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HB Stratos

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Everything posted by HB Stratos

  1. No this is not how it behaves, my framerate just drops from 30 to 7 when I go too fast, even with very low-part vessels. these are my mods. https://cdn.discordapp.com/attachments/648952609792851978/698607417889652756/KSP.log this is the KSP.log file https://cdn.discordapp.com/attachments/648952609792851978/698608324681269308/ModuleManager.log and this the ModuleManager.log file.
  2. Hey everyone, I'm using FAR in 1.8.1 and I'm experiencing some significant lag at speeds over ~160 m/s and it also gets worse over time. Does anyone here know why this is happening and how I can fix it? Thanks in advance for help!
  3. I retract my statement, the code still works in 1.8.1 but the probe drouge has some glitchy behavior when trying to retract it
  4. Will this mod ever be updated to 1.8 or 1.9? in 1.8 all parts still load, but the code that activates when the plane is told to autonomously dock does not work anymore. @flywlyx I hope you don't mind me pinging you as the thread OP here.
  5. yeah, I am using TMasterson5. So I take there's no fix for that? Also it did conflict with ap+ Here's the full log: https://cdn.discordapp.com/attachments/628762241323499520/697525185762557953/KSP.log and here's the Module Manager Log: https://cdn.discordapp.com/attachments/628762241323499520/697525466545913887/ModuleManager.log
  6. Hey everyone, I've been working on a modded install, but I keep getting this fatal error. I have extracted all the ERROR messages from the log, see below: Thanks in advance for help!
  7. https://imgur.com/a/wKAXJiJ I have managed to make another breakthrough, usually the locked heaviest part autostrut would prevent bendy tech gears but with the help of a KLAW on free pivot that can be tricked to work anyways. Click the link above for an animated verison.
  8. So apparently if you press load at just the wrong time this happens, it tries to load crafts in the comment window (the load button actually works)
  9. very cool design, I like it! Quite simple and still looking good.
  10. awesome, glad to see some life back into this!
  11. Update from my side of the project, pure stock all moving claw grabber tech elevons are now in place, possibly a pure stock custom gear will also be made to fit in there. up
  12. @Night_Ranger428 Swing wings are very well possible without DLCs, the DLC is allowed though I want to encourage anyone to try it pure stock.
  13. hey @katateochi, kerbalX seems to have some problems, this is what I see: but I also noticed the URL says Error 530 Also spoke with others, seems to work for some
  14. Guys we got a this thread is old note on here, time to revive this! https://kerbalx.com/HB_Stratos/C-29D-Starclimber gonna throw this one in here for the reboot, enjoy
  15. I'll make that jet car, blasting off like a rocket with burners lit
  16. I came up with this unconventinal design and it has quite some power. Build in 1.7.3, untested in 1.8.1. Requires timewarp at 0.25 with better timewarp. https://cdn.discordapp.com/attachments/398148589660143618/642104618003988480/Speeder_MkX.craft download. after burnout stage and activate brakes, you'll barely have enough room.
  17. time to make my own, I am still in 1.7.3 but 250 sepatrons should be plenty of boost
  18. @katateochi Hope you're better soon, I shattered my leg once, feeling with you.
  19. The error only happens when I set 6 images per row, with 4 it's completly fine, tested on a 1080p Full HD screen.
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