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Freekinoutman

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  1. So about joint scaling, working much better than before, but there's a new problem. Down to size small+ will load but the two different pieces of each joint will load skewed to each other. They still function correctly but the smaller they are the bigger the skew gets. This won't make the game crash but it's possible with more than light use. Small and small- seems to still break the game very quickly, sometimes though I can see the joints go limp right before breaking. One other random issue I'm having, although it's not that important; when hitting ctrl+z in the editor to undo something it seams that every IR part is duplicated in the sequencer. These copies don't work but are just there as filler. The list fills up pretty quick, it's manageable but annoying. Keep up the great work.
  2. I was having the same problem so I did a little testing myself. Tried the new KJR and still not working. I just took a 90 degree and put it on the side of a stock Mk1 pod. It seams the issues come up when changing the size of the joints. Large+, Large, and Large- work fine. Anything smaller and the part no longer moves and, if left for a few seconds, sends it into space or crashes the game. Looks as though it's trying to move but gets stuck somehow. This is really unfortunate because I'm trying to make a rover that's realistic in size (like curiosity or smaller) and without making these parts smaller the rover will be far too large to even launch.
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