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Xd the great

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Everything posted by Xd the great

  1. Try runway version. Still under development (but stable enough for scott to run some competitions) though.
  2. Are you using the correct version and all dependencies?
  3. 1. Check for problems with installation, especially wrong versions. 2. Check you have proper weapons manager on both target plane and sam site. 3. Check that missile is set to engage air, and the target plane is on another team. 4. Attempt to manually fire missiles to see if default missile drop time will cause friendly fire. 5. If all else fails, upload some screenshots here. Try settings.cfg
  4. Hmm, interesting. How many shots did you use for testing? P.S. 85mm armor is kinda weak imo.
  5. Can you show the hp of the damaged but unpenetrated panels? Also penetration angle and distance bay be a factor.
  6. Yes, you cam create custom stealth coating. "Benchmark", as in what criteria you use to compare between different things. If you mean air to ground strafing, then 1.9.1 is slightly more stable. But runway has more sliders for better control over the plane.
  7. Fire in bdac is cosmetic, it deals no damage. I don't know much about tntmass, but you can check radius of explosion as a benchmark (amomg other things). For 1.10, I recommend runway version. It is still under development, though.
  8. 1. Switch off indestructable buildings. 2. Build gatling howitzer 3. FIRE P.S. missiles and nukes can serve as a better testing weapons. The tank gun may not be powerful enough to one shot VAB.
  9. You can mess with different settings on the AI and weapon manager to help solve certain problems. Lower steer factor, higher steer damping, and lower CoM of tank helps reduce flipping over.
  10. Actually, tanks have their own dedicated AI to drive around and shoot stuff. I am not 100% sure if wing command works on ground vehicles, but you can do massive tank battles with the AI doing everything for you.
  11. Yeah, switch to runway version. Also, this may occur if your game has been running nonstop for hours.
  12. Something is wrong with your Gamedata. It should be KSP/Gamedata/BDArmory/Parts/something, not KSP/Gamedata/BDArmoryContinued-1.2.2.2/Gamedata/BDArmory/something. Also, which version of KSP are you running?
  13. That could be the cause. There is also a related branch of BDAc for Scott Manley's runway project. That works for 1.10 And if your missile is inside cargo bay, make sure they are set to In Cargo Bay = True. Also Ensure the two crafts are of different teams.
  14. Yes, multiplier buffs damage of everything. You can try changing the config so .50 bmg fires some custom bullets that are more powerful, but .50 is weak because it is .50, not 20mm, not 30mm, not 120mm.
  15. @cukkoo maybe this page will help? Or try upping the damage multiplier in BDArmory/settings
  16. You might want to PM some modders who know how to make custom FX.
  17. Hmm. You may try editing the .cfg on missiles to create new ones with unguided properties, but I doubt if it works and if the AI knows how to use it. Try asking people in the mod page Add-on development.
  18. That seems to be the problem. 32bit KSP support has been removed.
  19. Very unlikely. Ballistic missile correct their trajectory in-flight. So probably no.
  20. Yep, check correct ammo type and weapons are not blocked by other parts. Also try switching them to different teams. Both should be 64 bit. Also do not use launcher to launch game.
  21. Reboot ksp. BDAc is like this, it usually happens after hours of playing. On second thought, what are the specs of your computer? Maybe freeing up memory and closing other application may help.
  22. Search from google and download the zip file from github. Dont use stabilizer mod
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