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Everything posted by Xurkitree
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Multiple fuel types are already confirmed, you can see different resources from that VAB pic from the dev update. And yes, if you're building a base, you should have a variety of simple but very different fuels. I mean, you can't run an interstellar drive on LF alone right? As for life support, something like snacks would be great as a difficulty setting so we don't lose 'Bill rides around on a space chair for 100 years' in KSP 2. My personal fav LS mod is TAC support for the perfect blend of resource management and good recyclers to cut down on the actual LS load taken. Also the parts look cool. But Snacks would be fine.
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Decals are a part, its literally slapped onto the booster. The main flag can be changed to whatever.
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Different terrain surface properties.
Xurkitree replied to pandaman's topic in Prelaunch KSP2 Discussion
In KSP itself, the ground material has 5(?) different types. I'd open Kopernicus and KSP to check for myself, but I'm feeling kinda lazy. There are 2 PQS materials for Atmo while the rest are for Vacuum. AFAIK they don't change gameplay much.- 1 reply
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Alexmoon's launch window planner has an integration as a mod within ksp itself - its called transfer window planner. Very useful for custom planet systems and much more handy to use.
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As we all know, 1.10 releases on the 1st of July, and with it comes the ability to place decals all over the ship in many configurations. The decals can be different from each other allowing the decals to be used for adding details to a ship itself. So here is my request for a Decal Texture Pack that contains - Windows, doors, greebling textures, all sorts of flags, solid color wheels, pipes and other things that one would find on a space craft. I personally cannot texture something to fit with KSP's artstyle, hence my request for this mod given to anyone up for the challenge. Thank you for reading this, and leave your suggestions for such a mod in the comments below.
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KSP Loading...: Sharing Horizons with ESA
Xurkitree replied to UomoCapra's topic in KSP1 The Daily Kerbal
insert parts are cool opinion But aw man, I was hoping for a new celestial body comet, that would have its own elliptical orbit. I think it'd be really cool to have one place to go and plant flags on, and the procedurally generated comets can add to the other bodies. That would be really neat and good new content. But i'm okay with what's been given honestly - kinda dig the MTM probe's blast shield like orientation. -
N BODY HYPE TRAIN RISE UP ik its just for the system, but im so glad that they're attempting to make something really good.
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Really? I've been using Earn Your Stripes for that.
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Mods in Stock
Xurkitree replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
I wonder how much of the list must be updated to reflect 1.9. -
What is the Hardest Planet to get to
Xurkitree replied to Little Kerbonaut!'s topic in KSP1 Challenges & Mission ideas
Why is this here, Shouldn't this be moved? Hardest planet to get to is Moho. -
I hope we can create Suit picker defaults for different classes. It'd be really cool to have default settings for a Pilot suit, Scientist Suit and a Engineer Suit. Also, can the suit picker be used to upgrade hired kerbals to veteran status? Maybe in career mode? I dont know... I'd love to be able to upgrade hired ones to Veterans.
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KSP Loading... Preview: New ESA Parts
Xurkitree replied to St4rdust's topic in KSP1 The Daily Kerbal
You know, I kinda dig the blast shield esque look of the first Probe core. Would make a really cool rover fender. -
KSP Loading... Preview: New ESA Parts
Xurkitree replied to St4rdust's topic in KSP1 The Daily Kerbal
The Magnetometer experiment better include some good science logs for all the bodies, or ill be VERY disappointed. -
Will you boycott KSP 2 if T2 throws it under the bus?
Xurkitree replied to Bej Kerman's topic in Prelaunch KSP2 Discussion
Boycott is too strong a word per se. Its more of a personal decision - if it looks good and sounds good, I'll take it. We have plenty of time till then. -
New Parts to reduce part count
Xurkitree replied to KerikBalm's topic in KSP1 Suggestions & Development Discussion
More 3.75m parts would be great and give us the option to toggle fuel types for a given tank. -
Put the altimeter at the top again please, its important and should be centered. The navball is okay at the side, but i hope we can shrink it since I play with a lowered UI scale and the navball at maximum left. I wonder if they'll put a compact UI mode or something?
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https://youtu.be/iZEYY3TwU9Y Second Video!
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Clipable fairings
Xurkitree replied to Random Annoying Guy's topic in KSP1 Suggestions & Development Discussion
Yeah, a nice little toggle to switch between clippable and non-clippable fairings would be nice. It could be under advanced tweakables. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xurkitree replied to Thomas P.'s topic in KSP1 Mod Releases
You're best off asking the Discord. -
So the new Drain Valve produces thrust ... and is quite broken.
Xurkitree replied to Xurkitree's topic in KSP1 Discussion
Quick note: The reason I ran a test while overclocking the drain valve was to show that ISP could be affected by drain rate - my initial assumption was that it was not affected by drain rate and any loss was due to gravity. -
So the new Drain Valve produces thrust ... and is quite broken.
Xurkitree replied to Xurkitree's topic in KSP1 Discussion
Oh i did quite quickly after i realised the bug. -
drain valve altitude record.
Xurkitree replied to Flying dutchman's topic in KSP1 Challenges & Mission ideas
Threw this together and used the thrust overclock bug to get to 1600m/s quickly enough. Idk if this is even legal, since it uses a stock bug, but eh. -
drain valve altitude record.
Xurkitree replied to Flying dutchman's topic in KSP1 Challenges & Mission ideas
I think there's a setting that switches the drain mode from part to vessel, try that? Also, I have a few tricks I want to try, let's see.