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Everything posted by dylsh
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
dylsh replied to Gameslinx's topic in KSP1 Mod Releases
Does this mod interfere with the stock Easter Eggs?- 2,837 replies
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I think KSP1’s Career could have absolutely been done in a better way. But I definitely want a Career option in KSP. That’s all I played since it was released. It gave consequence to failure.
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That can’t be true…. That would just shatter my reality
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What are you talking about? Where did you read this? Did the developers actually say this?
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Kerbal Space Program 2 Early Access Available Now
dylsh replied to Intercept Games's topic in Announcements
I have serious concerns here. I have a RTX 4090, Core i9-13000k, and 64gb of KingstonFurry RAM.. and the game usually fails to even boot. When it does, the aliasing is absolutely horrendous. The frame rate leaves much to be desired. I already stopped playing a game I’ve been waiting YEARS for. I literally read these forums multiple times every single day for years waiting. What a shame. I’ll be playing KSP 1 for the foreseeable future. -
I’m excited for the possibility of a KSP3
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I currently own an Alienware 34inch 21:9 monitor. But I am looking to upgrade to Samsung’s Odyssey Neo G9 49inch 32:9 monitor. I absolutely loved the extra real estate for KSP1 when I went Ultrawide. And I want to enhance that with a Super Ultrawide monitor. As KSP1 is the game I played BY FAR the most, as I’m sure so will KSP2…. I don’t want to spend all this money on a monitor if the new game doesn’t support the resolution. What do you think?
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That is VERY interesting. Very good attention to detail.
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@zer0KerbalThank you for giving continued support for this amazing mod! I'm trying to get back into KSP after a long break, and this is a must-have mod. I am having an issue where I am getting spam throughout the Log however, and it is causing sever lag in cases when JNSQ is involved. I made a fresh install with only Oh Scrap!, Scrap Yard, and Module Manager, and the problem of spamming continues. Do you have any advice? Thanks! Picture Evidence
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I can’t express how much I agree with you. I think Oh Scrap is the superior mod.. but it’s just missing that one feature that really makes dangit shine. Whenever I’m flying in a plane and that alarm goes off letting me know an engine burned out just feels so cool. Or heading to the Mun, BAM! The alarm goes off and I feel like I’m in Apollo 13.
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Thank you so much for your speedy explaination. Fantastic mod! I truly believe this is the scale this game should be played in. It’s actually frustrating because I can’t even play stock anymore. The stock scale feels too aracady. Thanks again for all your hard work!
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The OP states that Kerbin is switched to a 12hr day. Yet my game is still working off a 6hr day. Any ideas why? Thank you in advance!
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[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
dylsh replied to hemeac's topic in KSP1 Mod Releases
I am super impressed with the hard work and dedication of you and your supporters. This is what I’ve always wanted from KSP. I guess good things come to those who wait (over 7years of playing) Thank you for your tedious time-consuming work. The KSP community is very appreciative. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
dylsh replied to hemeac's topic in KSP1 Mod Releases
@hemeac I messed around with it some more, and came to find out the problem is not with kerbalatomics itself, but rather the KerbalAtomicsNTRsUseLF extra addon. here is a log: https://www.dropbox.com/s/dyqar620ziuvz9y/Player.log?dl=0 This log represents a limited mod install to make your job easier. Thanks! -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
dylsh replied to hemeac's topic in KSP1 Mod Releases
Yes of course. I’ll reproduce the issue and the log tomorrow -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
dylsh replied to hemeac's topic in KSP1 Mod Releases
I tried an existing game as well as a new game. I found it had to do with Kerbal Atomics -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
dylsh replied to hemeac's topic in KSP1 Mod Releases
Yeah im getting a B9 serious warning over variants -
[1.8.x, 1.9.x, 1.10.x] Steam Gauges Recalibrated
dylsh replied to linuxgurugamer's topic in KSP1 Mod Releases
Yes that worked! Thank you very much -
[1.8.x, 1.9.x, 1.10.x] Steam Gauges Recalibrated
dylsh replied to linuxgurugamer's topic in KSP1 Mod Releases
https://www.dropbox.com/s/c7derx5uqjgnxkg/Clean install w SteamGauges and Dependencies.log?dl=0 Thank you so much for your time and help. It is really appreciated. -
Is there a submod that allows the stock solar system to have that same beautiful white sunflare? Thank you @Galileo
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[1.8.x, 1.9.x, 1.10.x] Steam Gauges Recalibrated
dylsh replied to linuxgurugamer's topic in KSP1 Mod Releases
You were correct with the outdated ClickThroughBlocker. My SpaceTuxLibrary is up to date. But unfortunately the problem persists. -
[1.8.x, 1.9.x, 1.10.x] Steam Gauges Recalibrated
dylsh replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you again for your help. I have provided a link to both a clean install with SteamGauges. I imagine that will help you greatly. But I also provided a link to my actual career game that has a lot of other mods. https://www.dropbox.com/s/oasvuvhkziqdenc/Clean Install w Steam Gauges.log?dl=0 https://www.dropbox.com/s/1emxkbesvijfqmq/Modded Career Install w Steam Gauges.log?dl=0 -
[1.8.x, 1.9.x, 1.10.x] Steam Gauges Recalibrated
dylsh replied to linuxgurugamer's topic in KSP1 Mod Releases
Thank you for the good advice. Sadly my problem was not resolved.