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schwank

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Everything posted by schwank

  1. I've gotten this when trying to do tylo assist. I think you have to lower the patched conics in options to only show one less , (if it says 6 do 5) I think it's the game running out of processing power to compute all the different changes in SOIs
  2. Can the devs clarify what this actually is
  3. The rocket looks like a stock setup. Kickback boosters, mainsail engine. Are we getting placable decals? I've been hoping for that to replicate my NASA missions more faithfully. Other than that I don't see any new stuff on this clip.
  4. You can already build a good A5 rocket. I'm curious what is going in, we need some teasers!
  5. Ok thank you sorry for the salt I was trying to take screen shots after a bottle of wine and ranted haha Good job on the efforts!
  6. I have a very distracting thing going on with RTB new version. The engine plumes have the clouds way below showing through them.
  7. Hello Can you please allow for a change of control orientation in the mk2 cockpit? I made something cool that uses this as a top piece and it would be nice to not have to clip in a probe core to get the proper control point. Thanks!
  8. Hey I just wanted to update that I think I fixed it. I lowered the amount of patched conics to 5 from the max 6. I figured it was having too much trouble computing multiple jool moon flybys. Seems good now.
  9. did you ever figure this out? I'm getting the same issue all of a sudden. Trying to make maneuvers in the jool system and crashes to desktop, no warning. and log is spammed with that message.
  10. I'm loving the city lights in the new version. You really did a great job on this. I can't wait for scatterer to be updated and get the full effect
  11. It still looks what I consider way better than vanilla even with it being broken in 1.9. Can't wait for the update though. Thank you for doing this great work.
  12. the maneuver nodes bug is really really bad. You guys need to release a hotfix for this ASAP, seriously.
  13. Yo mods how's that daily Kerbal going, should have more than a monthly update
  14. Here is my SIVB Separation. I've been working on this, it's tricky to get the bottom looking accurate. https://imgur.com/FlYFmbm
  15. A little late but here is my entry My favorite is the SII Separation. I redesigned the SIVB for this build, that's probably the most significant change from my Apollo 11 build.
  16. I've been fine tuning a fresh Yankee Clipper for the occasion, will post later.
  17. Nice pic. I guess if we wanted the OMS engine to be bi-prop it would work fine with terriers or a cheetah. I want to correct my original post and say my current TWR on the dual puff is .11 which is actually very adequate and seems decently realistic with the amount of prop I've got on there it gives me about 450 DV for on orbit activities. Here's the craft file if you guys are interested https://kerbalx.com/schwank/Shuttle-KTS-41
  18. Check out my new shuttle, it's working pretty nicely. I didn't program the robotic arm, but it's got some sweet perks like a funny working airlock and an EVA jetpack to recreate Jeb McCandless' untethered spacewalk (hence the KTS-41 designation). I'd love if you checked it out and took it for a spin. Don't forget to charge the fuel cell before re-entry!! I've done that several times now lol. https://kerbalx.com/schwank/Shuttle-KTS-41
  19. Nice comparison thanks! I will say they do work though. I built a shuttle last night and without a major payload it was about a .08 TWR which did get the job done. But a bit bigger would be nice, and maybe attachable to a node instead of a radial engine. Also I used an emptied supersonic intake LF tank and it ended up looking ok as an OMS pod.
  20. Hey all. Now that we have some sweet solid boosters for the shuttle replicas we need the OMS system to match. How about a better Monoprop engine that's much bigger? And also maybe an odd shaped payload bay or mono tank that can be shaped like the OMS/RCS fuel tanks on the aft of the orbiter. Really like the new design on that big solid (not so much the Pollux but the Clydesdale looks awesome). Thanks KSP guys!
  21. Excellent work, I didn't realize how used to it I'd gotten. It's necessary stuff. Thanks again!
  22. I haven't tested the drag/lift but I tested the "pop" off the floor and the old one wins that contest. I'll try bringing it to Minmus and test there but it was clearly less force. It clears less ground that's probably why. Which has it's use cases..
  23. These new service bays have their uses but they are a totally different part. It's much more than a reskin. I'm thinking the old ones were more useful, for things like popping your craft off the ground on Mun or other low-G situation, and as an airbrake/bootleg wings for re-entry. These new ones look cool but have lost some of that multi-purpose functionality. PS the old ones are still in the VAB under Variant Themes in advanced.
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