jaeger94

Members
  • Content Count

    3
  • Joined

  • Last visited

Community Reputation

0 Neutral

About jaeger94

  • Rank
    Newbie
  1. Hi! Thanks for an awsome mod! one of my friends does have a problem which we might think is server side. we are running a server on a linux server with the use of mono. we are two people who can join thourgh the master server. But when he tries it just exits the server browser. within the log on the server I can see this error being showed: [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 [19:24:20][Debug]: Lidgren: ERRORMESSAGE -- Failed to send packet: System.Net.Sockets.SocketException (0x80004005): Invalid arguments at System.Net.Sockets.Socket.SendTo (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.EndPoint remoteEP) [0x00095] in <a85c1a570f9a4f9f9c3d2cfa5504e34f>:0 at Lidgren.Network.NetPeer.SendPacket (System.Int32 numBytes, System.Net.IPEndPoint target, System.Int32 numMessages, System.Boolean& connectionReset) [0x00028] in <506c489e294e465c89c765ed52da12bb>:0 Any suggestions on what to do to solve this? the installation of the client side is done correctly (I have overseen it) Br
  2. I'm behind a double nat system so we've had problems connecting to each other over the master server.. we haven't tried over the master server with the newest version though. we'll keep trying if we succseed i'll let you know
  3. Hi Dagger i've run into a problem when setting up a server and trying to connect over hamaci. it says that the username of the connector is taken when no other player is in the server. we can connect if we connect to a other server in the master server browser Do you guys have a solution or is it a new bug, experienced the same with the previous version of LMP otherwise great job on this mod so far it's looking really good! https://imgur.com/ahUX79s