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Bartacomus

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  • Location
    Texas
  • Interests
    Art, KSP, Animals, Music, Science Fiction, Movies and Books.
  1. @Sunesha Thats Excellent! I will keep this Forum in mind then. It would appear everything this idea needs is already part of the Game. This just tweak it perfectly, to suit all the reasons we Love Sci-Fi and by extention KSP and a Space in general The Artwork is the Easy Part.. Its the coding i find very difficult. Anything past a .CFG file and im Lost. At the Same time.. i hope i wont have to make too many concessions and compromise! Thanks for your words.. and for Generate a little more Interest in the subject.. enough people talking about it, and itll come easy. Whats your Favorite Sci-Fi movie? And how would it appear in game?
  2. The Idea is this.. When your kerbal reaches the Objective Location.. there are 2 rewards. The first Reward.. is a Audio loop thats triggered by proximity to the Location (like the dmagic anomaly).. the loop should indicate the movie fan service for the specific location. The second Main reward.. Permanently Changes the Skin of the Kerbal.. to fit the Movie Location.. as a Collectible/Badge/Customization (that KSP'rs havent been offered in a mod yet) An example. Kerbal Koobie (movie) theme.. John Carpenters "The Thing" Contract -- investigate alien signal coming from the south pole Location -- South Pole of Kerbin.. First Reward -- Within 2km? of the location.. a loop plays the first 10 seconds of Ennio Morricones "Thing" theme.. either the first 24 secs or a seamless selection https://www.youtube.com/watch?v=pfcc9U35hPY If Copyright violation bothers.. we can make a substitue MAIN REWARD -- When your Kerbal "Takes Surface Sample" at the The Thing's objective location.. The Skin is changed to make it look like the Kerbal was INFECTED by the Thing. (cuts, non-gorey blood, fangs, lots of eyes.. etc etc. Just a Permanent Visible Change) This will act like a Collectible. So that all Kerbals can visit different Locations and a Player can have an Astronaut core.. of Fan Service Kerbals from all the Favorite SCI-FI Films cause lets face.. Sci-Fi Films and Books are the reason we are here in the first place. IN ADDITION.. ALL SCIENCE DEFINITIONS FROM THE LOCATION SHOULD BE FAN SERVICE AS WELL... TO REFLECT THE MOVIE AT HAND Another Example? I thought youd Never Ask! Kerbal Movie theme... Frank Herberts DUNE Contract -- MIne The Spice (maybe multiple locations or how ORE is laid out) Location -- DUNA of course.. its the closest analog to Arrakis Audio Reward -- Sound of Duststorms... or a loop that chants "Shai Haaaalud" once every 20 or 30 seconds.. Brian Enos ambient "Prophecy Theme" the audio always has to be unobtrusive.. not hard on the ears.. background, but additive to the vibe of the mission. Main REWARD -- Kerbals who "Take Surface Sample" at DUNE objective location.. Eyes turn Blue from the spice (kelange/bice/whatever) Tell me thats not an Achievement you wouldnt want to show friends! MY JEB, is Blue Eyed FREMEN ---------------------------------------------------------------- Movie - ALIEN Contract - Investigate Alien Signal Location - VAL (like LV426 Acheron) Audio Reward - Creepy Alien Movie Ambience (Alien Isolation Main Screen Audio.. The Creepy Single note sickbay noise or this, this would be sooo awesome https://youtu.be/6jJRvZ72fLs?t=13s MAIN REWARD - Kerbals who either "Take a Surface Sample" or "Make an EVA report" Change to have a hole in there chest.. rudimentary facehugger (i would love to see an Actual Giegers Alien mesh.. but im not too good at BLender) ------------------------------------------------------------------ Once the Game Mechanic is Nailed down... we can have a separate "Koobie" folder.. and add Movie scenarios as fast as a kerbal skin can be turned out.. People could make their own. If it became popular.. a Koobie Editor (insert this audio clip, insert this kerbal Skin, insert this defintion). There is already a Mechanic in Game... to change space suit color. So Kerbals must have a Class.. Orange Suit Hero, White Suit REcruit, PLainClothes Tourist.. So Could we make New Classes.. Duna Fremen, Dres Belter, Laythe Navi, etc etc And then Trigger the change in the Kerbals Class at the Location? This is Something Untouched in KSP as of yet... People are Attached to Jeb and Val, and Bill and Bob.. actually Attached.. This adds so much more depth, to Achievement. Im pretty sure, with the right backing.. this could be very popular KSP is about immersion... how much more Immersed can someone get.. than being put on a Fan Sevice mission.. hearing the soundtrack, or sounds from that movie.. and then SEEING your kerbals.. Turn into Khan Noonien Singh .. Turn White like a Prometheus Engineer.. PLease Let me know what you think.. or put this on the desk of someone who Also wants to see this come to be. My Abilities are limited, but a group of us could make this happen. Bart
  3. TAC-LS was working.. unfortunately i did not notice when resources were not being used (there were no problems with parts or loading) I recently.. updated KIS, KK Planetary Parts (the first update of this mod had some funky graphics issues, the second fixed these issues). Im sorry but i dont recall if i tried to reinstall TAC-LS with 13.6(?vs) first.. before install 13.9 The issue is as follows.. after installation of TAC-LS 13.9.. and its a game breaker.. On loading my save (quick saves, regular saves, and "persistent" saves) almost all Kerbals.. deployed die of "Air Toxicity". This happens further and further into saves.. basically, its killing the kerbals during saves where they perfectly safe when saved. i DO get some anomalies, between saves.. but i cannot differentiate what kerbals are saved and which are not. On investigating the craft.. the Electric Charge is ample, in some cases full. The Green pop-up text, center screen.. that informs of the death by Air Toxicity.. Scrolls endlessly.. For instance.. i get the prompt "Jebediah has died from Air Toxicity" then i get the same prompt over again. This loop is indicated in the Alt-f12? f11? console as a -Warning- from TAC controller.. FFF7C8E8 Unkown crew member : valentina etc etc. followed by a -info- fff7c8e8 Certain craft - certain kerbal - died of toxicity.. These Warning and Info listed in the command console Repeat.. killing the same kerbal multiple times, over and over. The time stamp? Execution order? AS ONE OF THE SAVE EXAMPLES starts at this FFF7C8E8 [ 416.82 ] and continues to scroll the same warnings to FFF7C8E8 [ 418.02 ] It takes a quite a whille to scroll through.. sometimes a minute.. The Save i just tried gives me the warning and info console code of FFF6D504 scrolled from 998.80 to 1000.08, Here is the Green Flavor Prompt, this flickers as the same indication scrolls over and over. This is the command console prompt of a random save. This is showing the same Kerbal being killed over and over. These next two pics, show the TAC-LS info and the corresponding craft.. RIGHT AFTER loading the save. The craft "KA5 DUNAFALL" registering a -200 day Electricity on save load. Immediately after this pic (while electricity remaining number quickly rises) to actual levels You can see the craft orientation.. undisturbed, with operational solar panels Here is the Prompt "MOON STATION ABILENE" reporting no electric charge (after killing the occupants)and then a shot of "MOON STATION ABILENE" Note the zero EC in both crewed modules, and the over all EC being positive numbers (unlike the previous craft, this one is in shadow during the save.. showing the positive EC sum for the craft. I cant find a work around.. i cant uninstall TAC-ls because all my craft carry TAC parts.. i cant turn off TAC, until i load a save and by then the damage is done.. and quite frankly, i wouldnt want to play KSP anymore without TAC, or a similar program I tried monkeying with the config file, adding a few zeros to the MaxTimeWithoutElectricity 'lifesupport.cfg' but it either didnt work.. or i didnt add enough zeros. If anyone could help it woul dbe much appreciated.. I spend alot of time building these games.. and unfortunately.. everytime Squad wants to add Swahili to the language list, or make a change to somethingorother, i have to start all over. Im only a month into 1.4.1, even though, i only have my relay sats enroute to each planet, my first wave of kerbals en route to Duna.. and my orbital stations in place for both the Mun, Minmus and Kerbin.. that alone is alot of work, and a good accomplishment.. for me at least. I really dont want to lose it. Thanks for you time, in reading this.. I appreciate any input, from anyone.. And love the software.. i put a couple thousand hours into KSP, before i even bought it. TAC life support made the 2000 ive logged on Steam.. just as fun. Keep up the good work, Bart
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