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Lego_Prodigy

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Everything posted by Lego_Prodigy

  1. https://kerbalx.com/Legoprodigy/Vomit-Comet Here ya go! A vomit comet! The vomit comet should be flown to a decent altitude for diving. Pull up before you hit the water, somewhere around the 300-390 area for a very high G maneuver.
  2. Try an extremely steep dive in a plane, thats how NASA does it in the "vomit comets". Or try a rocket (which is how I do tourist contracts) but instead simply accelerate a little more during descent. OR do the parachute method, but I don't advise this as its very likely you will snap the parachutes. Ill make you a craft file for a Vomit comet in KSP ;}
  3. So I relentlessly redesign and tweak my spaceplane designs, in an effort to reach optimized flight. Anyways, Heres a series of craft files that have been DECOMMISIONED due to disuse. https://kerbalx.com/hangars/38133 SPECIAL NOTE! NOT ALL THESE CRAFT ARE INTENDED TO BE USED WITH BOOSTER ROCKETS FOR SPACE TRAVEL! SOME ARE NOT DESIGNED TO BE DESIGNED FOR SSTO FLIGHT! SORRY FOR THE INCONSISTENCY! https://imgur.com/a/xOJqdA8 These are random and not REALLY a series, but close enough ;}
  4. Ehhhh, im not very sure how to do that, as its probably ON the texture of the kernels.
  5. Not sure how I would be able to achieve this kind of lunacy, as I usually have extremely slow orbit speeds and pretty decent deceleration anyway.
  6. I can show you my latest design of vertically launched spaceplane, which uses nukes for engines Its intended for inter planetary travel, namely to duna. but can also land on airless moons vertically.
  7. https://imgur.com/a/xC28rmm my latest SSTO design, using Twin Rapiers for atmospheric thrust and twin Nerv rockets for spaceflight. Keep in mind that I more intend SSTOs for interplanetary flight rather than as an STS. The front fairing is very nice and aerodynamic and more heat resistant than the regular MK2 cockpit.
  8. Maybe you can put those advanced canards to normal positions, and then lengthen the plane fuselage with another fuel tank for more range.
  9. Ive never had this problem, but try building them inside the other building. If not, try the RTGs
  10. Ill try to replicate this, but the situation of a stuck Klaw and port make me nervous for my future ideas Didnt work
  11. still no link for mac users of direct download for the new patch?
  12. I have barely had successful Mun missions. It won't take off
  13. How about This: I build an X-wing and test it for you.
  14. I would really like a link to this patch that actually works for a direct download mac user please.
  15. I would probably attempt to regain control of the craft as an airplane and attempt to get as close to a polar trajectory as possible, but then fly to the poles should be like flying onto a salt flat
  16. I prefer the Klaw for anything that involves more than one object other than planets and my ship. but thats just me, who hasn't tried to dock once yet.
  17. Its really not easy to code anything like that. Take it from me. I am in my high school's coding club, but I will need to take the coding class to actually be able to use code successfully. And here you are claiming that it is easy to code something as complex as a MOVING engine, which is WAY harder than the static models of the current jet engines.
  18. I have this thought in the back of my head lately that I should try to build a type of rover with one or two Giant wheels instead of the usual multiple wheels. Im thinking about doing a full body design with fairing spikes and lots of strut spokes for ruggedness, but I'm no good with rotating pieces like that. Keep in mind, I exclusively work with stock parts.
  19. As I have now repeatedly proved to myself: SSTOs and big planes in general don't really seem to appreciate having tons of boosters attached to them, so try to get it as streamlined and efficient as possible, that way you conserve that oh-so-precious fuel. RAPIERs and Nerv rockets are highly recommended by me for both their highly efficient thrust-to-fuel usage rates. Have RAPIERS for a very efficient atmospheric thruster, then when they get too high to operate that is where you switch on your Nerv rockets for efficient interplanetary travel. Also, be careful upon reentry with huge planes, and try to do some simulations in your head beforehand as to save some time and kerbals.
  20. https://imgur.com/a/ol1rbHf Post Mission Evaluation: Total Success! More successful than ANY other shuttle design I've devised! Flight side notes: Make sure NOT to go overboard with the yawing inputs, or it may flip. I was extremely careful not to hold it down too long, and practically tapped the yawing keys to keep it in a pretty stable orientation to the east. @michal.don
  21. this makes it slightly awkward that I, unintentionally, made a plane for fun that can and has landed on water intact using hydroskis out of the Big Wing Strakes.
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