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About Lucast0909

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    Kerbal Aeronautics Engineer & Arms Manufacturer

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  • Location A Bunker Beneath The KSC

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  1. Attention! New Challenge Issued! Stock Helicopter Good evening ladies and gentlemen! As part of an initiative to investigate "new and more interesting forms of flight" the Kerbin Rotunda for Aircraft and Persons, henceforth referred to as KRAP, have issued subsidies for assisted development of a form of rotary wing gyrocraft, also known as a helicopter. Of course, in classic KRAP fashion, by subsidies they mean a shiny medal if you succeed, and by assisted development they mean you're on your own. Those damn bureaucrats. On the plus side, they said the experience gained from such an endeavor would likely exceed the value of any financial compensation they could provide. Whether that's the truth or a cheapskate excuse to get out of paying you is still up in the air. Da Rules: Build a stock helicopter capable of flying for at least 30 seconds. Da (not) Rules: Feel free to use anything in the cheat menu short of gravity hack in order to get your chopper flying, the point is that it needs to fly, it doesn't have to be an engineering marvel. Feel free to use any mods so long as your chopper doesn't use vtol engines or anything of the sort (although for'ard propulsion engines are allowed) I don't care how soon after the 30 second mark your chopper crashes, provided you can keep it flying (under it's own props, no boosters) that long, you succeed. Trust me, that alone will be challenge enough. Feel free to copy any design features from any other designs you see (including the one above), just be sure the aircraft is your own and not somebody else's. As a sidenote, the helicopter above is mine, and it is fully capable of flight, although it's a monster on the controls and it is rather slow without the two jets on the fuselage. TTFN, Ta Ta For Now! -Lucas Kerman, C.E.O.
  2. I realize we just did Punkin Chunkin, but is it really time for Oktoberfest too? Or did somebody get hard cider for Christmas?
  3. Challenge Closed! Thank you everyone who participated! Here's the medal:
  4. New Challenge! Tactical Ballistic Missile Chunkin! It's that time of year ladies and gentlemen! While those earthlings busy themselves with chunking pumpkins with all manner of siege artillery KSC has opened its ballistic missile range to all comers. The goal is simple: build a ballistic missile and hit something with it. I don't care how you do it, cluster warhead, kinetic penetrator, it's all on the table. Some rules (you can't escape 'em): The missile has to take a suborbital (70km+) trajectory which means: No deorbiting it on top of the baddy No jet-powered long range cruise missiles The missile has to actually hit something be it an airplane, building, carrier, or what have you The target has to be at least 50km away from the launch point The missile must be unmanned On a substantially different note, sorry this one's three days late, I totally forgot I was on the hook for this week. (It wouldn't have mattered much even if I had remembered, I was traveling, but...) Medal:
  5. I have a submission too! The last set of airbrakes is technically supposed to be discarded before landing, but considering all the issues I had with debris strikes I kept it for this attempt.
  6. Err... There is absolutely nothing wrong with using a vtol: I used one too
  7. Err... That isn't exactly what I meant: my aircraft carrier is so heavy it physically doesn't have the TWR to move under its own power. Also, @FleshJeb, provided your carrier has the same deck area and shape as mine, I see no problem with people using yours, although the carrier shouldn't be moving when you land an aircraft on it.
  8. Universal Aerospace Challenge Flyer Attention! Carrier Landing Challenge Issued! Good evening (maybe) ladies and gentlemen. I am here to formally announce the following challenge: Land on the KSS Kerman (found here: with an aircraft of your choosing, provided it has at least one kerbal aboard. Further Stipulations: The carrier must be located 75km from the KSC The carrier must be unmodified You are not required to get the carrier there under its own power (it doesn't move anyway) The aircraft used must survive the landing (no, stopping it with the superstructure doesn't count) Go nuts. You'll need to have unbreakable joints turned on when launching the KSS Kerman, you'll also need to use some vessel moving mod to get it where it needs to be, I personally recommend Vesselmover. Anyone interested in those fighters can find them here: Good luck! Medal:
  9. Kerbin Tour Challenge Medal Here it is, folks! Enjoy!
  10. Sorry the medal for last challenge took so long! (Frankly most of it was down to my own laziness) Still, here it is in all its glory: One each, if you please.
  11. Universal Aerospace Assistance Flyer Attention! Airlift Challenge Issued! The Kerbin Rotunda for Aircraft and Persons, henceforth known as KRAP, have issued a formal challenge for aircraft companies to prove our abilities to airlift heavy cargo across kerbin. Spearheading this effort we, General Universal, are requesting the support of other companies in this endeavor. The challenge, codenamed Operation: HERCULES, is to airlift thirty tons (About two 2.5m large grey tanks, or two 2.5m full ore tanks) of cargo from the KSC to the island Runway. Sound easy? It won't be. The further stipulations are as follows: The cargo must be loaded outside of the Hangar, the cargo bays should be empty on launch and emptied after landing. Any resources aboard the cargo cannot be used in flight. The cargo must be removed from the aircraft at the destination, as in the image above. The cargo must be intact at the destination, the transport not necessarily: but it is recommended. I look forward to your submissions. Good luck, and Godspeed my fellow kerbals. ~Lucas Kerman, C.E.O. Medal:
  12. Universal Exploratory Public Mission Report Operation: ONE FINAL DANCE The Mission was a technical success: barely. The Primary base arrived intact, but lost one of its pairs of redundant landing gear along with both SAS units (neither necessary for mission completion, but nice to have) The Cross-Duna Vtol Aircraft (CDVA) (not pictured above) had most of its fuel tanks drained in attempt to land closer to the primary base, but is otherwise intact. Recommended additions: proper rover and support infrastructure for it, additional habitation buildings, mining equipment, security force. Notes for next time: MOAR DELTA-V, aerobraking helped, but both craft were basically out of fuel on arrival: recommend at least 8k dV for Kerbin-Duna travel: twice that if a return w/o refuel is expected. Full mission image logs (not much unfortunately, was more focused on getting the darn thing done)
  13. General Universal Internal Memo: Feasibility Test: Mission Without Real-Time Craft Simulation System, AKA The Omniscient Chase Cam Status: Partial Success Mission Images: The test was a near-complete success, a few notable issues: During reentry the craft went into a flat spin; it probably prevented damage from overheating (reentry was a bit on the fast side), but losing control of the aircraft is not a recommended future tactic for slowing down during reentry. There are still a multitude of tasks that the RTCSS is necessary for: tweaking control surfaces in-flight is one of them. Without the RTCSS the pilot seemed a bit more heavy-handed on the stick, obviously this didn't affect the mission, but the Missions Evaluation Department would still like to put it to the Kerbonauts Health & Readiness Department to either give the pilot additional flight training or investigate the affects of reduced situational awareness on existing pilots.
  14. Heh! I Bet! Question: How do you people get such accurate orbits? All of my satellites were at approximate Mün orbit altitude, but they still drifted like crazy (especially the farthest one from the Mün).
  15. General Universal Internal Memo: Operation: WATCHMAKER Status: Success Mission Images: Operation success achieved, future considerations: Orbits of satellites need tending: Comsat 1 needs to have speed reduced, Comsats 2-3 need to increase distance from Mün. Relays in Münar orbit required completely to remove blindspot Chrysaor still needs a replacement- and one has been needed for several missions now. Seriously, what are we paying you people in the design department for? Eating all the snacks in the break room and constantly starting paperball fights? Get to it!