# TheTripleAce3

Members

211

1. ## Flying wing tips

You still need some way of yaw control. Even spoilers can work. The problem with 0 yaw control is that you will eventually get into a maneuver and want to turn out, rolling out is fine but then you will have a slip and not be able to correct for it easily, and that causes asymmetric lift and drag performance which can cause a nasty spin.
2. ## Using Kerbin's rotation for infinite endurance flight.

Using solar power on a plane with the electric motors as propulsion should let me get to a point where I can match the Sun's movement in the sky. It'd be slow, and someone above mentioned that it is possible, so I figured I may as well add it to one of my janky experiments in ksp.
3. ## Using Kerbin's rotation for infinite endurance flight.

The ducted fans take so little power to spin that it should be possible.
4. ## Using Kerbin's rotation for infinite endurance flight.

The point is to get infinite flight endurance while being able to go around Kerbin and do some science stuff.
5. ## Using Kerbin's rotation for infinite endurance flight.

The problem with hovering it in place is that the atmosphere moves with the planet, meaning that just hovering wouldn't actually move you horizontally since you still carry the momentum from being on the ground. Tesla had ideas for an internet-like thing with data transmitted through balloons or something like that that didn't take such a thing into account, hence why it was never tried.
6. ## Using Kerbin's rotation for infinite endurance flight.

Just asking this here to get extra feedback. If there was a way for an autopilot to work with the ducted fans in 1.8 and set you on a westward course with 167.0m/s surface velocity, you should theoretically have infinite endurance since you are going against Kerbin's rotation and keeping the sun in the same spot (not accounting for Kerbin revolving around the Sun mind you but there should be a way around that). Any thoughts? Has someone done this before?
7. ## Is it bad for CoM=CoL on my spaceplane?

CG = CL isn't bad, in fact it offers the highest degree of controllability (in a GA sense at least). If your design starts off draining aft tanks first you can actually afford to keep a default aft CG to assist in takeoff. Once you start needing more stability then you can shift fuel forwards, etc, etc.
8. ## Getting (short) flameouts and don't know why

CG shift aft in flight, set fuel priorities. A canard design without a horizontal stab with fuel draining evenly and large parts at the back is destined to spin out, and your canards being standard size may not have the moment to recover. Basically what I'm saying is that your plane may not need more air, unless you mean at 16+km in which case clip another shock come in there, but it could be that your plane lacking passive stability in the rear is causing the nose to rise slowly, increasing your alpha, and decreasing the air you get to a point you lose controllability and stability.
9. ## Rocket Plane Challenge - How Far Can You Go

Not giving range data because I was learning hyperedit at the time and fiddled with some things in the flight that likely invalidated the entry, but I'll retry it as soon as I get the time.
10. ## Rocket Plane Challenge - How Far Can You Go

Posting to remind myself to show rocket biplane w/ forward sweep on wings.
11. ## HG-48 shenanigans

The reason I tried it is because they can bounce things through relays without a direct connection to kerbin, but if the station is the one with the primary connection (say you have a 27 antenna boosted outpost on Eeloo, and an RA-2 equipped satellite) the station CAN transmit to kerbin, and if the probe could be told to, the commsnet lines did suggest that it COULD bounce signal through the relay to other places on the planet, however this is not the case in practice.
12. ## HG-48 shenanigans

Well it seems you were right @Geschosskopf, the deployed antennae do not actually send signals to relays, but they do send science through them. Kinda odd but understandable.
13. ## HG-48 shenanigans

I've already got 25 of them placed and the rover is coming soon so we'll find out either way in a few minutes (sending a rover there since there is an eelooberg right next to the station)
14. ## HG-48 shenanigans

Since it can talk to relays AND the KSC, would a large battery of HG-48s be able to act as the root of a local comms network? I'm trying this on Eeloo (yes this is hurting my soul) so if I find an answer personally I'll say so here.
15. ## Spoiler thread for new Surface features

I did a lot of extremely low passes at 180m/s on Minmus and have yet to find anything that is obvious. Will keep yall posted as I go the polar route tomorrow.
16. ## No messages for deployed science in Archives (or more accurately, no flavor text!)

They aren't unique messages like the surface samples where there is substance to them.
17. ## No messages for deployed science in Archives (or more accurately, no flavor text!)

Do you think it'll ever be added? I sure hope it does.
18. ## [Breakign ground][Community]: Need BG tutorials

@Jestersage the motors in BG don't seem to work too well for making props unless you're going to Eve, and even then you only want to operate during the day.
19. ## Has anyone made a decent compact electric prop from the rotors yet?

I tried a tandem engine (do-335 style) and it was not a happy bird at all
20. ## Has anyone made a decent compact electric prop from the rotors yet?

I tried but the torque is murder
21. ## Any concrete numbers on scarcity of surface features?

Any general rule to look out for like "1 for every x Km2 or Mm2 (square megameter)? Bodies like Eve really take it out of me trying to do precise landings w/o wings. Also, just to be sure, there are new features for every planet and moon, right?
22. ## Triop's Adventures

Imagine the TIE with servos
23. ## A candidate Earth Analog in Kepler data revealed by deep learning

Next time someone asks what the law of large numbers is I'm showing them this thread.
24. ## Any tips for interplanetary ships?

Once your trajectory crosses the Target's orbit, these become more useful. "Radial out" makes you go slower so you arrive later, this allows the target to catch up to you if your initial trajectory was too fast and you still have a long ways to go. "Radial in" makes you go faster so you reach the target's position if it was slightly ahead of yours. Definitely more advanced than pro/retrograde but definitely important.
25. ## How dangerous is duna’s atmosphere

Keep pe above 20 km and you should be fine.