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Heirloom

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Everything posted by Heirloom

  1. Test video for my upcoming mod Unreal Graphics (similar to KETO, but in my opinion it is better).

  2. If I change the atmosphere color of Kerbin via Kopernicus for example, will the scattering automatically change color or will I have to do this myself?
  3. I don't believe cube planets are possible. That's why no one has made a flat kerbin mod yet.
  4. Notepad++ for configs and an IDE such as Visual Studio for plugins. If no source code is available you will probably have to decompile the DLL with something like JetBrains Peek or whatever it's called. Also I don't recommend republishing modified mods as you could get into some legal trouble if the license doesn't allow derivative works. What I recommend doing is looking at the source code of the mod, and then using it as a foundation for your project.
  5. Are you sure? As soon as your say about 100km away from Kerbin, the textures will transition from yours to the PQS. What that means is that colours will look different which although is quite subtle, will still annoy people.
  6. As I said, you shouldn't use DiRT to replace planet textures as it doesn't change the closeup planet textures.
  7. TextureReplacerReplaced works with 1.4, you will just have to use the recompiled shader for windows on the TRR thread. SigmaDimensions has different names for things and DiRT can't change the visor texture or add reflections.
  8. Are you using DiRT? If you go in its settings you can make it export the texture name list. Also if your changing planet textures, don't use texture replacement mods as they don't change the terrain. If you want to change the planet textures, may I suggest using a pack such as SVT, Spectra or (if you update the dependencies) KSPRC? These packs change planet textures. As a bonus, Spectra and KSPRC add clouds. Of course there are other packs that add clouds such as SVE or AVP.
  9. You not being able to control your craft is most likely because you have no communication devices or electricity.
  10. A planet pack may be hard to make but this is your chance to learn something new and get your name out in the community. Watch some tutorails on YouTube. In less than say 15 minutes, you could have a fully functional planet.
  11. How come on some moderator profiles, it says that they were online ages ago (some even a couple years), yet they're still online. Is there a secret option to make it so nobody knows if your online?
  12. KSP doesn’t touch your GPU. Anyways, I have all those mods in one of my RSS games and i can run it smoothly with just a GTX 950, i7-6700 and 32gb ddr4
  13. i9 is absolute overkill. I can run 100+ mods with an i7-6700 3.4GHz. Your whole setup is overkill to be honest. Save yourself some money and don't buy all these parts. 32GB of RAM is okay, but a GTX 1080 16GB? KSP barely touches your CPU and a 1080 is overkill for most games anyways. Also, are you getting a spinning disc or a SSD? Ssd's help a lot if your running 100+ mods.
  14. I believe that’s just what the latest version of unity was when the mod was created. I don’t think the version of unity matters as you’re just using a post processing asset by Unity itself. KS3P simply adds these to the game.
  15. So it's impossible with DiRT. I attempted to swap a texture which I thought was a kerbals eye with a transparent image but doesn't appear to work. I guess the eyes are hard coded into the game.
  16. I might try that. But then it would look more/less creepy.
  17. Continuing one of the greatest mods in Kerbal Space Program history! Introducing the.. Are you tired of not having Scott Manley in game? Are you tired of not looking at his pretty face while you playing KSP? ENOUGH! NOW YOU CAN LOOK AT HIM AS MUCH AS YOU WANT! Download our Scott Manley Head Pack today and get 50% more Scott!! What is this? A continuation of the Scott Manley Head Pack by @Potatto. I'm sorry guys. Installation instructions 1. Install Drop In Replacement Textures (DiRT) 2. Download this mod. 3. Place the SMHPContinued folder into your GameData folder. 4. ??? 5. Profit Download Requires Drop in Replacement Textures (DiRT), NOT TextureReplacerReplaced! Also, I haven't figured out how to get rid of the stock eyes, so enjoy four-eyed Scott. License This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/. scott if you see this i just want to say sorry. okay bye.
  18. Do you happen to remember the Scott Manley Head Pack?
  19. Is there any way to disable the eyes of a Kerbal rendering just like the original TR? As in like the mesh. Don't ask why I want to do this, just want to know if it's possible.
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