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About PataSolar

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  1. @Bornholio You inspired me to share my early career capsule solution for short sub-orbital missions. Had to put lead ballast in the bottom tank and used a thrust plate as a heat-shield lol:
  2. Oh. I see what you mean now. Unfortunately, my problem isn't actually 'black wings'. Rather it's a problem where the textures are weirdly paneled. This is possibly the textures being to 'small' if you know what I mean. So there's dozens of the panel effect rather than just a few. I've post some screenshots below that show the problem (with all the possible textures):
  3. Sorry but can you elaborate? I have no idea what you're trying to say? Are you saying try it without dx11 or force opengl? What blue icon?
  4. No, sorry, didn't mean to get your hopes up! I have the same issues on 1.3.1 and wondered if others had tried what I'd tried (playing around with different versions etc.) and got different results. I don't know what to do!
  5. Have the people with texture problems tried other versions of the mod? Or tried to deduce a a problematic clashing mod?
  6. PataSolar

    MAD - Aerospace Parts (v0.6) KSP 1.4.5

    Do you use these with Realism Overhaul, @Citizen247?
  7. PataSolar

    Kerbin Side Remastered [1.4.x]

    I'm confused. Does this mod provide assets that you can place via Kerbal Konstructs? Or does it actually place things for you from the outset? Just wondering because I'm on RSS with multiple KSCs around the world. (Would it even work?)
  8. I'm currently on 1.3.1 with RO etc. and KCT. Scrapyard is working! Except the procedural parts don't seem to work. Recovered a tank, applied it, it said it was applied but didn't effect construction time or price. Apart from that, it seems to be working fine for me!
  9. Hey there. Should I be able to see the skybox when on the ground of, for example, Kerbin (at night time of course)? EDIT: Hmmm it seems to have come right. When it did work, it was faint but Distant Object Enhancement's slider can fix that.
  10. Hey @Daedalus451 what ended up happening with your ScrapYard problem?
  11. PataSolar

    [1.6.x] Kessler Syndrome (17/01/2019)

    Hey @severedsolo I love the mod (and your other ones). Maybe mention in the original post that there is decay and that >250,000 orbits can act as a graveyard etc. Luckily I read through the thread.
  12. Thanks @Avera9eJoe. Apologies if information on the issue was more evident than I thought. I do try to look through the forums first. Great visual mod, by the way!
  13. Is there something to do with Spectra that might disappear all Kerbin's land when in a higher altitude? The whole planet is just ocean. EDIT: Land mass disappears at ~130km. I think I can also make out some shader detail that would usually overlay mountains. Image:
  14. PataSolar

    Higher Part Cost

    The link for this mod is dead. Can anyone help me with how you'd go about changing or creating a .cfg file to enact this? EDIT: Apologies for reviving this dead thread. If I could delete this post I would. I've learnt how ModuleManager works and how to utilize it now. So, hunky dory here.
  15. PataSolar

    [1.7+] Kerbal Attachment System (KAS) v1.3

    Just wondering if anyone else has had the problem with the ESC button not bringing up the pause menu. This is due to KAS/KIS. Changing the keybinding doesn't work. Or maybe there is a certain other mod that, in its antagonism with KAS/KIS, cancels out the ESC button. The button does work when using it for KAS/KIS reasons however - like cancelling out of the inventory interface. I've seen this mentioned here and there but have never seen a definitive answer to the problem or a work around? Correct me if I'm missing something though!