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Zorg

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Everything posted by Zorg

  1. Your first embed isnt loading. But the lower image looks mostly correct. But they are not meant to be used together with the rack part. The rack is for the Plutonium Brayton Generator and would be used instead of the solars. Simply clip the solars into the hollow section, one higher than the other.
  2. Thats not the waterfall plume. If you have it installed there is something wrong with your installation. (or a mod conflict or something)
  3. There are dynamic plumes for both Waterfall and Realplume. I dont have any intention of developing custom plumes for the stock system anymore.
  4. BDB does not affect any stock parts. Our own parachutes all use their own textures. If you mean BDB should patch our textures onto stock chutes thats neither feasible nor within scope. Restock makes stock chutes look very nice though.
  5. Most of the thanks should go towards @JonnyOThan , while I am happy to texture these there's no way I would have worked up the motivation or find the time to actually model these and set them up. This wouldn't be happening if not for his initiative.
  6. Thats is the plan and work on it has started. Its not just freeIVA configs and colliders, JonnyOthan has been kind enough to take on the job of actually creating IVA shells for many of the missing IVAs in BDB. With him taking on the job of making the shells, ensuring everything lines up and doing the final setup, we decided to collaborate on them where I will be texturing them and adding some extra stuff. The collaboration is going well and we've completed a few although prop work is still pending on these. Aft MDA and airlock European research module Historical Skylab MDA with console Wet workshop airlock It will be a little while before these are merged into the dev branch though as we make our way through the list of IVAs.
  7. So we just added it to the description of the part but wanted to warn everyone again, just like the Skylab workshop, the MORL radial docking ports use the jettison module and this is buggy if the part is the root. When reloading the scene the covers will return (and you can't jettison them again). As such we recommend making another part the root of the craft before launch. The ideal option would be whatever docking port you have at the top node.
  8. Early alpha for the MORL parts up on github. Parts could be buggy right now, I'll do a second pass on the configs tomorrow. Let me know if there are major issues. (RCS waterfall is missing I know, will do them tomorrow). Note the red stripes are a conformal decal. Its included in the BDB decal part if CD is installed. Text is the default Conformal Decal text part with USAF font. Still a few things to sort out but it can be flown into orbit on a Saturn IB in 2.7x scale.
  9. No I've not modelled the hatch. Its function would be entirely cosmetic in this case, it would need to be a seal without a collider that sits in the cone. I have thought about it but undecided what exactly to do about it and how to model it if I do. This texture sheet has filled up and this wasn't designed with variants in mind. So I can't make simple derivatives of these. But I will consider it for the future.
  10. One more addition to the upcoming MORL partset, a Resistojet electric RCS pod. Not too common in KSP mods, resistojets are commonplace in irl GEO satellites. They pass current through a resistive element to heat fluid which can be non reactive. The MORL proposals studied using hydrogen, ammonia and biowaste recovered CO2 (from scrubbers). In game there will be 2 configs, H2 and Monoprop using ammonia stats. One of the options for biowaste recovery was water recovered from poop, though CO2 won out at least within the biowaste category. I think the bare version set to H2 config will be a nice match for nuclear vessels.
  11. I shouldn't have said impossible but rather messy and problematic (ie needing to deal with robotics and so on). I put it in the spoiler in my earlier comment but this is the setup. Perhaps people can kitbash this, but Im not interesting in doing this as bespoke parts. Gemini is a bit different but broadly similar.
  12. Just realised I hadn't posted any previews of this (I think?). But I've been working on a MORL station to add to the Skylab sized parts. The side docking thing isnt really possible so you just have spots for 0.625m ports for radial docking. The top node can be switched between recessed Gemini, semi recessed Apollo and a 1.25m node. The actual version modelled here is based on a document assuming Apollo and Apollo derived logistics modules. My favourite part of this set is in fact the alternative to the solars, a Plutonium Brayton-cycle Generator. Its like a big RTG, just a block of Pu238 but with the far more efficient Brayton cycle for electrical generation. It should achieve something like 20% efficiency compared to a thermoelectric couple which gets around 3-5%. Brayton is more complex though as it has moving parts while TEC does not. This is almost done at this point tbh, will be in game very soon.
  13. I'm not really familiar with how Deadly Reentry works, I don't think any of the other authors use it either. Does it require compatibility patches? If so does DR itself have patches for BDB? Because we dont have our own patches. Only way to find out might be to try it out. As always we welcome community contributions for compatibility patches, the authors are only able to support a few mods ourselves so we depend on our users to submit other patches.
  14. Keep in mind SII for that one tethered EOSS concept was just an unoccupied counterweight for a spun up s4b station.
  15. The SII wet workshop was based off a sketch by von Braun, its not really part of a larger system. I made the part in game loosely based on the design but not as an exact recreation. The original plan called for basically an Apollo spacecraft on top, an empty S4B shaped shell/fairing below that and the SII wet workshop under that. The main equipment module core is stored inside the shell for serviceability during pre-launch and then is slid into the SII hydrogen tank after reaching orbit and the shell is discarded. There wasn't a specific plan for the massive empty space in the SII surrounding the core itself but the idea was that you have all those platforms you would eventually fit out later. Though there is no notion of expanding the station here, the logical way to do so would be to dock smaller modules to it. The extended docking adapter for the power tower might be a good option to build out a modular section in front of the SII wet workshop. Just get creative really . because as far as I know there aren't any real world concept for expanding this. They barely knew how to make use of the existing space much less have the need for more modules.
  16. Skylab is a somewhat different situation, it was modeled from the very start to have that feature and the gold MLI under the shield was the only way it was ever seen in space.
  17. If you install BDB in an RO install, there are a bunch of BDB patches included in the main RO folder that will make a lot of parts work. The BDB RO patches are not made by us but created by volunteers who submit the patches to RO itself. However the last time the RO patches were updated was maybe 2 years ago? So a lot of the more recent parts won't work. Additionally some native RO mods like RO engines and RO capsules use some BDB 3d models with permission. So you might have seen some of that too.
  18. @CobaltWolf can say more but it can be launched together with Apollo on a Saturn IB or indeed used as a module for Skylab or any other station. IRL it was meant to be a primate experiment but in BDB we toned down the dodgy ethical implications of that by making it a goo module. I think there might be a free flying option but Im not sure.
  19. Two identical probes. The upgrades were to be for future missions. There's documents on Nasa's NTRS if you really want to dig into it, you can find these on NTRS by searching for the prefix number There were separate contractor proposals for the orbiter and the capsule/lander. You can find the others on NTRS as well. I modelled the TRW orbiter and an older internal design from JPL called VPE-14 for the lander (its harder to get info on that but its the coolest looking one). I would highly recommend this article by David SF Portree for an overview http://spaceflighthistory.blogspot.com/2019/02/the-first-voyager-1967.html
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