to move clouds to the earth's atmosphere in KSP 1.4.5?
  8. LopoMetello

    [1.2.2] RSSVE-Lite: Visual Enhancements for Potatoes v0.1.0

    Is it possible to update RSSVE-lite to match Real Solar System v13.1for KSP 1.4.5.? If not, which mod can I use to have clouds on earth? Thanks
  9. You're welcome. Don't worry about that now... It's enough to know that is still someone behind. Take care of you
  10. Hi! Love this awesome mod! Is there a chance it would run under 1.4.3? Thank you
  11. LopoMetello

    My Spacecrafts?

    Hi, I'm a newbie who begins playing KSP three months ago. I'm on macOS High Sierra with KSP 1.4.3. I begun the game with the science mode and now I would like to try the career mode but... I'm lazy, so I would like to find the spacecrafts, probes, satellites and rovers I build during the science mod without recreate the all world again. How can I download them in the career mode ? Where can I find them in the KSP's folders ? Thank you for helping Lopo
  12. LopoMetello

    My Spacecrafts?

    It was clear and easy to follow! Thank you very much! And yes, same structure on Mac.
  13. LopoMetello

    [1.5.1+] FTL Drive Continued

    Ok, thanks.
  14. LopoMetello

    [1.5.1+] FTL Drive Continued

    Cool! Thanks! Another question, please. What can I do to improve my chances for a successful jump? Until now, my chances are only of 46-50% which in my opinion is very risky ... Anyway, very nice mod indeed! Thanks for all!
  15. LopoMetello

    [1.5.1+] FTL Drive Continued

    Hi, Just a question, please. Can a FTL drive and beacon be placed on the same spacecraft ? Thanks
  16. LopoMetello

    PARACHUTES?

    Hello, Just a question from a newbie... Is it possible to use twice or many times the same parachute? If I want to use a couple of them to slow down my landing on Eve, could I use them again for the entry in Kerbin's atmosphere? Is there a mod which allow a kerbonaute to repackage the deployed parachute in order to use it later? Thanks
  17. LopoMetello

    PARACHUTES?

    Great! What a relief to my kerbals! They can land back slowly! Thanks
  18. LopoMetello

    How to prevent collisions?

    Hello, Can someone tell me if there is a mod which can help to avoid collisions with asteroids? I recently lost a space station and I suppose an asteroid to be the killer... Thank you
  19. LopoMetello

    [1.5.*] Experiment Tracker Retracked

    Update the last versions for the dependencies and now it's working perfectly... so sorry for disturbing. Thank you for your patience!
  20. LopoMetello

    [1.5.*] Experiment Tracker Retracked

    I have both installed and running correctly with others mods as Diazo... Here are the logs: https://www.dropbox.com/sh/sv19d9sv3ey7su9/AABCk8YLOKtNORohEYnNl_A-a?dl=0
  21. LopoMetello

    How to prevent collisions?

    Ah! Good to know! Understood! Thank you for your ideas...
  22. LopoMetello

    [1.5.*] Experiment Tracker Retracked

    Which dependencies, I didn't read anything that ? I'm on 1.4.3
  23. LopoMetello

    How to prevent collisions?

    Thank you. No, I didn't disabled the ship icon neither terminated it by mistake. She was on the tracking station screen with her icon as all was good but when I click on the ship's icon to move to her ... I found a lot of debris !!! No more station in that place.
  24. LopoMetello

    [1.5.*] Experiment Tracker Retracked

    Hi, Thank you for this very useful mod ... I do the same with AGX but it will be good to use yours. But I didn't see the ET button. Here are my Science mods: masTerTorch DMagicOrbitalScience RoverScience OrbitalSurveyPlus-2
  25. This is a prototype which did its first trial to Mune.... some modifications to the next rover will be useful otherwise the concept works, land, open the bay, undock the rover, explore and do science while the main vessel transform the ore from mining in fuel, dock the rover, ... Next mission, explore a canyon with a mini-probe and go to Minmus.