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MilkSage

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  1. (on 1.12.2 PC-Steam) And did anyone notice that many (not all?) of the alarms of SAC have their associated vessels mixed up? i.e. if you click the "Switch To" button, it brings you to a wrong ship. Very disappointed... I am mid-way in migrating from KAC to SAC... but it seems like I now have to go back to KAC. KAC does what it's supposed to do, the main problem I have with it is mouseover/click bugs that KAC causes on invisible regions surrounding the KAC window when it is open. I would need to live with this, since SAC doesn't even do the basics properly.
  2. Am I right that this Gilly Ridgeline thing cannot be picked up by a Kerbal, it is only for scanning by one of those rover arms, right? Oh, I see the wiki page does say which Surface Features can be picked up by Kerbals. https://wiki.kerbalspaceprogram.com/wiki/Surface_features So if you don't have one of those rover scanning arms, then these big features are not worth any Science points to visit, right?
  3. I accidentally accepted this contract too, before discovering how hard it was to get off Eve. Although mine only required 1200 ore. Can confirm that this "cheat" method does work: Send two ships A & B: Ship A goes to mine ore on Eve into a tank big enough for what ever the contract says. Ship B launches from Kerbin, to Gilly, carrying enough ore that you load up while in the VAB. Eventually when Ship A has accumulated enough ore, you can open the contracts window, and see the little green ticks, and the only one not yet fulfilled is the one about having the ore in orbit around Gilly (or landed on Gilly), so you switch to Ship B, which is already in orbit (or landed, whatever the contract says), then open the contracts window, and you will see the little green ticks all light up.
  4. I cannot find a way to increase the size of the green text of HUD1, HUD2. I play at 2560*1440, 27" monitor. And I'm old...
  5. Alternatively, with no scientist, and no experiment storage, I could have 3 goo containment units and observe while in LKO over 3 different biomes, and when all 3 are recovered, they will all contribute science?
  6. I am new to [x] Science, because I'm new to Career mode. (Always played sandbox) While in LKO with a goo, experiment storage, and a scientist kerbal (for EVA-restoring), I see that [x] Science's "Here and now" shows that I can observe goo over different biomes of Kerbin as if they are worth science to do for every overflight of each biome. But the experiment storage refuses to collect such results implying that they are duplicates and are not worth anything further. In other words, if I have observed goo in space while over DESERT, is it worth anything to observe goo in space while over GRASSLAND?
  7. Does this mod give any improvements to: - a rocket's aerodynamics? - a rocket's rigidity - stock shrouds are massless? and these are massless as well?
  8. Thanks Phineas. I tried going for a bump on the asteroid, and this time the ship surprisingly just PASSED INTO the asteroid! Video proof:
  9. Do you mean klawing smaller classes should be more likely to work? What's the max class that you think would be klaw-able? Do you think I should try klawing at more convex parts (like a protruding lump) of asteroids? And what do you think of the missing "Target Center of Mass" option in the right-click menu?
  10. AGU Klaw bounces off an invisible shield around asteroids? I didn't have any problems with the AGU (Advanced Grabbing Unit) Klaw in stock KSP. But this is the first time I'm trying it in RSS, and the klaw seems to bounce off at a few meters before touching the surface of the asteroid. And I don't see "Target Center of Mass" in the right-click menu. Is it just me or are Class E asteroids in RSS much larger than Class E asteroids in stock KSP? Does this bug have something to do with the large size? What is the green line that's sometimes drawn on the asteroid? As usual, I make my approach speed between 0.5 and 1.0 m/s. Is this correct? Video of the problem here: First bounce is at 0:47 (watch the prograde marker on Navball). Second bounce is at 1:31 KSP 1.4.5 + RSS + SMURFF Thank you.
  11. UPDATE: Ok I realized that the engine can switch between 2 modes. 320 is available when only the central engine is used. Is there an error in the ISP of the M9 Heavy Moa? In the VAB, the right-click info says 260 (ASL) - 320 (Vac.) But when I am at 200km altitude, (RSS + SMURFF + KSP 1.4.5), when I right click the engine, I see: Specific Impulse: 300.0s
  12. When in VAB, I have had mis-clicks that resulted in picking up and moving a part unintentionally, and I cannot cancel the move or undo the move, resulting in having to start over. If I have accidentally picked up a part for move that I don't want to disturb, what should I do? In the past, I believe CTRL-Z resulted in the part re-appearing in the original location, with a copy still on my mouse cursor, which I then throw away by clicking in the left-side parts panel. However, recently I noticed that CTRL-Z has no effect. I use KSP 1.2.2 on Win10, with SMURFF, MJ, ETO.
  13. [ KSP 1.2.2 + RSS + SMURFF ] When building tall rockets in the VAB, we need struts to reduce wobble. Sometimes it works nicely, struts attach perfectly with symmetry 4,6 or 8. At other locations, strut ends seem to refuse to attach even after repeated attempts and varying the locations slightly. And even when doing individually (no-symmetry). Usually the first strut end stays in place, while the second strut end jumps to somewhere else, either shorter or longer. Is this a known bug that I just have to live with?
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