• Content Count

  • Joined

  • Last visited

Everything posted by DylanSemrau

  1. @a605019098 Thanks, I'm glad you like it! I'm not quite sure I understand your question though. Are you asking about what the Thrust, Mass, ISP, etc. will be for the BE-4's? If so then I can't really give you an answer since I haven't balanced the parts yet.
  2. This mod aims to add the mighty New Glenn (and later New Shepard) rocket into Kerbal Space Program! I will be going off of the 2018 design of New Glenn. See the updated animation here. I'm not yet done and hope to share my progress as I go. Check out the roadmap below to see my progress and future plans for the mod. Roadmap --------------- Imgur Album If you have any suggestions for parts that I should include I would love to hear it!
  3. Update: Stockalike stage one tank texture
  4. Update: Finished up the Strakes, they seem to work okay, hopefully they stay that way. I'm also going to be making some of my textures more high res, which will take away from time making new parts unfortunately. As you can see the first stage tank looks pretty bad so I'll be spending some time changing that.
  5. Update: BE-3u Engine is in game and... working? For some reason the plume is upside-down and I have no clue how to fix it. Images: Edit: First stage Engine Shroud is done!
  6. DylanSemrau

    [1.4.5] Space Shuttle release 17.09.2018

    (I don’t have my laptop on me so I could be wrong about this but) I believe there is a folder called “alpha dev” when you download the development version. You need to put that folder into your gamedata folder. Make sure you download the development version though, because the current release doesn’t have the shuttle launch tower. and like @Cheesecake said, if that didn’t help you then take it to the MLP page..
  7. DylanSemrau

    [1.4.5] Space Shuttle release 17.09.2018

    The dev build of Modular Launch Pads has a shuttle launch tower.
  8. So I have the BE-4 Engine in game. I decided to do a real quick texture, so the engine's not going to look necessarily amazing, but it is functional. I'll probably do a much more detailed texture (and model) after the initial release. Images:
  9. Look at page 42.
  10. Update: The first and second stage tanks are finished, in game, and have been quickly balanced to the stock parts. I’m hoping to get the fairing, fairing base, and BE-4 engine done tonight. Will add pictures when complete! Also, I've decided that the name of the mod will be Provenance Aerospace Edit: Fairing Base Edit #2: Holy Fairing Halves Batman!
  11. Update: First Stage Tank is in game! Texture is a bit rough, but it's a start.
  12. Yes, I'm going off of the 2018 design. You can find my references here.
  13. Ah okay, thank you for that!
  14. I was curious if (when you're done with the stuff that you currently have on the roadmap) you'd be able to add different texture options which add the SpaceX and falcon 9 decals to the tanks and Dragons? Or maybe do an optional addon which puts them in? I personally think the decals are a huge part of the look of Falcon 9, so it would be cool to see them in the mod.
  15. *Claps violently with pure joy* Also thanks for the update and all the hard work you're putting into the mod!
  16. DylanSemrau

    [1.4.5] Space Shuttle release 17.09.2018

    Ah okay, thanks for the info. I was aware that the tanks were a more red color on some flights, but I wasn't aware that it was a different tank. I guess when I say "It's too red" I should really be saying that I'm more used to seeing it orange.
  17. DylanSemrau

    [1.4.5] Space Shuttle release 17.09.2018

    I also did a more orange colored tank, I personally think the current one is a bit too red. Y'all want me to share a download link to the white and orange variants?
  18. Welp there's all the inspiration I need! Also I hope everyone is enjoying the holidays!
  19. DylanSemrau

    [1.4.5] Space Shuttle release 17.09.2018

    So I'm working on making the white External Tank from the first two STS missions. I was curious if someone would be willing to make the ET texture switchable from orange to white like the orbiter texture can be changed? I would do it myself, but I have zero experience with coding and have no clue how to. Also if you have any suggestions on how to make it look any better let me know! Pictures:
  20. Does someone have an RO config for Launcher's Pack that they'd be able to share with me?
  21. So I've been meaning to re-create Mir for a while now, but today I actually went through with it. Honestly, the most fun I've had making a station in this game. Thanks @Beale you've done some pretty awesome stuff here!
  22. DylanSemrau

    [1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)

    I noticed SLS in the wishlist. What’s the likelihood of that being added in?
  23. Would honestly love to see that happen at some point
  24. @Kartoffelkuchen Could I also ask why you made the decision to remove firespitter as a dependency? I would think it’s better than the stock texture switcher since you can use it in flight.