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Astronut33 changed their profile photo
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RSS Ascent Profile
Astronut33 replied to Astronut33's topic in KSP1 Gameplay Questions and Tutorials
Thank you for the responses, I’ll have to try these. I for sure was going way to steep on my ascent, I’d be at 45 degrees around 50k :// -
I recently installed realism overhaul with RSS and have been wondering what the optimal ascent profile is. I’ve made it into orbit a few times but each time it was a different ascent and a different orbit. What would be best for a rocket with around 9.5-10k dv, 1.5-1.7 TWR, and end up in a 150km orbit? Like what should my pitch be at different altitudes and speeds, etc.
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OPM Planets Not Appearing
Astronut33 replied to Astronut33's topic in KSP1 Technical Support (PC, modded installs)
Thank you for the help, I downloaded the correct version of Kopernicus and everything works fine now. As for the log, I'm not sure because that's what I followed to get it. But hey, OPM works now -
After installing OPM and all of its dependencies, none of the planets show up in game. I have tried different combinations of versions of OPM and Kopernicus, and installing it via CKAN, to no avail. This is on KSP 1.4.2 64bit Mods: Kopernicus 1.4.5-4 CustomBarnKit 1.1.17.0 Outer Planets Mod 2.2.1 Log: https://www.dropbox.com/s/rgvmknbb9md328n/output_log.txt?dl=0
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Is there a mod I need to install to add the computer screens to vanilla pods? I downloaded RPM but all the stock pod IVAs are the same as before.
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I am on 1.4.3 and downloaded KSPI-E, and what happens is in the loading screen as soon as it gets to the I-E parts KSP gets stuck and stops loading. It says "Loading PartRecipe for KSPIE Vasimir2" (Vasimir2 is just the first part it loads, I tried deleting it and the same thing happened to the next part." I am aware that I-E is only updated to 1.4.2, but when I tried to load it on 1.4.2 I had the exact same problem. The game doesn't freeze, as the loading pictures and flavor text still cycle. I have a decently hefty mod list, and as I feared, the issue is a mod incompatibility as far as I can tell. I put KSPIE into a clean clean game with no other mods (except it's dependencies of course) and it functioned fine. The game was even in 1.4.3, so that's not the problem. I have been unable to identify what mod is causing the problem, but any help would be much appreciated. Log: https://www.dropbox.com/s/0o9oyb1nkxs4lp6/output_log.txt?dl=0
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Forgive me if I do this incorrectly, I'm new here. A reoccurring problem I've had with modded ksp is that when I try to load a save, be it new or old, career or sandbox, sometimes ksp would freeze and I would get the windows message "KSP stopped responding" and waiting for it to respond didn't work, so I had to close the program. After that I would reopen ksp and most of the time It worked. Recently I accidentally uninstalled all mods that use module manager, and I had to tediously go through my mods and re download what I could remember. After getting fresh installs for most of my mods and CKAN saying I had 8 less than before (45 to 37, not sure what the 8 are) I figured ksp might run better. Quite the opposite happened, now every time I try to load any save ksp stops responding. It is easy for me to recreate, ksp 64 bit works fine loading, the menu works, I can delete and create saves. But once I try to load a save, it starts to, then the loading icon in the bottom right freezes and so does ksp. 32 bit does not work, I'm assuming my mods are over the memory limit. I tried to isolate the problem to a specific mod, but it seems almost random. Eventually after splitting the mod list in half again and again I could get it to a point where I had multiple different mod groups that worked fine, but together they won't. I tried my best to find where two or more mods are conflicting but was unable to. Here is the log after I created a new career game, then tried to load it: https://www.dropbox.com/s/0o9oyb1nkxs4lp6/output_log.txt?dl=0
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[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Astronut33 replied to Nertea's topic in KSP1 Mod Releases
Sorry I’m an idiot, I assumed it was something in the files and never thought to switch textures in the VAB. Thank you for the help though, it worked. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Astronut33 replied to Nertea's topic in KSP1 Mod Releases
Ah okay, thanks. How do you change between the two? I looked in the files and I only see the foil textures. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (January 22, 2022)
Astronut33 replied to Nertea's topic in KSP1 Mod Releases
Is the fuel tank texture shown in the image in this mod? I downloaded but it's the orangish texture.