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schwank

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Posts posted by schwank

  1. These are incredible pieces of work. Really appreciate all the attention to detail on each craft.  All your research has really paid off and major props for your explanations giving the summary and highlights of each mission.  Seriously fantastic, words don't do it all justice. This game takes one's interest in space to a whole different level where it's tangible to be able to launch and move around the missions you only read about

     

  2. 11 hours ago, nothingSpecial said:

    Neat trick, very useful here!

    It really is! I've been busting my head on how to do a proper Gemini for years. This finally cracked the case, I'm super happy how it came out.

    I might expand the product line with an agena stage and variant load outs based on the missions like do a radar evaluation pod etc.

  3. 42 minutes ago, 18Watt said:

    Yes, this is weird behavior.  I did find another workaround, in addition to switching to Tracking Station and back.  Here's another workaround that works:

    • Do not add a decoupler to the MEM.  Instead, start with the decoupler, and add the MEM to that.
    • After building in that order, when you decouple the shroud disappears immediately, as it should.

    I did go back to 1.6, you are correct- it was working properly in an earlier version of the game.  I can't figure out what has changed however.

    Hey thanks for that testing, I wasn't liking the idea some of my cool Apollo recreations are a bit wonky from kerbalx . I was trying to just remove it for now. I'll give that a shot.

  4. 1. Repair satellite missions.. tell us what level of engineer is required in the mission, I got all the way to the satellite only to find I need a level one engineer and had to go home.

    2. "Bare" variants of the swivel and reliant engines, this would really help some designs.

    3. "Bare" variant of the large place anywhere RCS

    4. "Bare" no truss versions of Poodle

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