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mystifeid

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Posts posted by mystifeid

  1. Squad once ran a challenge to impact the mun in 20 minutes or less. I think the fastest time was just under 12 minutes. But this was with a tiny payload. Good luck getting a station into munar orbit in the times suggested.

    Spoiler

    Liftoff (at about 2 fps)

    ColAzpV.png

    Just before impact. At 23 km/s this probe would have entered the mun's SOI after about 10.5 minutes. Just need to add another 22.5 km/s dV to enter orbit.

    rRYH9HX.png

     

  2. 6 hours ago, sevenperforce said:

    Latest attempt below. I got the heading perfectly right but didn't scrub enough altitude.

    Ok, that's fast. Really fast. I'd like it if it hit one of the buildings - just to see what happens. I hope that screenshot is taken from a video.

    2 hours ago, Pds314 said:

    Wow. I did not expect to be beaten by medium motor designs.

    Tiny motor designs. Using 24 x EM-16S

  3. 32 minutes ago, sevenperforce said:

    I wonder if you could score No Warning if you dropped the warhead in a dive.

    No. Best speed (level flight) for this plane is achieved at around 750m - 329m/s with bombs and 330.3m/s without. Above and below this height max speed drops. Air density and propeller pitch determine the speed much more so than angle of attack - even in a vertical dive. A shallow dive from 1000m sees the speed briefly go over 331m/s. Height for this challenge is best at around 400-500m because of extra time required to climb to and descend from 750m and I only lose about 1m/s.

  4. 2 hours ago, Klapaucius said:

    @ralanboyle@mystifeid  This came up in my "resurrect a dead challenge challenge, suggested by @ManEatingApe.  Considering your recent entries in the Solid SSTO challenge, this might be interesting to see. @Snark what are your thoughts on KAL-1000 controllers?

    Thanks for thinking of me but unguided or programmed is usually not really my cup of tea.

  5. 4 hours ago, AHHans said:

    Hmmmm... So IMHO it would be O.K. to use a KAL-1000 to "program" a thrust curve - keeping the thrust between 10% and 100% - that starts when you light the SRB and runs until burn-out. As long as you specify the thrust curve in the hangar and don't modify it after launch.

    Mercifully, a KAL-1000 is reasonably expensive and is not going to help lower the cost of a Kickback launch. It's cheaper to stick with the Shrimps and their nosecones. But it still might be possible to swap the Shrimps for Mites...

  6. 58 minutes ago, Klapaucius said:

     I assume you are referring to @ralanboyle's submission?

    Yeah, I didn't know you could do that. I thought that was a good find.

     

    59 minutes ago, Klapaucius said:

    Because if you can adjust the throttle in flight it totally defeats the challenge--they might as well be liquid engines.

    I agree but wouldn't have minded if you had said the opposite.

     

    1 hour ago, Klapaucius said:

    At least, you need to accomplish the whole thing first without that. If you can do all that, well then you have earned the right to noodle around.

    So, I'm pretty sure I won't be noodling around.

    I could be wrong but at this stage I don't think it's possible to make orbit without throttling the Kickback. (To ensure I could deorbit, I had to completely shut the Kickback down while I coasted to the Ap.)

    Just wanted to check before I sunk a lot of time into it.

  7. 28 minutes ago, ralanboyle said:

    I believe I have collected all the rest of the medals now.

    Held any Hydrogen medals ? Woomerang launch pad ? You will need that one for your atom of Organesson. When you do these, pick an element.

    Here is Shrike Mk3 with a launch cost of 7342.

     

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