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4x4cheesecake

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Everything posted by 4x4cheesecake

  1. Well, I've played around with unity engine 5.5.0p4 and it is really nice to have a realtime preview, but after loading the settings into the KS3P mod, the effects looks a bit different. For example: In the unity engine, I reduced the vignette effect to be very subtile but visible but after loading the very same settings in KS3P, the vignette is not visible at all. Also, I wasn't able to set up ambient occlusion in unity engine 5.5.0. While ambient occlusion was active, the whole "game" scene turned into a grey screen (I spawned a blank terrain and a simple sphere with some textures) So, I guess the unity engine version is important, but wich one should I use instead?
  2. Well, sinsce your post contains spaces, I guess your spacebar works properly in other applications^^ Have you checked your keyboard layout in the game settings? Can be found in the "layout" tab. Actually the only thing I can think of.
  3. I finally had the time to continue the tests. I've loaded your latest beta (1.3.2.7) and a did a quick test for the bugs I've already reported to you and continued with a full test for the remaining mods. QuickBrake Works fine QuickContract Works fine QuickCurserHide Works fine QuickExit Still getting an NRE while changing the settings in the main menu (only fresh start, not after returning from a running game). Since the changes still apply, I would rate this as a minor issue. QuickFineControl Works fine QuickGoto GoTo last vessel is still no working correctly, like descriped before. QuickHide (+QuickGoto, QuickExit) Name of "QuickGoTo" is not displayed in QuickHide settings window even though, options are available (screenshot available). Switching to a flight scene while mod icons are hidden causes some of them to reappear (in this case, ToolbarControl and QuickExit become visible(and usable), QuickGoTo stays hidden). The icons stay visible until QuickHide is reactivated again. Everytime the scene is switched, some entrys in QuickHide settings window are dublicated. (screenshot available). Return to main menu while icons are hidden causes some of them to become visible (and usable) in the top right corner (in this case: ToolbarControl and QuickExit) QuickIVA "Recover" shortcut does not respect the game rules. A vessel can be recovered even though it is moving really fast on the surface (stock recover option not available) UI is visible even though it is disabled in the QuickIVA settings. UI becomes invisible after changing to map view,switch to third-person view or pause the game. "Enable automatic IVA" is now disabled by default, this was enabled before. QuickMute Master volume slider is available now, but... Position of the mod icon and the slider don't aligne correctly when the mod icon is moved during a scene switch. The slider appears above the old icon position and "jumps" to his correct position as soon as the curser is moved away from the icon (screenshots available). QuickRevert Well, I've tried to simulate a game crash by killing the task via windows task manager but I'm not quiet sure if this is accurate. Revert function is not restored after this (same when using alt + F4). QuickSAS Works fine (but...) Warp to maneuver node does not work while the Est. Burn shows "n/a" and "warp to 15 sec before the 1/2 burntime" is active but i guess there is nothing you can do without implementing a burn time calculation. I don't really get it why this "n/a" bug is still in the game. QuickSearch Works fine (thanks for secondary sort by name ) QuickStart Works fine Running the whole bundle Dublication of entries in QuickHide settings. NOT affected are the entries for QuickExit and ToolbarController (screenshots available). QuickSearch icon is visible in flight scene and cannot be hidden by QuickHide QuickExit, QuickMute and ToolbarControl icons become visible when switching to flight scene, even though QuickHide is active (same as before + QuickMute since QuickMute wasn't installed during the first test) Returning to main menu while QuickHide is active casues the icons for ToolbarControl, QuickMute, QuickExit and QuickSearch to appear in the top right corner. Logs, screenshots: https://www.dropbox.com/sh/5qnqf6hw7adecm8/AAB47jmRQLuFrSx214RQN7oFa?dl=0
  4. @The White Guardian Thanks for this great mod I'm a bit confused because your feature list says, that Ambient Occlusion will not work properly in unity 5.4.0 but your tutorial on how to configure the settings in real time got a link to unity engine 5.4.0p4. Can I still use this unity version to configure the settings for ksp 1.4 or do I need another one?
  5. Well, I read through the last 3 pages of the FAR thread in the mod release section of the forum and it looks like there is no "easy" solution to do this. Apparently you have to compile it on your own to work along with ksp 1.4+. There is also a very short "tutorial" how to do this: If you have no experience in visual studio or programming at all, it will be very hard to follow these steps. In this case, I would recommend to ask someone in the FAR thread to share a rebuild, but this may require the permission of ferram4 (I don't know anything about licences and private sharing and ss8913 already wrote that he is not going to share it public without the permission of ferram4 ). Obviously, bugs can appear since ksp 1.4 is not officially supported.
  6. (Unfortunately I had to pause my testing but I want to share some results with you) Tested on a fresh install, KSP version 1.4.3, mod version 1.3.2.6 QuickBrake: editor -> launch -> revert launch/edit makes the mod icon visible in editor and flight scene, applies input lock when clicked (can be unlocked by clicking again), settingswindow does not open (it does while at KSC, like intended) same happens due following scene switches: editor -> launch->KSC, editor -> launch -> Trackingstation, KSC -> Trackingstation -> flightscene (by using the "fly" option on a vessel) enabled "Break at control loss" causes the brake actiongroup to be enabled for the Kerbal on EVA but this doesn't have any negative effects on gameplay QuickContract: Works fine QuickCurserHide: Well, my game crashed once after hitting F2 multiple times in pause menu and revert the active vessel but I wasn't able to replicate this so i guess thats not related. (Crash log says memory access violation) Nothing else, works fine QuickExit: NRE when changing the settings while in main menu (happens only when it's a fresh started game. After loading a savegame and return to main menu, the NRE doesn't show up. Changes in mod settings still apply) QuickFineControl: Works fine QuickGoTo: actually stable, haven't expect that^^ (can not replicate your crash or create any error, trested for over 1 hour) Just "GoTo last vessel" has problems do identify the "last vessel" correctly. (fresh started game) KSC - goto ts - click vessel A and "fly" - goto sc - goto last vessel -> vessel A (thats correct so far) - goto ts - click vessel B and "fly" - goto sc - goto last vessel -> vessel A (thats wrong) - goto sc - goto last vessel -> vessel B (also wrong) [this is the only pattern which allows me to replicate this bug consistently. I've tried many other scene switches and the result appears to be kind of random.] QuickHide(+QuickExit and QuickGoto) Settings window is messed up. The list of mod (icons) doesn't contain the mod name but "ToolbarControl-212200", "ToolbarControl-205364" and four "QuickGoto-numbers". activate QuickHide while in editor and launching a vessel causes the icons of QuickExit and ToolbarControl to reappear, even though QuickHide is still active. Returning to main menu while QuickHide is active causes the icons of ToolbarControl and QuickExit to be visible in the top right corner Well, thats all for today. Not quiet sure when I have time for the other mods to test. Logs and a screenshot of the QuickHide settings window: https://www.dropbox.com/sh/kal861x41e33bbz/AAC93rWb7QBucI6IbE2-TlrUa?dl=0
  7. I'm always deleting the old versions so get no dublicates. CHecked it anyway but nothing to find. I've also tried to start a new careergame but the history window keeps beeing shifted to the left. The logs are looking fine for me (also no dublicated .dlls in the mod list), take a look if you want: https://www.dropbox.com/sh/msup2h0r760zfsp/AAA8aAWsRE7ja6l-76iRR3Nla?dl=0 I'm going to do some test in the latest version now
  8. Now it's working and the search history window is in the correct position when I'm using QuickSearch on a clean install. When I've tried to use it on my "regular" install along with some other mods, the window position is shifted to the left
  9. Maybe he used this mod: I don't use it on my own but backflips are mentioned in the features
  10. Well, even on a fresh install, QuickSearch refuses to run. No toolbar icon, no search history, no search bar in techtree and searching for "tank & mono" in VAB doesn't show any results, so it is not just a missing window/icon. Changed settings in ToolbarControl to use Stock only (was set to both by default) -> still nothing. restart game -> still nothing. Deleted every other QuickMod from gamedata folder -> still nothing. QuickSearch is just not working for me... edit: I cannot find any relevant errors in the output_log but if you want to look for your self: https://www.dropbox.com/s/ad4df363iue6lyr/output_log.txt?dl=0 edit2: Ehm...there is no "Plugin" folder (and no QuickSearch.dll) in your latest version
  11. I'm running on 2560x1440p (also tested on 1920x1080p and 1280x720p, always the same result)and already trying the latest release but QuickSearch doesn't work at all on my test setup. I'm going to load a fresh install and give you an update in ~10min.
  12. Well, a picture is worth a thousand words: https://i.imgur.com/hfmMwoA.png Can not be embedded, so take a link instead I'm actually curious why the gui ist bigger in 1.4.3 since both screenshots are made with the same screen resolution (I've tried different resolution but it happens all the time). But remember: The 1.4.3 version contain the very first beta of QuickMods (because in 1.3.2.1 QuickSearch didn't work at all and haven't had the time for a closer look at the newer versions) Nice edit: ?! picture is not shown in the actual post....wait a sec....
  13. Well, there is a option you haven't considered yet: one launch with two seperate crew modules with their own tanks/engines and splitting up half the way to the mun. One vessel goes for orbit dude, the other can perform a pretty cheap correction burn to get in polar mun orbit and goes for surface dude.
  14. You can take a look at Editor Extensions Redux The OP says it will only work in 1.4.1 but i had no problems in 1.4.2 and 1.4.3 so far.
  15. Yes, it is a visible slider which can be moved with the curser. Didn't know that can be done with the mousewheel in your 1.4 version, it is not mentioned anywhere.
  16. Well, recently I had a problem with two dockingports which doesn't want to decouple. The reason for this was this pretty common "clipped cubic strut to surface attach something that doesn't want to surface attache". Somehow this strut got duplicated, caused a massive NRE spam and somehow prevent the undocking. To solve this I had to edit my savefile and delete this specific strut (it was the very last part in the file) and everything was fine again. Also, I had a claw that wasn't able to swivel and the reason for this one was pretty simple: an autostrut going through the claw into the grabbed asteroid. So you may want to check your console log while releasing the claw and check your autostruts.
  17. Again a clean install, this time KSP 1.3.1, just QuickMods by Malah installed. Tested Mod version is the last released one by Malah. While running each mod on its own: QuickBrake Works fine QuickContract After declined all contracts multiple times: [ContractSystem]: Attempted to generate contract with no celestial bodies available (replicable, not sure if related to this mod) Since I consider the message above to be harmless, this one works fine too QuickCurserHide Works fine QuickExit NRE when used while the game is loading (before entering the main menu the first time) QuickFineControl Works fine QuickGoTo Input Lock when hovering above the GoTo button (like before in the beta release for KSP 1.4) Flight scene -> GoTo VAB/SPH results in a error message: "StageManager: Only one instance of this class may exist per scene. Destroying potential usurper." While in flightscene, GoTo Rv (revert to launch), GoTo Rc (recover) and GoTo ED (editor) crashes the game. GoTo RvSC (revert to SpaceCenter)works fine. [Crash is caused by memory access violation, tell me if you need the crash log] While in flight scene, small display resolutions (1280x720) cannot display all "GoTo" options [900px in hight seems to be minimum, depends on position of the GoTo icon in the toolbar] NRE when trying to switch between editors, same issue as in 1.4 (this one is in a separate log file named "QuickGoTo(2)") QuickHide(+QuickExit, QuickBrake, QuickGoTo) Deactivating the "Auto hide on mouse hovering out the stages" option while in editor causes the stages bar to disappear until scene switch Returning to main menu while icons are hidden causes the little yellow/black bar (seperator between mod and stock buttons) to be visible in the top right corner. QuickIVA Vessel can be recovered while moving very fast on the ground by using the "End" shortcut (need to test this one in 1.4 so this is just a note for me^^) QuickMute Works fine (provides a master volume slider, this doesn't happen in your 1.4 beta) QuickRevert Works fine QuickSAS Works fine QuickSearch Just a little consideration: When sorting the search history by count number, entries with the same count number should also getting sorted, may it be by date or alphanumerical. Currently, all entries with the same count number switching places whenever a new search is done. (Haven't noticed this one for 1.4 but maybe I just missed that) Just want to mention, that the search history window in the editor got a better placement compared to 1.4 version QuickStart Works fine While running the whole bundle: NRE when entering the editor (SPH and VAB). Happens after revert, entering via KSC and entering via GoTo If not mentioned, problems of single mods like QuickGoTo are still present in the bundle. Logs are named like the installed mod and can be found here: https://www.dropbox.com/sh/jr8b9fv71izi7hj/AACEivZy9QzwoaTlSdzcxh-va?dl=0
  18. Well, thats kinda impressive how fast you can find and fix some bugs While you are working on a new beta, I'm going for some tests in 1.3.1
  19. Just for clarification: "the older version" is the one originally released by malah for ksp 1.3.0 or the very same I've used for my last test?
  20. Do you have "Always show closest appraoch for target" activated in your graphic settings? This option is pretty useful while planning with a single maneuver node but unfortunately it is also the reason for the markers to appear direct on the spot of a new maneuver node.
  21. In my opinion, KSP is one of those games getting more enjoyable with mods. I wish I could contribute some mods on my own but I know nearly nothing about modding a game so doing some tests is the best I can do and I'm glad to help in thiy way Well, I've never played KSP 1.3.1 but i guess steam can go back so that shouldn't be a problem to do some tests in that version.
  22. I've tested on a clean install (1.4.3), just QuickMods + dependencies are installed. Obviously, I had to install some other mods to test QuickHide. Tested Mod version is 1.3.2.1, because these tests needs lot of time and I was already half through when you uploaded your new version. While running each mod on its own: QuickBrake Missing toolbar icon, toolbarcontrol recognizes the mod and when launching a vessel, brakes are active. Several "d3d: failed to create 2D texture" messages in output_log. (maybe not related, can be found in other logs) QuickContract After declined all contracts multiple times: [ContractSystem]: Attempted to generate contract with no celestial bodies available (replicable, not sure if related to this mod) You can click through the settings window (pretty hard to click on something behind the window but it is possible^^) QuickCurserHide No problems QuickExit No problems with the mod itself but you can click through the dialog window QuickFineControl No problems QuickGoTo GoTo VAB -> GoTo SPH (and vice versa) results in VAB/SPH no longer available via GoTo (greyed out) and a massive NRE Spam, 0 funds displayed, no contracts displayed, scene can only be switched by GoTo (Stock "Leave" button does not work) GoTo SC not available while at AdministrationBuilding, Mission Control, Astronaut Complex, R&D (maybe inteded) Running KSP in window mode and with a resolution of 1280x720 resultsin not all GoTo options are visible during a flight scene (well, found this one by accident) You can click through GoTo Buttons QuickHide(+RCSBuildAId, Haystack, KER) Hiding all icons take some time (~3 -5 seconds) Some icons can't be restort by clicking "show" (inconsistent) Some icons can't be hidden (inconsistent) Some icons are visible after returning to main menu from a running game (ToolbarControl, Haystack, RCSBuildAid) QuickIVA Missing toolbar icon, toolbarcontrol recognizes the mod and when launching a vessel IVA is active cannot switch to thirdperson QuickMute No problems QuickRevert NRE when clicking the QR button while in editor(button become visible in editor after using "revert to VAB/SPH") QR Button is visible in main menu (inconsistent) QuickSAS No Toolbar icon QuickSearch Don't work at all QuickStart No problems Generell "Cannot find a Module of typename 'QuickStart_Persistent'" after removing QuickStart "ToolbarControl: stockButton is null, , namespace: ToolbarController_NS" on startup and when switching to KSC scene Toolbarcontrol has mods listed which are no longer installed While running the whole bundle: Buttons for QuickBrake, QuickIVA and QuickSAS become always available at KSC (not during flight scene which might be nice for QuickSAS). I got them in the editor once but after some (stock)scene switching, the buttons are no longer available there (but they reappear sometimes, very inconsistent) Settings for QuickBrake, QuickIVA and QuickSAS are only available while at KSC, not in editor (even though the buttons are available) QuickIVA works as inteded (switch over to third person is possible with correct settings) NRE when reverting flight to SPH/VAB (stock revert) QuickSearch still doesn't work at all If not mentioned, problems of single mods like QuickGoTo are still present in the bundle. Logs are named like the installed mod and can be found here: https://www.dropbox.com/sh/8prng76sg3i3gfl/AAC_Q3IqdiETUUJIYbagULYXa?dl=0
  23. Yep, I already figured that out^^ As soon as my tests are done I can provide a log for every single mod which might help you to isolate some issues.
  24. @linuxgurugamer Just a quick question: Should it be possible to run just a single "QuickXYZ" mod or do I always need the whole bundle? I was trying to use "QuickBrake" only and the toolbar icon is missing (toolbar controler recognizes the mod anyway) but when I'm using the whole bundle the icon reappears. So is that something I should put on the bug list or just use the whole bundle?
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