-
Posts
6 -
Joined
-
Last visited
Reputation
4 NeutralRecent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
The Rokh replied to Angelo Kerman's topic in KSP1 Mod Releases
Hi guys! I'm having problems deploying the boxed modules, I'm sure I have enough equipment to deploy it: How do I deploy this parts?- 3,508 replies
-
- pathfinder
- colonization
-
(and 1 more)
Tagged with:
-
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
The Rokh replied to FreeThinker's topic in KSP1 Mod Releases
Thanks for the response! I stumbled upon something testing the different reactors. How do i produce/harvest positrons in flight in order to use them in the positron antimatter reactor? I can't produce it in the science lab, i can't harvest it with the antimatter collectors, and the part that produces antimatter and positrons needs anti-hydrogen, which i don't know how to gather either. I really like that reactor because unlike antimatter, positrons are cheap and it's a great solution for shorter range spaceships. Is it possible to refuel it in-flight ATM? -
[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
The Rokh replied to FreeThinker's topic in KSP1 Mod Releases
Hello! I've been trying out this mod in 1.4.2 and it plays awesome so far! I have a couple of questions: 1- I've noticed the last antimatter reactor uses Hydrogen as well as antimatter. I know how to harvest/produce antimatter in-flight, but is it possible to produce/harvest Hydrogen? I've looked up in the wiki and i couldn't find anything. 2- I've seen a youtuber (beaucoupzero) stack several small alcubierre drives in his designs but, as the newbie i am, i fail to notice the effect of this. Does the warp speed stack with each alcubierre drive, or does it affect the craft in some other way? -
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The Rokh replied to StarCrusher96's topic in KSP1 Mod Releases
Thanks for the replies! So i tested out KSS with different Kopernicus and Sigma Dimensions versions, and interesting things happened: - Trying to load KSS with any version of Kopernicus other than 1.3.1-3 results in the mod not loading at all. Of course, using the MM version that comes with Kopernicus. - Trying to load KSS with Kopernicus 1.3.1-3 and Sigma Dimensions 0.9.6 or below breaks the game for me. It gets stuck on the loading script after you select a save/start a new game. - Loading KSS with Kopernicus 1.3.1-3 and Sigma Dimensions 0.9.7 or above doesn't break the game, but strange things happen: It only scales EVE effects, such as clouds and aurora borealis. Guess i'll play with default sizes for now. Waiting for that compatibility!- 4,170 replies
-
- 1
-
[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
The Rokh replied to StarCrusher96's topic in KSP1 Mod Releases
Hey guys! I recently discovered this awesome mod, and i managed to make it run in 1.3.1 following the instructions provided in the readme. However, i like to rescale stuff using the Sigma Dimension mod, but i can't manage to make it work. I was wondering if anyone managed to run this mod with Sigma Dimensions and if so, what version/configs should i use? I've tried running it with different versions of Kopernicus, but KSS only seems to work with 1.3.1-3. Any other version doesn't load properly. I also tried using different versions of Sigma Dimensions and Module Manager but to no avail- 4,170 replies
-
- 2