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Posts posted by TheTripleAce3
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I'm not sure if Final Frontiers changes any aerodynamics in the game or if you run 120% heating, but running 100% heating I'll tell you that mach 6.5 (ballpark guess for 2,000m/s) below 30km is definitely doable with a decently aerodynamic design, good part choice for heating, 2 Whiplashes, and an Aerospike.
Have fun,
Ace.
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9 hours ago, Klapaucius said:
@Stratzenblitz75 managed 2032 m/s at 988 metres of altitude. Scroll down on page one of this old challenge, and you will see his entry.
With cheats he can reach escape velocity at sea level iirc.
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You still need some way of yaw control. Even spoilers can work. The problem with 0 yaw control is that you will eventually get into a maneuver and want to turn out, rolling out is fine but then you will have a slip and not be able to correct for it easily, and that causes asymmetric lift and drag performance which can cause a nasty spin.
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10 minutes ago, Bej Kerman said:
Actually, you know what, let Henry explain this: https://www.youtube.com/watch?v=3gNkgj9h2oM
Going any non-vertical direction on Kerbin does not affect flight, especially considering atmospheres in KSP are perfectly uniform.
Using solar power on a plane with the electric motors as propulsion should let me get to a point where I can match the Sun's movement in the sky. It'd be slow, and someone above mentioned that it is possible, so I figured I may as well add it to one of my janky experiments in ksp.
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20 hours ago, Bej Kerman said:
You're going against the air either way, and air doesn't like breaking conservation of energy.
The ducted fans take so little power to spin that it should be possible.
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2 minutes ago, IkranMakto said:
But why you want to move horizontally? What's the point?
The point is to get infinite flight endurance while being able to go around Kerbin and do some science stuff.
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2 hours ago, IkranMakto said:
Maybe it is lossible witb kOS, but I think you won't wait for a kerbin year, even for a day since you cannot time warp or phys warp with this craft. Just make simple helicopter, put 1-2 RITEGs on it and make it howering above KSC. New blades require absurdly low power to spin under load.
The problem with hovering it in place is that the atmosphere moves with the planet, meaning that just hovering wouldn't actually move you horizontally since you still carry the momentum from being on the ground.
Tesla had ideas for an internet-like thing with data transmitted through balloons or something like that that didn't take such a thing into account, hence why it was never tried.
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Just asking this here to get extra feedback.
If there was a way for an autopilot to work with the ducted fans in 1.8 and set you on a westward course with 167.0m/s surface velocity, you should theoretically have infinite endurance since you are going against Kerbin's rotation and keeping the sun in the same spot (not accounting for Kerbin revolving around the Sun mind you but there should be a way around that).
Any thoughts? Has someone done this before?
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CG = CL isn't bad, in fact it offers the highest degree of controllability (in a GA sense at least). If your design starts off draining aft tanks first you can actually afford to keep a default aft CG to assist in takeoff. Once you start needing more stability then you can shift fuel forwards, etc, etc.
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CG shift aft in flight, set fuel priorities.
A canard design without a horizontal stab with fuel draining evenly and large parts at the back is destined to spin out, and your canards being standard size may not have the moment to recover.
Basically what I'm saying is that your plane may not need more air, unless you mean at 16+km in which case clip another shock come in there, but it could be that your plane lacking passive stability in the rear is causing the nose to rise slowly, increasing your alpha, and decreasing the air you get to a point you lose controllability and stability.
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Not giving range data because I was learning hyperedit at the time and fiddled with some things in the flight that likely invalidated the entry, but I'll retry it as soon as I get the time.
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Posting to remind myself to show rocket biplane w/ forward sweep on wings.
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1 minute ago, Geschosskopf said:
Gotta give you props for trying it, or even thinking of it, though
What you call "odd" is actually how all non-relay antennae work. The only thing that actually moves across the airwaves are science data transmitted by the ship. For this, you need a link back to Kerbin and the amount of science you get is based on signal strength all along the way. If your game settings require signals to control probes, then you need a link from Kerbin (or a ship with a probe control part) to your ship. But this is just a line drawn on the map, which you either have or you don't. There are no actual "control signals", of course, because all control inputs come from your keyboard/controller. So if you have the line, then you can fly the ship the same as if it had a crew. If you don't have the line, then you can't do much with the probe at all.
The reason I tried it is because they can bounce things through relays without a direct connection to kerbin, but if the station is the one with the primary connection (say you have a 27 antenna boosted outpost on Eeloo, and an RA-2 equipped satellite) the station CAN transmit to kerbin, and if the probe could be told to, the commsnet lines did suggest that it COULD bounce signal through the relay to other places on the planet, however this is not the case in practice.
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Well it seems you were right @Geschosskopf, the deployed antennae do not actually send signals to relays, but they do send science through them. Kinda odd but understandable.
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26 minutes ago, Geschosskopf said:
Is that the deployable science antenna? If so, then I would say no, it cannot.
First, it's not a relay, it's just a regular antenna. It can't relay, it can only transmit the surface science back to Kerbin. And it's pretty weak, so even with relays you still get a lot of signal loss.
I've already got 25 of them placed and the rover is coming soon so we'll find out either way in a few minutes
(sending a rover there since there is an eelooberg right next to the station)
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Since it can talk to relays AND the KSC, would a large battery of HG-48s be able to act as the root of a local comms network?
I'm trying this on Eeloo (yes this is hurting my soul) so if I find an answer personally I'll say so here.
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I did a lot of extremely low passes at 180m/s on Minmus and have yet to find anything that is obvious. Will keep yall posted as I go the polar route tomorrow.
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14 minutes ago, Foxster said:
Umm. I have them.
They aren't unique messages like the surface samples where there is substance to them.
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Do you think it'll ever be added? I sure hope it does.
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@Jestersage the motors in BG don't seem to work too well for making props unless you're going to Eve, and even then you only want to operate during the day.
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1 minute ago, Lord Aurelius said:
Yeah, I noticed that as well, will probably need to go with dual engines with counter rotating props in most of my designs.
I tried a tandem engine (do-335 style) and it was not a happy bird at all
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I tried but the torque is murder
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Any general rule to look out for like "1 for every x Km2 or Mm2 (square megameter)? Bodies like Eve really take it out of me trying to do precise landings w/o wings.
Also, just to be sure, there are new features for every planet and moon, right?
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Imagine the TIE with servos
Kerbin Sorta-Circumnavigation
in KSP1 Mission Reports
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Wonder if it would be faster or slower to use a hydrofoil on Laythe