schwank
Members-
Posts
98 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by schwank
-
I've gotten this when trying to do tylo assist. I think you have to lower the patched conics in options to only show one less , (if it says 6 do 5) I think it's the game running out of processing power to compute all the different changes in SOIs
-
Can the devs clarify what this actually is
-
The rocket looks like a stock setup. Kickback boosters, mainsail engine. Are we getting placable decals? I've been hoping for that to replicate my NASA missions more faithfully. Other than that I don't see any new stuff on this clip.
- 97 replies
-
- 1
-
- ariane 5
- shared horizons
-
(and 3 more)
Tagged with:
-
You can already build a good A5 rocket. I'm curious what is going in, we need some teasers!
-
Crashes while computing intercepts
schwank replied to Aegolius13's topic in KSP1 Technical Support (PC, modded installs)
Hey I just wanted to update that I think I fixed it. I lowered the amount of patched conics to 5 from the max 6. I figured it was having too much trouble computing multiple jool moon flybys. Seems good now. -
Crashes while computing intercepts
schwank replied to Aegolius13's topic in KSP1 Technical Support (PC, modded installs)
did you ever figure this out? I'm getting the same issue all of a sudden. Trying to make maneuvers in the jool system and crashes to desktop, no warning. and log is spammed with that message. -
I'm loving the city lights in the new version. You really did a great job on this. I can't wait for scatterer to be updated and get the full effect
- 1,904 replies
-
- astronomers visual pack
- visual enhancement
-
(and 3 more)
Tagged with:
-
the maneuver nodes bug is really really bad. You guys need to release a hotfix for this ASAP, seriously.
- 241 replies
-
- 1
-
- 1.9
- grand discussion thread
-
(and 3 more)
Tagged with:
-
Apollo 12: The Next Step after the Giant Leap
schwank replied to SQUAD's topic in KSP1 The Daily Kerbal
Here is my SIVB Separation. I've been working on this, it's tricky to get the bottom looking accurate. https://imgur.com/FlYFmbm -
In honor of the 50th Anniversary, this week’s...
schwank replied to SQUAD's topic in KSP1 The Daily Kerbal
A little late but here is my entry My favorite is the SII Separation. I redesigned the SIVB for this build, that's probably the most significant change from my Apollo 11 build. -
In honor of the 50th Anniversary, this week’s...
schwank replied to SQUAD's topic in KSP1 The Daily Kerbal
I've been fine tuning a fresh Yankee Clipper for the occasion, will post later. -
Need new Monoprop engines (bigger)
schwank replied to schwank's topic in KSP1 Suggestions & Development Discussion
Nice pic. I guess if we wanted the OMS engine to be bi-prop it would work fine with terriers or a cheetah. I want to correct my original post and say my current TWR on the dual puff is .11 which is actually very adequate and seems decently realistic with the amount of prop I've got on there it gives me about 450 DV for on orbit activities. Here's the craft file if you guys are interested https://kerbalx.com/schwank/Shuttle-KTS-41 -
Check out my new shuttle, it's working pretty nicely. I didn't program the robotic arm, but it's got some sweet perks like a funny working airlock and an EVA jetpack to recreate Jeb McCandless' untethered spacewalk (hence the KTS-41 designation). I'd love if you checked it out and took it for a spin. Don't forget to charge the fuel cell before re-entry!! I've done that several times now lol. https://kerbalx.com/schwank/Shuttle-KTS-41
-
It's working nicely now with new scatter installed
- 1,904 replies
-
- astronomers visual pack
- visual enhancement
-
(and 3 more)
Tagged with:
-
Need new Monoprop engines (bigger)
schwank replied to schwank's topic in KSP1 Suggestions & Development Discussion
Nice comparison thanks! I will say they do work though. I built a shuttle last night and without a major payload it was about a .08 TWR which did get the job done. But a bit bigger would be nice, and maybe attachable to a node instead of a radial engine. Also I used an emptied supersonic intake LF tank and it ended up looking ok as an OMS pod. -
Hey all. Now that we have some sweet solid boosters for the shuttle replicas we need the OMS system to match. How about a better Monoprop engine that's much bigger? And also maybe an odd shaped payload bay or mono tank that can be shaped like the OMS/RCS fuel tanks on the aft of the orbiter. Really like the new design on that big solid (not so much the Pollux but the Clydesdale looks awesome). Thanks KSP guys!
-
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
schwank replied to Athlonic's topic in KSP1 Mod Releases
Excellent work, I didn't realize how used to it I'd gotten. It's necessary stuff. Thanks again!- 751 replies
-
KSP Loading... 1.8 Preview: Service Bays Revamp
schwank replied to St4rdust's topic in KSP1 The Daily Kerbal
I haven't tested the drag/lift but I tested the "pop" off the floor and the old one wins that contest. I'll try bringing it to Minmus and test there but it was clearly less force. It clears less ground that's probably why. Which has it's use cases.. -
KSP Loading... 1.8 Preview: Service Bays Revamp
schwank replied to St4rdust's topic in KSP1 The Daily Kerbal
These new service bays have their uses but they are a totally different part. It's much more than a reskin. I'm thinking the old ones were more useful, for things like popping your craft off the ground on Mun or other low-G situation, and as an airbrake/bootleg wings for re-entry. These new ones look cool but have lost some of that multi-purpose functionality. PS the old ones are still in the VAB under Variant Themes in advanced.