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About dylsh

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    Bottle Rocketeer
  1. Nice! Keep up the great work, we all appreciate it! A shame I leave tomorrow with work for a week.
  2. When installing: Am I putting both; “RealPlume”, and “RealPlume-Stock” into my Gamedata folder? Or just one of the other?
  3. dylsh

    [1.6] BARIS - Building A Rocket Isn't Simple

    I am unable to put a vessel into integration. Is anyone else having this problem? When I press the Baris icon on the tool bar it shows me only the reliability rating. No way to place a vehicle into a bay.
  4. Would you ever be open to the idea of heat as a resource? Having heat build up in the spacecraft, requiring radiators to mitigate. I remember that Interstellar mod did this. I think heat mitigation would add yet another additional layer of realism, complexity, and depth to what is already a terrific mod. It would also give more of a reason to use the stock radiators. Just my thoughts. Kerbalism=Best Mod
  5. Thank you for the explanation. To sound like a complete newb, how do I look through KSP.log?
  6. Thank you for the response. I’m glad to see I’m not alone here. I felt like I was going crazy trying to figure this out. Hopefully it is resolved. The mod enhances the game tremendously, but it’s tough to push my manned missions forward without being irresponsible with kerbal lives.
  7. Yes it does. And yes the scrubber is on. It seems to happen when it’s happening in bachground processing. When I return to the craft, the scrubbers work to get rid of the co2.. but despite co2 levels dropping (albeit very slow) the kerbal also dies of co2 poisoning first.
  8. I am trying to complete the contract, put a kerbal into orbit for 30 days. The craft never loses power, yet I have a problem with CO2 levels rising to the point that my kerbal dies. Is anyone else having this problem? If it helps, I am using a mk1 Command Pod as my spacecraft.