mystifeid
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Posts posted by mystifeid
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Probably 2k+ hours on non-Steam installs plus the 4376 hours Steam reports.
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Go back to having a control point facing forward then hold the forward key down while alternately tapping the left and right keys. You should be able to get it moving faster than 100m/s but it's pretty painful keeping it up for very long.
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1 hour ago, archiebald said:
I did the test on both 1.8.1 and 1.9.1
Did you try using stock installations? If not, please try.
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1 hour ago, ralanboyle said:
Holy Crap
Slow, isn't it.
This is the M8 missile hitting the runway with 300 units of ore in 28 seconds.
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Missile now hits the runway in 30 seconds (with 300 units of ore).
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9 hours ago, AHHans said:
Time to run the experiments:
Don't you love how the Mohole is the fastest way to get from the North Pole to the South Pole.
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While we wait for that very fast 29 seconds (or maybe less) here is the high reliability MV-6 hitting the runway in 34 seconds. To get under 75 tons it only carries 210 units of ore - total mass: 74.74 tons.
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6 hours ago, sevenperforce said:
Latest attempt below. I got the heading perfectly right but didn't scrub enough altitude.
Ok, that's fast. Really fast. I'd like it if it hit one of the buildings - just to see what happens. I hope that screenshot is taken from a video.
2 hours ago, Pds314 said:Wow. I did not expect to be beaten by medium motor designs.
Tiny motor designs. Using 24 x EM-16S
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Whoops. My bad - I was thinking of the air intake.
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Isn't it moved up and clipped into the base of the fairing to create a hole?
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3 minutes ago, sevenperforce said:
You can't see it but there is a nose cone on the back end of the fairing to help reduce drag.
Isn't this an exploit? Are Kraken drives ok too?
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32 minutes ago, sevenperforce said:
I wonder if you could score No Warning if you dropped the warhead in a dive.
No. Best speed (level flight) for this plane is achieved at around 750m - 329m/s with bombs and 330.3m/s without. Above and below this height max speed drops. Air density and propeller pitch determine the speed much more so than angle of attack - even in a vertical dive. A shallow dive from 1000m sees the speed briefly go over 331m/s. Height for this challenge is best at around 400-500m because of extra time required to climb to and descend from 750m and I only lose about 1m/s.
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2 hours ago, Klapaucius said:
@ralanboyle, @mystifeid This came up in my "resurrect a dead challenge challenge, suggested by @ManEatingApe. Considering your recent entries in the Solid SSTO challenge, this might be interesting to see. @Snark what are your thoughts on KAL-1000 controllers?
Thanks for thinking of me but unguided or programmed is usually not really my cup of tea.
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M3 takes out the Island Runway in 51 seconds.
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B-24 hits the strip in 1:48.
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Here is Fat Boy dropping 300 units of ore. Impact at 2:29.
Edit: Dammit. Forgot the engines were set at 58% size.
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4 hours ago, AHHans said:
Hmmmm... So IMHO it would be O.K. to use a KAL-1000 to "program" a thrust curve - keeping the thrust between 10% and 100% - that starts when you light the SRB and runs until burn-out. As long as you specify the thrust curve in the hangar and don't modify it after launch.
Mercifully, a KAL-1000 is reasonably expensive and is not going to help lower the cost of a Kickback launch. It's cheaper to stick with the Shrimps and their nosecones. But it still might be possible to swap the Shrimps for Mites...
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58 minutes ago, Klapaucius said:
I assume you are referring to @ralanboyle's submission?
Yeah, I didn't know you could do that. I thought that was a good find.
59 minutes ago, Klapaucius said:Because if you can adjust the throttle in flight it totally defeats the challenge--they might as well be liquid engines.
I agree but wouldn't have minded if you had said the opposite.
1 hour ago, Klapaucius said:At least, you need to accomplish the whole thing first without that. If you can do all that, well then you have earned the right to noodle around.
So, I'm pretty sure I won't be noodling around.
I could be wrong but at this stage I don't think it's possible to make orbit without throttling the Kickback. (To ensure I could deorbit, I had to completely shut the Kickback down while I coasted to the Ap.)
Just wanted to check before I sunk a lot of time into it.
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@Klapaucius- this business of putting thrust limit in an action group. Is this allowed? Already I've made orbit using just a Kickback. Only problem was the orbit was too high for the Sepratrons to deorbit. Now I'm taking fuel out of the Kickback. It's also possible to completely shutdown - it takes a while - and restart the Kickback.
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28 minutes ago, ralanboyle said:
I believe I have collected all the rest of the medals now.
Held any Hydrogen medals ? Woomerang launch pad ? You will need that one for your atom of Organesson. When you do these, pick an element.
Here is Shrike Mk3 with a launch cost of 7342.
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25 minutes ago, Klapaucius said:
Maybe this will help
Nope, didn't help.
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Geez, too many to choose from - you pick.
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1 minute ago, Klapaucius said:
@mystifeid: I thought you said you were burned out on SSTO's? The competition is too tempting?
Yeah, it is hard to stop thinking about it...
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Jeb takes the Shrike Mk2 for a spin around Kerbin but remembers to park the ship back in front of the SPH.
Shrike Mk2 has a new lowest overall launch cost of 7627 but since I'm still pushing a Mk1 pod, I don't think @bayesian_acolyte will have much trouble doing better.
Get a Space Station in Orbit in 15 Minutes or Less
in KSP1 Challenges & Mission ideas
Posted
Squad once ran a challenge to impact the mun in 20 minutes or less. I think the fastest time was just under 12 minutes. But this was with a tiny payload. Good luck getting a station into munar orbit in the times suggested.
Liftoff (at about 2 fps)
Just before impact. At 23 km/s this probe would have entered the mun's SOI after about 10.5 minutes. Just need to add another 22.5 km/s dV to enter orbit.