PataSolar

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About PataSolar

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  1. Anyone had this issue when the 'Xfer' button is not displaying to the right of the science? I noticed it's displayed as ModuleScienceExperiment - not sure if that's proper. I'll continue playing around with settings and try some other parts.
  2. Is Ampyear meant to take away a probe's EC and replace it with an X amount of 'Reserve Power'? How can I change this? EDIT: nevermind, found GordonDry's patches here on page 21 of this thread
  3. Hey folks, just wondering where progression is saved? Transferred my save folder to another build and all progression has been lost, ie. the contracts I'd completed are not complete.
  4. @Bornholio You inspired me to share my early career capsule solution for short sub-orbital missions. Had to put lead ballast in the bottom tank and used a thrust plate as a heat-shield lol:
  5. Oh. I see what you mean now. Unfortunately, my problem isn't actually 'black wings'. Rather it's a problem where the textures are weirdly paneled. This is possibly the textures being to 'small' if you know what I mean. So there's dozens of the panel effect rather than just a few. I've post some screenshots below that show the problem (with all the possible textures):
  6. Sorry but can you elaborate? I have no idea what you're trying to say? Are you saying try it without dx11 or force opengl? What blue icon?
  7. No, sorry, didn't mean to get your hopes up! I have the same issues on 1.3.1 and wondered if others had tried what I'd tried (playing around with different versions etc.) and got different results. I don't know what to do!
  8. Have the people with texture problems tried other versions of the mod? Or tried to deduce a a problematic clashing mod?
  9. Do you use these with Realism Overhaul, @Citizen247?
  10. I'm confused. Does this mod provide assets that you can place via Kerbal Konstructs? Or does it actually place things for you from the outset? Just wondering because I'm on RSS with multiple KSCs around the world. (Would it even work?)
  11. I'm currently on 1.3.1 with RO etc. and KCT. Scrapyard is working! Except the procedural parts don't seem to work. Recovered a tank, applied it, it said it was applied but didn't effect construction time or price. Apart from that, it seems to be working fine for me!
  12. Hey there. Should I be able to see the skybox when on the ground of, for example, Kerbin (at night time of course)? EDIT: Hmmm it seems to have come right. When it did work, it was faint but Distant Object Enhancement's slider can fix that.
  13. Hey @Daedalus451 what ended up happening with your ScrapYard problem?
  14. Hey @severedsolo I love the mod (and your other ones). Maybe mention in the original post that there is decay and that >250,000 orbits can act as a graveyard etc. Luckily I read through the thread.
  15. Thanks @Avera9eJoe. Apologies if information on the issue was more evident than I thought. I do try to look through the forums first. Great visual mod, by the way!