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Nicky21

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Everything posted by Nicky21

  1. 2 kerbals, 3 nom-omatics 5000 slightly tweakscaled up, 1 opt recycler (60%). Tons of other mods. I'll try to catch it red handed and post a picture and the log. Any other files you need?
  2. New game freeze when finalizing the build. 1.9.1. I have been playing this save for a few hours, I switched to the starbase then finalize the build. Game froze with the base showing the built part. https://easyupload.io/eaxyzs Later, i uninstalled kerbal engineer, went to the base and finalize teh build succesfully, no freeze. https://easyupload.io/ckuvnc Even later, i reinstalled kerbal engineer, loaded the savegame from before and finalize the build, again, succesfully. https://easyupload.io/sn3rc0 I don't think KER is the culprit.
  3. There's some problem with teh conversion ratio of agroponics. The mulch + fertizilizer are not corectly converted back to supplies. The mulch keeps acumulating, even though the supplies are also acumulating. I eventualy end up with both the suplies adn much stocks full. I have noticed this while using the no-o-matic 5000, but also saw this happen to other agroponics parts. ksp 1.9.1.
  4. i'vw been playing with tweakscale OPT for a few weeks now and i have to say it aweeeesomeee. 3 Notes: - the scale mode should probabily be in percentages, not in the weird opt diameters. I converted the H fuselages to percentages and it works wonders. I could probabily convert all of the parts and send you the files if you think it would help. Let me know - The atmospheric drag on a tweakscaled down shuttle made from Stail parts is huuuge. Attached is the ship I built, and note that is scale is 50%. https://imgur.com/a/PsTAcLe - The same shuttle, when trying to launch from the launchpad gets spawned one kilometer up in the air.
  5. This is an excelent mod. Very usefull, compared to the stock lights. I did find a minor problem, though: The tracking light spams the log efey half a second or so. Turning it off does nothing. I did got a kerbal out and dissasemble one of the tracking lights and the log spam ended. I didn't notice any fps drop, but still, this can't be healthy. https://easyupload.io/g6l15o https://imgur.com/a/YQ5WetQ A sercond problem i found later: teh MTS light does not remember the color you have set between scene changes. I mean it remebers the numbers, but until you tinkle with it the projected color is always white after a scene change.
  6. I you take sugestions for this mod, a SAS marker for level 4 pilots would be nice. I mean, right now, there is no reason to have a pilot above level 3.
  7. I tried setting up a config file like this, but it has had no effect. I have a vessel wih just 4 depolyable panels. stowed panels: around 13 fps: deployed panels: around 10 fps. https://imgur.com/a/Uw58rph Edit: do i need to launch a new vessel to see the updated solar panels ?
  8. AMD A10-6790K APU . I'm not using the integrated video, i have a separated 1060.
  9. Thank you for this post. It saved many of my still brown hairs from turning white.
  10. New crash, this time i had LOG_INSTANT_FLUSH = True As soon as i sstarted ksp i went to this station adn try to finish teh build. Again, this was a vessel that started to build days ago (expanding the station usign a micro pad), then I had a number of missions before finalizing the build. You hear the poof, you see the vessel add-on beeing built, but the screen freezes right there. https://easyupload.io/ntvyma Later edit: a succesfull build of the same craft. I fist built a test workshop with the necesary materials, and build something on the launchpad. It worked. I then switched to my base and this time this worked as well. Hmmm. I then reloaded the quicksave from before and now this one works as well. (This is not teh first time this procedure has worked) Log: https://easyupload.io/bmajg1 I hope this helps tracking down the bug.
  11. Not a bug, but still, a problem: I have a fairly weak cpu. So frames / s are important to me. I have a craft with 76 parts. and i was getting like 11 fps. That's low even for my rig. I get a kerbal out and start disasembling components to see wich ones are cpu hoggers. Guess what : SOLAR PANELS !!!! After taking out 11 ox-stat solar panels ( you know, the ones that are supposed to be phisycles parts in order to conserve cpu....!!! ) my frames went up from 11 to 20. Yaay. game is now playable !!! Anyway, on a huch i tested with a shrouded solar panel (the spw 3x2). as slong as its shrouded; 20 fps. expand it : 17 fps. Crap. I wanted a reason to use fuel cels; now i have one. Now I'm pretty sure stock game doesn't eat that much cpu/solar, so I'm gonna guess it's kopernikus. ksp 1.9.1, GPP.
  12. I had two repreatable crashes as well when trying to finalize a build in 1.9.1. The game froze as soon as I hit the finalize button. The old log file is when the game crashed first and I didn't have the latest EPL installed. I updated to the latest release and I got a second, identical, crash. Please note that I was trying to build stuff using the micro-pad. The root part of the sub-assembly I was building was another micro-pad. Log files (2): https://easyupload.io/m/qr8pjh Later edit: I built a makeshift construction ship with very few stuff on board, enough materials adn enough kerbals to finish up quick. I cheated it into orbit and tried the same thing, succesfully this time. A micro-pad building the same sub-asembly as teh last time. It worked perfectly. Note that the other ship has been building that subassembly for a while. I ran several other missions in between and restarted the game several times before i switched back to it.
  13. I gave up on 1.10 as it was bug after bug and I reverted to 1.9.1 . Clean install. Deleted everything. Tried twice. Not that many mods, too. I installed it trough ckan. The hangar mod prevents the game from loading. First it hangs during one of teh config files (BigHangar.cfg). After reading a few pages back i installed AT Utils manually, and it was indeed missign a file compared to the ckan install. Now the game hangs its load on hangar.dll. the last few lines in the log file were: [LOG 10:25:56.424] vallicechunk_d.mat [LOG 10:25:56.424] vallstone_d.mat [LOG 10:25:56.424] vall_cryovolcano.fbx [LOG 10:25:56.424] vall_icechunk.fbx [LOG 10:25:56.424] vall_stone.fbx [LOG 10:25:56.424] cryovolcano_d.tga [LOG 10:25:56.424] cryovolcano_e.png [LOG 10:25:56.424] cryovolcano_n.jpg [LOG 10:25:56.425] cryovolcano_s.jpg [LOG 10:25:56.425] vallicechunk_d.jpg [LOG 10:25:56.425] vallicechunk_e.jpg [LOG 10:25:56.425] vallicechunk_n.jpg [LOG 10:25:56.425] vallicechunk_s.jpg [LOG 10:25:56.425] vallstone_d.jpg [LOG 10:25:56.425] vallstone_e.jpg [LOG 10:25:56.425] vallstone_n.jpg [LOG 10:25:56.425] vallstone_s.jpg [LOG 10:25:56.425] vallcryovolcano.prefab [LOG 10:25:56.426] vallicechunk.prefab [LOG 10:25:56.426] vallstone.prefab [LOG 10:25:56.428] Expansion makinghistory detected in path F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\MakingHistory [LOG 10:25:56.428] Expansion serenity detected in path F:\SteamGames\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\Serenity [EXC 10:25:56.450] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0) AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <55ba45dc3a43403382024deac8dcd0be>:0) Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <55ba45dc3a43403382024deac8dcd0be>:0) Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <55ba45dc3a43403382024deac8dcd0be>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 10:25:56.450] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: Hangar 3.6.2.0 GameData\Hangar\Plugins\Hangar.dll Later edit: it finaly managed to load the dll after i reverted back to hangar 3.6.0 . Even though the latest version sais its 1.9 compatible, it's not.
  14. This works fine for me in 1.10, except for procedural wings. Somehow they get all shiny and transparent and stuff. Also, a question: is there a hotket to show the color gui when hovering over a part?
  15. A problem with 1.10.1 EPL mostly works for me when building space stations using the construction pads. However I tried this: sent a station core core in space. I had 4 construction pads attached to a tweakscaled hexagonal truss. I built on one of those a small attachment that begun with 2 Konstruction ports already docked to each other, then some aestetics and a lab. The intention was to weld them as soon as i build them. While Konstruction ports work as intended themselves when launched from KSC, the ports I built using EPL. Did not want to weld. The result was in one instance a kraken like explosion, in another instance just a error and an inabilitty to weld. I am unsure if the problem was the tweakscaled hexagonal truss (that particular part has given me many more errors in the past) or the Konstruction ports. I lean on the konstruction ports not beeing created properly when built using EPL. Pic: https://imgur.com/a/xyvinUk Log: https://easyupload.io/cstkey
  16. What version of scatterer shoudl I use with GPP 1.10.1 ? I am using the experimental kopernikus build and for now it works just fine, but i do get a lot of scatterer related error regarding some gas giants.
  17. Bug: The Mk2 Tricoupler (pic) consistently loses its middle attach node when saved and loaded later. After i detach it from whatever it was attached to i can no loged attach it. https://imgur.com/a/NW2exur
  18. I have some troubles welding 2 Konstruction ports. I docked and when i tried to weld them i get an error. In another instance the welding process destroyed several nearby structural parts and thus the station with it. Ksp 1.10. Pic: https://imgur.com/a/xyvinUk Log: https://easyupload.io/cstkey
  19. Does this work with Galileo's Planet Pack or do I need something more specialized ?
  20. I think solar panels are acting up again. Ksp 1.10, Kopernikus r18. GPP normal scale. I have a small ship with a big, tweakscaled (300%) solar panel. The info on the panel reports it should produce 15 energy but when you look in the resource tab you can see that I am in fact losing energy. The ship should consume about 2.6 energy. Note that i was in high atmosphere when that happened. Pic: https://imgur.com/a/uabUyUO
  21. There's an awfull amount of rogue duplicates lately ( 1.10, lots of mods ). Is this an known issue ? If it's not, do you need some screenshots or the ksp log file?
  22. Are those launch clamps or another specialized component ?
  23. Is rescale 2.5x more prone to kraken atacks ? I've been getting more and more of those as i build more complex vessels. That did not happen before i installed Rescale. Is it just my install or is this normal ?
  24. Sort of bug ??? This is a weird one. I try transfering fuel between 2 big tanks. Sometimes it works, sometimes it doesn't. I try tranfering fuel between other tanks; same. It sometimes works, it sometimes doesn't. This happens in the same session, seconds apart. I try transfering monopropellant between a reserve tank to the 2 cockpits that my craft has. One cockpit accepts teh fuel, one does not !!! I try enabling / disabling "Resource tranfer obeys crossfeed rules". No effect. F5-F9. No effect. This is where it gets even weirder. I start a monopropelant tranfer from a reserve tank to a cockpit. Those take a while but it's slowly filling. I right click and close both windows. Normaly the transfer should be interupted at this point. I click a second later on the cockpit, it STILL slowly filling with monopropellant !!! The debug log throws no errors. I took some pictures, but they are completely relevant. This one shows teh cockpit still filling up from a different tank than the one i have on screen (https://imgur.com/a/UKrOCOQ) At this point i'm not exactly sure this is related to CC. I have no idea what triggers this bug.
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