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Duerkos

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  1. That is probably the reason. I am using 1.4.2.2110 instead of the "friendly compatible for mods" 1.3.1 . It seems I was lucky with all the other mods I am using (not many, about 10-20) but not this one. Hopefully my feedback will be useful for next update!
  2. Hello guys, Great mod and community here! I have an issue I think similar to @Jengaleng with the oggs. I can see the custom files on the show audio preview, but there is no icon to play them. Playlists seem to be working OK (they try to load these files), but if a custom file is played the player does not change to it and instead keeps on the previous stock music file. I have checked the logs and I think this is the error, it seems to trigger every time I try switching the playlist to a custom song: [STED] Found BD - Dajeerling, with extension .ogg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MissingMethodException: Method not found: 'UnityEngine.WWW.get_audioClip'. at SoundtrackEditor.AudioLoader.GetAudioClip (System.String name) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayClip (System.String clipName) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayNextTrack (SoundtrackEditor.Playlist p) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayNextTrack () [0x00000] in <filename unknown>:0 at SoundtrackEditor.GuiManager.PlaybackGui (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) There are no errors related to soundtrackeditor while loading the game. Only this one when it tries a custom music file. This may be related but the method should be fine? according to this doc, maybe it should be GetAudioClip (without _) https://docs.unity3d.com/ScriptReference/WWW.GetAudioClip.html I am using 4.3 with @Brendan_ fix, as recommended by @Kerbal101 . I will try probably to update to 4.4 and tell you guys about it. Well, I got the same error with 4.4... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) MissingMethodException: Method not found: 'UnityEngine.WWW.get_audioClip'. at SoundtrackEditor.AudioLoader.GetAudioClip (System.String name) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayClip (System.String clipName) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayNextTrack (SoundtrackEditor.Playlist p) [0x00000] in <filename unknown>:0 at SoundtrackEditor.SoundtrackEditor.PlayNextTrack () [0x00000] in <filename unknown>:0 at SoundtrackEditor.GuiManager.PlaybackGui (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Any recommendation? I have only 30 mods installed + Spectra. The only other "major audio mod" is chatterer, and it is working fine.
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