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ChickenNugget

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About ChickenNugget

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    Bottle Rocketeer

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  1. Thanks so much for the response! I couldn't find "window" meshes for any part really. How would I go about making/using my own? So far I've been using preexisting TU cfgs as templates since I don't fully understand them yet. Can I make a mask that will act the same as any other part mesh? Also, heres a screenshot of the issue: https://imgur.com/a/WGTgzDg
  2. I've been trying to use TexturesUnlimited to port WindowShine to 1.7 and despite my best efforts, I'm having a really difficult time figuring out a process by which to do this. I initially assumed that each command pod had a mesh for the windows that I could just add a reflection to, but I think this was wrong, and that I somehow need to do this myself. I'm thinking that the reason it hasn't been done already is just that its a lot of busywork, but I've got plenty of time and really want to see this mod in 1.7, so if anyone could enlighten me with any help I would really appreciate it. I have
  3. Generally the only time I'll choose to do an apollo style mission is when I'm trying to replicate a real mission, or do some kind of realistic imaginary mission. It also makes a fine challenge, but if you're new to the game then it's usually best to learn with Direct Ascent (or "BFR style" as you put it, which sounds much cooler)
  4. Thanks! Loved that Apollo replica you posted today BTW
  5. So I'm pretty new to Kerbal Space Program (haven't even really left the kerbal system yet even though a probably could, because I just love mun/minmus missions), and for a while I've been messing around with stock Apollo replicas, and just general stock replicas of real life missions. Making an apollo lander in stock KSP, without any of that fancy DLC is naturally a pretty big challenge, but I'm really proud of this one and felt like sharing It houses 2 brave kerbals, and although the video below was made very lazily using cheats, I can guarantee its ability to land on the mun and then re
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