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Zorg

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Everything posted by Zorg

  1. Sure why not. So not at all part of the proposal but joking or not that idea does sound kinda fun. I'll definitely consider it.
  2. These are about 3500 pixels wide originally. But yeah in game is going to be different than Blender Cycles ray traced rendering but just having some fun with visualising how to texture it later while working on it.
  3. Some WIP previews of the VPE-14 lander concept for Voyager Mars by JPL. Lots more to do but legs are finished and much of the lower section and RTGs are shaping up.
  4. It could be but I'm really not sure. You could try removing RealChute and seeing if the part loads and if so can try to investigate whats wrong with the patches.
  5. Just to add to this, we cant provide support for RO installs since it fundamentally reconfigures our parts and BDB RO configs are written and maintained by the RO team. (even then its not the core team but volunteers who have submitted patches to them). Its not feasible for us to provide support as we are not familiar with the details of RO configs and how our parts are meant to work there.
  6. Please post your ksp.log using some file sharing service for us to take a look. If you don't know where to find it, check here:
  7. Yeah I know of airstream but I didn't really see the connection with the material. This is more like it maybe
  8. Lol don’t understand the reference to airstream, is it just the grey colour? Anyway what this is is the MB-60 (also known as MARC-60 and MB-XX). An expander bleed cycle upper stage engine by Mitsubishi in collaboration with Rocketdyne which at the time was a division of Boeing. it was considered as a Delta IV upgrade along with the RL60. Both engines are sometimes confused for each other and they had very similar stats. Both targeted 60k lbf of thrust (hence the 60 I their name). the fuel turbopump for both was by Ishikawajima Harima Heavy industries and probably was very similar. But RL60 was closed expander and had a little more Isp. The RL60 was a primarily American led project by P&W with IHI fuel pump, CADB from russia doing the lox pump (v different times) and Volvo doing the nozzle extension. In broad terms what you are getting is RL10B2 Isp with over double the thrust. 2x MB60 was briefly considered for the EUS for SLS as well. The MB-XX designation was used later in the project as a broader term because there was a down rated version called MB-35 but the power head looks very different so I’m probably not doing that one
  9. Surprise engine I was working on on my laptop during my travels to keep myself occupied. Anyone recognise it?
  10. Proper MORL is planned probably after Voyager Mars. Things kinda slow for me right now as Im on some extended travel.
  11. BDB does add over 1000 parts so theres not too much to be done about that if your computer can't handle it sorry . Unfortunately KSP loads all parts into memory at game startup. You can go to the BDB parts folder and remove folders for rockets you're less interested in. This might help a bit. Its safe to delete an entire folder inside Bluedog_DB/Parts but you shouldnt try to delete individual models and cfgs.
  12. As mentioned by others BDB is balanced against stock (meaning overpowered for stock scale cos stock parts are overpowered too). 2.5 to 2.7 is where its typically best balanced compared to IRL. Since JNSQ came out we have done all our balance testing and validation in that planet pack. More recently we have also been testing in KSRSS in 2.5x rescale and there is a native 2.7x scale KSRSS Reborn version on their gitlab too now which we will likely also begin to use. Side note: due to KSP fuel tank mass fractions there is no one rescale that works perfectly for all sizes of rockets. Saturn V might prefer 3.2x and might be slightly OP even in 2.7x
  13. Left is a remake of the Big G 1969 concept service module (in the mod since a prior release but now redone at higher quality). Right is the Saturn launched 1967 Big G concept thats already released.
  14. Didn't realise that was missing. Wetlabs should support all the default tank types, guess they havent been updated. Some mods will also get into the so called Z wars. AFTER zRealPlume, AFTER zzRealPlume etc etc. Stuff like this works if its declared using a FOR pass in module manager. using a FOR makes it "exist" in module manager. eg if there is a patch with FOR Bulldog_DB1 somewhere, MM essentially thinks a "mod" named Bulldog_DB1 exists and then you can write other patches that run AFTER or BEFORE Bluedog_DB1 and so on.
  15. Is there not a short variant of the S4B 6.25m fairing without a wallbase section? If not I can take a look when I'm back in town, away at the moment. Not doing variants for the 6.25m SLA though. Introduces too much complexity.
  16. Perhaps 6-4-2 means six are ignited initially but four of them have a different curve that burns out quicker and the reminding two are joined by a fresh pair idk. Just a guess.
  17. We only have native TU PBR support for Apollo CM and Skylab OWS. I dunno how up to date Bella TU for BDB is but thats the only one thats good.
  18. This discussion over sizes is quite frankly moot so long as no one on the team is actually motivated to make it. I suggest we move on to other topics
  19. It's ugly and perhaps more to the point it would be a weird set of parts that are huge, requiring large textures but completely unmodular and cant really lego with other parts. On the other hand the Saturn V derived MLV parts in the mod are high modular and can be configured in all sorts of ways to make up even heavier (or smaller) launch vehicles. We feel thats the Saturn V upgrade path that works for us.
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